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#include <game/client/component.h>
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class CPlayers : public CComponent
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void RenderHand(class CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset);
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const CNetObj_Character *pPrevChar,
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const CNetObj_Character *pPlayerChar,
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const CNetObj_PlayerInfo *pPrevInfo,
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const CNetObj_PlayerInfo *pPlayerInfo
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const CNetObj_Character *pPrevChar,
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const CNetObj_Character *pPlayerChar,
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const CNetObj_PlayerInfo *pPrevInfo,
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const CNetObj_PlayerInfo *pPlayerInfo