73
73
struct nouveau_grobj *rankine = pNv->Nv3D;
75
75
BEGIN_RING(chan, rankine, NV34TCL_FP_ACTIVE_PROGRAM, 1);
76
OUT_RELOC (chan, pNv->shader_mem, shader->hw_id, NOUVEAU_BO_VRAM |
76
if (OUT_RELOC(chan, pNv->shader_mem, shader->hw_id, NOUVEAU_BO_VRAM |
81
81
BEGIN_RING(chan, rankine, NV34TCL_FP_REG_CONTROL, 1);
82
82
OUT_RING (chan, (1 << 16)| 0xf);
83
83
BEGIN_RING(chan, rankine, NV34TCL_MULTISAMPLE_CONTROL, 1);