1
1
SDL_PROC(void, glBindTexture, (GLenum, GLuint))
2
2
SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
3
SDL_PROC(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
3
SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
4
4
SDL_PROC(void, glClear, (GLbitfield))
5
5
SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
6
6
SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
8
8
SDL_PROC(void, glDisable, (GLenum))
9
9
SDL_PROC(void, glDisableClientState, (GLenum array))
10
10
SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
11
SDL_PROC(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
11
SDL_PROC_OES(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
12
12
SDL_PROC(void, glEnable, (GLenum))
13
13
SDL_PROC(void, glEnableClientState, (GLenum))
14
14
SDL_PROC(void, glFinish, (void))
15
SDL_PROC(void, glGenFramebuffersOES, (GLsizei, GLuint *))
15
SDL_PROC_OES(void, glGenFramebuffersOES, (GLsizei, GLuint *))
16
16
SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
17
17
SDL_PROC(GLenum, glGetError, (void))
18
18
SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
30
30
SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
31
31
SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *))
32
32
SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
33
SDL_PROC(void, glBindFramebufferOES, (GLenum, GLuint))
34
SDL_PROC(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
35
SDL_PROC(GLenum, glCheckFramebufferStatusOES, (GLenum))
33
SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
34
SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
35
SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
36
36
SDL_PROC(void, glPushMatrix, (void))
37
37
SDL_PROC(void, glTranslatef, (GLfloat, GLfloat, GLfloat))
38
38
SDL_PROC(void, glRotatef, (GLfloat, GLfloat, GLfloat, GLfloat))
39
39
SDL_PROC(void, glPopMatrix, (void))
40
SDL_PROC(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
40
SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
42
42
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