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# Microsoft Developer Studio Project File - Name="libssh2" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=libssh2 - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "libssh2.mak".
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "libssh2.mak" CFG="libssh2 - Win32 DLL Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "libssh2 - Win32 DLL Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "libssh2 - Win32 DLL Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "libssh2 - Win32 LIB Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "libssh2 - Win32 LIB Debug" (based on "Win32 (x86) Static Library")
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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!IF "$(CFG)" == "libssh2 - Win32 DLL Release"
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release_dll"
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# PROP BASE Intermediate_Dir "Release_dll"
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# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release_dll"
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# PROP Intermediate_Dir "Release_dll"
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "LIBSSH2_WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\win32" /I "..\include" /D "WIN32" /D "NDEBUG" /D "LIBSSH2_WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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# ADD BASE BSC32 /nologo
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib ws2_32.lib libeay32.lib ssleay32.lib zlib.lib /nologo /dll /map /debug /machine:I386 /out:"Release_dll/libssh2.dll"
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!ELSEIF "$(CFG)" == "libssh2 - Win32 DLL Debug"
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug_dll"
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# PROP BASE Intermediate_Dir "Debug_dll"
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# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug_dll"
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# PROP Intermediate_Dir "Debug_dll"
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "LIBSSH2_WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\win32" /I "..\include" /D "WIN32" /D "_DEBUG" /D "LIBSSH2_WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# SUBTRACT CPP /WX /YX
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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# ADD BASE BSC32 /nologo
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib ws2_32.lib libeay32.lib ssleay32.lib zlib.lib /nologo /dll /incremental:no /map /debug /machine:I386 /out:"Debug_dll/libssh2.dll" /pdbtype:sept
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# SUBTRACT LINK32 /nodefaultlib
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!ELSEIF "$(CFG)" == "libssh2 - Win32 LIB Release"
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release_lib"
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# PROP BASE Intermediate_Dir "Release_lib"
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# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release_lib"
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# PROP Intermediate_Dir "Release_lib"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "LIBSSH2_WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\win32" /I "..\include" /D "WIN32" /D "NDEBUG" /D "LIBSSH2_WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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# ADD BASE BSC32 /nologo
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"Release_lib\libssh.lib"
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!ELSEIF "$(CFG)" == "libssh2 - Win32 LIB Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug_lib"
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# PROP BASE Intermediate_Dir "Debug_lib"
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# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug_lib"
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# PROP Intermediate_Dir "Debug_lib"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "LIBSSH2_WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\win32" /I "..\include" /D "WIN32" /D "_DEBUG" /D "LIBSSH2_WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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# ADD BASE BSC32 /nologo
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"Debug_lib\libssh2d.lib"
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# Name "libssh2 - Win32 DLL Release"
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# Name "libssh2 - Win32 DLL Debug"
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# Name "libssh2 - Win32 LIB Release"
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# Name "libssh2 - Win32 LIB Debug"