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Viewing changes to src/net/tmwa/generalhandler.cpp

  • Committer: Package Import Robot
  • Author(s): Patrick Matthäi
  • Date: 2014-10-12 12:23:57 UTC
  • mfrom: (1.1.36)
  • Revision ID: package-import@ubuntu.com-20141012122357-7836sgv1j1v02cs2
Tags: 1.4.10.11-1
New upstream release.

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#include "net/ea/gui/partytab.h"
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#include "net/tmwa/adminhandler.h"
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#include "net/tmwa/attrs.h"
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#include "net/tmwa/auctionhandler.h"
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#include "net/tmwa/bankhandler.h"
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#include "net/tmwa/beinghandler.h"
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    statusWindow->clearAttributes();
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    // TRANSLATORS: player stat
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    statusWindow->addAttribute(STR, _("Strength"), "str", true);
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    // TRANSLATORS: player stat
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    statusWindow->addAttribute(AGI, _("Agility"), "agi", true);
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    // TRANSLATORS: player stat
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    statusWindow->addAttribute(VIT, _("Vitality"), "vit", true);
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    // TRANSLATORS: player stat
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    statusWindow->addAttribute(INT, _("Intelligence"), "int", true);
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    // TRANSLATORS: player stat
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    statusWindow->addAttribute(DEX, _("Dexterity"), "dex", true);
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    // TRANSLATORS: player stat
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    statusWindow->addAttribute(LUK, _("Luck"), "luk", true);
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    // TRANSLATORS: player stat
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    statusWindow->addAttribute(ATK, _("Attack"));
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    // TRANSLATORS: player stat
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    statusWindow->addAttribute(DEF, _("Defense"));
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    // TRANSLATORS: player stat
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    statusWindow->addAttribute(MATK, _("M.Attack"));
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    // TRANSLATORS: player stat
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    statusWindow->addAttribute(MDEF, _("M.Defense"));
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    // TRANSLATORS: player stat
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    // xgettext:no-c-format
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    statusWindow->addAttribute(HIT, _("% Accuracy"));
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    // TRANSLATORS: player stat
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    // xgettext:no-c-format
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    statusWindow->addAttribute(FLEE, _("% Evade"));
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    // TRANSLATORS: player stat
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    // xgettext:no-c-format
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    statusWindow->addAttribute(CRIT, _("% Critical"));
 
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    statusWindow->addAttribute(Attributes::STR, _("Strength"), "str", true);
 
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    // TRANSLATORS: player stat
 
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    statusWindow->addAttribute(Attributes::AGI, _("Agility"), "agi", true);
 
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    // TRANSLATORS: player stat
 
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    statusWindow->addAttribute(Attributes::VIT, _("Vitality"), "vit", true);
 
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    // TRANSLATORS: player stat
 
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    statusWindow->addAttribute(Attributes::INT,
 
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        _("Intelligence"), "int", true);
 
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    // TRANSLATORS: player stat
 
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    statusWindow->addAttribute(Attributes::DEX, _("Dexterity"), "dex", true);
 
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    // TRANSLATORS: player stat
 
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    statusWindow->addAttribute(Attributes::LUK, _("Luck"), "luk", true);
 
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    // TRANSLATORS: player stat
 
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    statusWindow->addAttribute(Attributes::ATK, _("Attack"));
 
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    // TRANSLATORS: player stat
 
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    statusWindow->addAttribute(Attributes::DEF, _("Defense"));
 
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    // TRANSLATORS: player stat
 
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    statusWindow->addAttribute(Attributes::MATK, _("M.Attack"));
 
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    // TRANSLATORS: player stat
 
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    statusWindow->addAttribute(Attributes::MDEF, _("M.Defense"));
 
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    // TRANSLATORS: player stat
 
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    // xgettext:no-c-format
 
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    statusWindow->addAttribute(Attributes::HIT, _("% Accuracy"));
 
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    // TRANSLATORS: player stat
 
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    // xgettext:no-c-format
 
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    statusWindow->addAttribute(Attributes::FLEE, _("% Evade"));
 
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    // TRANSLATORS: player stat
 
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    // xgettext:no-c-format
 
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    statusWindow->addAttribute(Attributes::CRIT, _("% Critical"));
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    // TRANSLATORS: player stat
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    statusWindow->addAttribute(Attributes::ATTACK_DELAY, _("Attack Delay"));
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    // TRANSLATORS: player stat