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  • Committer: Package Import Robot
  • Author(s): Ben Burton
  • Date: 2011-09-10 07:17:25 UTC
  • mfrom: (1.2.4 upstream)
  • Revision ID: package-import@ubuntu.com-20110910071725-97n90tywdq60w2cr
Tags: 4.90-1
* New upstream release!
* The user interface has been ported from KDE3 to KDE4 (closes: #556318).
  Re-enabled the GUI as a result.
* The build system has been ported from autotools to cmake.
* The new upstream release builds fine on amd64 (closes: #624882).
* Moved the users' handbook into regina-normal-doc.
* Upgraded several suggests/recommends.  Upgraded regina-normal-mpi to
  depend on mpi-default-bin, and regina-normal to depend on both graphviz
  and regina-normal-doc (which the GUI expends to be present).  Upgraded
  regina-normal to recommend gap.
* Bumped standards-version to 3.9.2.0 (no changes required).

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 *  Regina - A Normal Surface Theory Calculator                           *
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 *  Computational Engine                                                  *
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 *                                                                        *
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 *  Copyright (c) 1999-2009, Ben Burton                                   *
 
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 *  Copyright (c) 1999-2011, Ben Burton                                   *
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 *  For further details contact Ben Burton (bab@debian.org).              *
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 *                                                                        *
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 *  This program is free software; you can redistribute it and/or         *
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/* end stub */
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/*! \file nsstandard.h
 
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/*! \file surfaces/nsstandard.h
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 *  \brief Implements normal surface vectors using standard
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 *  triangle-quad coordinates.
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 */
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#define __NSSTANDARD_H
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#endif
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#include "regina-core.h"
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#include "surfaces/nnormalsurface.h"
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namespace regina {
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 *
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 * \ifacespython Not present.
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 */
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class NNormalSurfaceVectorStandard : public NNormalSurfaceVector {
 
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class REGINA_API NNormalSurfaceVectorStandard : public NNormalSurfaceVector {
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    public:
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        /**
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         * Creates a new vector all of whose entries are initialised to
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        NNormalSurfaceVectorStandard(const NVector<NLargeInteger>& cloneMe);
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        virtual bool allowsAlmostNormal() const;
 
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        virtual bool allowsSpun() const;
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        virtual NLargeInteger getTriangleCoord(unsigned long tetIndex,
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            int vertex, NTriangulation* triang) const;
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        virtual NLargeInteger getFaceArcs(unsigned long faceIndex,
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            int faceVertex, NTriangulation* triang) const;
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        virtual NVector<NLargeInteger>* clone() const;
 
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        virtual NNormalSurfaceVector* clone() const;
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        static NNormalSurfaceVector* makeZeroVector(
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            const NTriangulation* triangulation);