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// -*- Mode: C++; tab-width:2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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// vi:tw=80:et:ts=2:sts=2
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// -----------------------------------------------------------------------
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// This file is part of RLVM, a RealLive virtual machine clone.
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// -----------------------------------------------------------------------
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// Copyright (C) 2007 Elliot Glaysher
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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// -----------------------------------------------------------------------
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#include "MachineBase/SaveGameHeader.hpp"
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using namespace boost::posix_time;
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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SaveGameHeader::SaveGameHeader()
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: title(), save_time(microsec_clock::local_time()) {
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SaveGameHeader::SaveGameHeader(const std::string& in_title)
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: title(in_title), save_time(microsec_clock::local_time()) {
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SaveGameHeader::~SaveGameHeader() {}