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  • Committer: Package Import Robot
  • Author(s): Jeff Breidenbach
  • Date: 2014-02-03 11:10:20 UTC
  • mfrom: (1.3.1) (19.1.1 experimental)
  • Revision ID: package-import@ubuntu.com-20140203111020-igquodd7pjlp3uri
Tags: 3.03.01-1
* New upstream release, includes critical fix to PDF rendering
* Complete leptonlib transition (see bug #735509)
* Promote from experimental to unstable

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   <div id="projectname">tesseract
 
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   &#160;<span id="projectnumber">3.03</span>
 
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<div class="title">/usr/local/google/home/jbreiden/tesseract-ocr-read-only/cube/cube_object.h</div>  </div>
 
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<a href="a00985.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/**********************************************************************</span>
 
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<a name="l00002"></a>00002 <span class="comment"> * File:        cube_object.h</span>
 
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<a name="l00003"></a>00003 <span class="comment"> * Description: Declaration of the Cube Object Class</span>
 
106
<a name="l00004"></a>00004 <span class="comment"> * Author:    Ahmad Abdulkader</span>
 
107
<a name="l00005"></a>00005 <span class="comment"> * Created:   2007</span>
 
108
<a name="l00006"></a>00006 <span class="comment"> *</span>
 
109
<a name="l00007"></a>00007 <span class="comment"> * (C) Copyright 2008, Google Inc.</span>
 
110
<a name="l00008"></a>00008 <span class="comment"> ** Licensed under the Apache License, Version 2.0 (the &quot;License&quot;);</span>
 
111
<a name="l00009"></a>00009 <span class="comment"> ** you may not use this file except in compliance with the License.</span>
 
112
<a name="l00010"></a>00010 <span class="comment"> ** You may obtain a copy of the License at</span>
 
113
<a name="l00011"></a>00011 <span class="comment"> ** http://www.apache.org/licenses/LICENSE-2.0</span>
 
114
<a name="l00012"></a>00012 <span class="comment"> ** Unless required by applicable law or agreed to in writing, software</span>
 
115
<a name="l00013"></a>00013 <span class="comment"> ** distributed under the License is distributed on an &quot;AS IS&quot; BASIS,</span>
 
116
<a name="l00014"></a>00014 <span class="comment"> ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.</span>
 
117
<a name="l00015"></a>00015 <span class="comment"> ** See the License for the specific language governing permissions and</span>
 
118
<a name="l00016"></a>00016 <span class="comment"> ** limitations under the License.</span>
 
119
<a name="l00017"></a>00017 <span class="comment"> *</span>
 
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<a name="l00018"></a>00018 <span class="comment"> **********************************************************************/</span>
 
121
<a name="l00019"></a>00019 
 
122
<a name="l00020"></a>00020 <span class="comment">// The CubeObject class is the main class used to perform recognition of</span>
 
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<a name="l00021"></a>00021 <span class="comment">// a specific char_samp as a single word.</span>
 
124
<a name="l00022"></a>00022 <span class="comment">// To recognize a word, a CubeObject is constructed for this word.</span>
 
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<a name="l00023"></a>00023 <span class="comment">// A Call to RecognizeWord is then issued specifying the language model that</span>
 
126
<a name="l00024"></a>00024 <span class="comment">// will be used during recognition. If none is specified, the default language</span>
 
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<a name="l00025"></a>00025 <span class="comment">// model in the CubeRecoContext is used. The CubeRecoContext is passed at</span>
 
128
<a name="l00026"></a>00026 <span class="comment">// construction time</span>
 
129
<a name="l00027"></a>00027 <span class="comment">//</span>
 
130
<a name="l00028"></a>00028 <span class="comment">// The typical usage pattern for Cube is shown below:</span>
 
131
<a name="l00029"></a>00029 <span class="comment">//</span>
 
132
<a name="l00030"></a>00030 <span class="comment">//         // Create and initialize Tesseract object and get its</span>
 
133
<a name="l00031"></a>00031 <span class="comment">//         // CubeRecoContext object (note that Tesseract object owns it,</span>
 
134
<a name="l00032"></a>00032 <span class="comment">//         // so it will be freed when the Tesseract object is freed).</span>
 
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<a name="l00033"></a>00033 <span class="comment">//         tesseract::Tesseract *tess_obj =  new tesseract::Tesseract();</span>
 
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<a name="l00034"></a>00034 <span class="comment">//         tess_obj-&gt;init_tesseract(data_path, lang, tesseract::OEM_CUBE_ONLY);</span>
 
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<a name="l00035"></a>00035 <span class="comment">//         CubeRecoContext *cntxt = tess_obj-&gt;GetCubeRecoContext();</span>
 
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<a name="l00036"></a>00036 <span class="comment">//         CHECK(cntxt != NULL) &lt;&lt; &quot;Unable to create a Cube reco context&quot;;</span>
 
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<a name="l00037"></a>00037 <span class="comment">//         .</span>
 
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<a name="l00038"></a>00038 <span class="comment">//         .</span>
 
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<a name="l00039"></a>00039 <span class="comment">//         .</span>
 
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<a name="l00040"></a>00040 <span class="comment">//         // Do this to recognize a word in pix whose co-ordinates are</span>
 
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<a name="l00041"></a>00041 <span class="comment">//         // (left,top,width,height)</span>
 
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<a name="l00042"></a>00042 <span class="comment">//         tesseract::CubeObject *cube_obj;</span>
 
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<a name="l00043"></a>00043 <span class="comment">//         cube_obj = new tesseract::CubeObject(cntxt, pix,</span>
 
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<a name="l00044"></a>00044 <span class="comment">//                                              left, top, width, height);</span>
 
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<a name="l00045"></a>00045 <span class="comment">//</span>
 
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<a name="l00046"></a>00046 <span class="comment">//         // Get back Cube&#39;s list of answers</span>
 
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<a name="l00047"></a>00047 <span class="comment">//         tesseract::WordAltList *alt_list = cube_obj-&gt;RecognizeWord();</span>
 
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<a name="l00048"></a>00048 <span class="comment">//         CHECK(alt_list != NULL &amp;&amp; alt_list-&gt;AltCount() &gt; 0);</span>
 
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<a name="l00049"></a>00049 <span class="comment">//</span>
 
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<a name="l00050"></a>00050 <span class="comment">//         // Get the string and cost of every alternate</span>
 
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<a name="l00051"></a>00051 <span class="comment">//         for (int alt = 0; alt &lt; alt_list-&gt;AltCount(); alt++) {</span>
 
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<a name="l00052"></a>00052 <span class="comment">//           // Return the result as a UTF-32 string</span>
 
155
<a name="l00053"></a>00053 <span class="comment">//           string_32 res_str32 = alt_list-&gt;Alt(alt);</span>
 
156
<a name="l00054"></a>00054 <span class="comment">//           // Convert to UTF8 if need-be</span>
 
157
<a name="l00055"></a>00055 <span class="comment">//           string res_str;</span>
 
158
<a name="l00056"></a>00056 <span class="comment">//           CubeUtils::UTF32ToUTF8(res_str32.c_str(), &amp;res_str);</span>
 
159
<a name="l00057"></a>00057 <span class="comment">//           // Get the string cost. This should get bigger as you go deeper</span>
 
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<a name="l00058"></a>00058 <span class="comment">//           // in the list</span>
 
161
<a name="l00059"></a>00059 <span class="comment">//           int cost = alt_list-&gt;AltCost(alt);</span>
 
162
<a name="l00060"></a>00060 <span class="comment">//         }</span>
 
163
<a name="l00061"></a>00061 <span class="comment">//</span>
 
164
<a name="l00062"></a>00062 <span class="comment">//         // Call this once you are done recognizing this word</span>
 
165
<a name="l00063"></a>00063 <span class="comment">//         delete cube_obj;</span>
 
166
<a name="l00064"></a>00064 <span class="comment">//</span>
 
167
<a name="l00065"></a>00065 <span class="comment">//         // Call this once you are done recognizing all words with</span>
 
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<a name="l00066"></a>00066 <span class="comment">//         // for the current language</span>
 
169
<a name="l00067"></a>00067 <span class="comment">//         delete tess_obj;</span>
 
170
<a name="l00068"></a>00068 <span class="comment">//</span>
 
171
<a name="l00069"></a>00069 <span class="comment">// Note that if the language supports &quot;Italics&quot; (see the CubeRecoContext), the</span>
 
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<a name="l00070"></a>00070 <span class="comment">// RecognizeWord function attempts to de-slant the word.</span>
 
173
<a name="l00071"></a>00071 
 
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<a name="l00072"></a>00072 <span class="preprocessor">#ifndef CUBE_OBJECT_H</span>
 
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<a name="l00073"></a>00073 <span class="preprocessor"></span><span class="preprocessor">#define CUBE_OBJECT_H</span>
 
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<a name="l00074"></a>00074 <span class="preprocessor"></span>
 
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<a name="l00075"></a>00075 <span class="preprocessor">#include &quot;<a class="code" href="a00965.html">char_samp.h</a>&quot;</span>
 
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<a name="l00076"></a>00076 <span class="preprocessor">#include &quot;<a class="code" href="a01015.html">word_altlist.h</a>&quot;</span>
 
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<a name="l00077"></a>00077 <span class="preprocessor">#include &quot;<a class="code" href="a00955.html">beam_search.h</a>&quot;</span>
 
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<a name="l00078"></a>00078 <span class="preprocessor">#include &quot;<a class="code" href="a00987.html">cube_search_object.h</a>&quot;</span>
 
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<a name="l00079"></a>00079 <span class="preprocessor">#include &quot;<a class="code" href="a01012.html">tess_lang_model.h</a>&quot;</span>
 
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<a name="l00080"></a>00080 <span class="preprocessor">#include &quot;<a class="code" href="a00674.html">cube_reco_context.h</a>&quot;</span>
 
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<a name="l00081"></a>00081 
 
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<a name="l00082"></a>00082 <span class="keyword">namespace </span><a class="code" href="a01266.html#afed58feacb84df2de88bdd613cfdba6d">tesseract</a> {
 
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<a name="l00083"></a>00083 
 
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<a name="l00084"></a>00084 <span class="comment">// minimum aspect ratio needed to normalize a char_samp before recognition</span>
 
187
<a name="l00085"></a>00085 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> kMinNormalizationAspectRatio = 3.5;
 
188
<a name="l00086"></a>00086 <span class="comment">// minimum probability a top alt choice must meet before having</span>
 
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<a name="l00087"></a>00087 <span class="comment">// deslanted processing applied to it</span>
 
190
<a name="l00088"></a>00088 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">float</span> kMinProbSkipDeslanted = 0.25;
 
191
<a name="l00089"></a>00089 
 
192
<a name="l00090"></a><a class="code" href="a00338.html">00090</a> <span class="keyword">class </span><a class="code" href="a00338.html">CubeObject</a> {
 
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<a name="l00091"></a>00091  <span class="keyword">public</span>:
 
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<a name="l00092"></a>00092   <span class="comment">// Different flavors of constructor. They just differ in the way the</span>
 
195
<a name="l00093"></a>00093   <span class="comment">// word image is specified</span>
 
196
<a name="l00094"></a>00094   <a class="code" href="a00338.html#a89b0aff8c824fc507400648fcfbfde8a">CubeObject</a>(<a class="code" href="a00339.html">CubeRecoContext</a> *cntxt, <a class="code" href="a00306.html">CharSamp</a> *char_samp);
 
197
<a name="l00095"></a>00095   <a class="code" href="a00338.html#a89b0aff8c824fc507400648fcfbfde8a">CubeObject</a>(<a class="code" href="a00339.html">CubeRecoContext</a> *cntxt, Pix *pix,
 
198
<a name="l00096"></a>00096              <span class="keywordtype">int</span> left, <span class="keywordtype">int</span> top, <span class="keywordtype">int</span> wid, <span class="keywordtype">int</span> hgt);
 
199
<a name="l00097"></a>00097   <a class="code" href="a00338.html#a5817550d8ae8b003eb66e3caf1681936">~CubeObject</a>();
 
200
<a name="l00098"></a>00098 
 
201
<a name="l00099"></a>00099   <span class="comment">// Perform the word recognition using the specified language mode. If none</span>
 
202
<a name="l00100"></a>00100   <span class="comment">// is specified, the default language model in the CubeRecoContext is used.</span>
 
203
<a name="l00101"></a>00101   <span class="comment">// Returns the sorted list of alternate word answers</span>
 
204
<a name="l00102"></a>00102   <a class="code" href="a00651.html">WordAltList</a> *<a class="code" href="a00338.html#ab6d0a0e600df7283105d9aace07bb35f">RecognizeWord</a>(<a class="code" href="a00445.html">LangModel</a> *lang_mod = NULL);
 
205
<a name="l00103"></a>00103   <span class="comment">// Same as RecognizeWord but recognizes as a phrase</span>
 
206
<a name="l00104"></a>00104   <a class="code" href="a00651.html">WordAltList</a> *<a class="code" href="a00338.html#a4f10da7950214b56885db746b31b17e2">RecognizePhrase</a>(<a class="code" href="a00445.html">LangModel</a> *lang_mod = NULL);
 
207
<a name="l00105"></a>00105   <span class="comment">// Computes the cost of a specific string. This is done by performing</span>
 
208
<a name="l00106"></a>00106   <span class="comment">// recognition of a language model that allows only the specified word.</span>
 
209
<a name="l00107"></a>00107   <span class="comment">// The alternate list(s) will be permanently modified.</span>
 
210
<a name="l00108"></a>00108   <span class="keywordtype">int</span> <a class="code" href="a00338.html#ac323f039f5255f195a4c69b08f5259a1">WordCost</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *str);
 
211
<a name="l00109"></a>00109   <span class="comment">// Recognizes a single character and returns the list of results.</span>
 
212
<a name="l00110"></a>00110   <a class="code" href="a00300.html">CharAltList</a> *<a class="code" href="a00338.html#a81f6bbfded6ee56256213ea3711ec5a5">RecognizeChar</a>();
 
213
<a name="l00111"></a>00111 
 
214
<a name="l00112"></a>00112   <span class="comment">// Returns the BeamSearch object that resulted from the last call to</span>
 
215
<a name="l00113"></a>00113   <span class="comment">// RecognizeWord</span>
 
216
<a name="l00114"></a><a class="code" href="a00338.html#a26496fcab290ab89fc22173cea84c881">00114</a>   <span class="keyword">inline</span> <a class="code" href="a00269.html">BeamSearch</a> *<a class="code" href="a00338.html#a26496fcab290ab89fc22173cea84c881">BeamObj</a>()<span class="keyword"> const </span>{
 
217
<a name="l00115"></a>00115     <span class="keywordflow">return</span> (deslanted_ == <span class="keyword">true</span> ? deslanted_beam_obj_ : beam_obj_);
 
218
<a name="l00116"></a>00116   }
 
219
<a name="l00117"></a>00117   <span class="comment">// Returns the WordAltList object that resulted from the last call to</span>
 
220
<a name="l00118"></a>00118   <span class="comment">// RecognizeWord</span>
 
221
<a name="l00119"></a><a class="code" href="a00338.html#a25575431067c7b13880772c0d6e5061b">00119</a>   <span class="keyword">inline</span> <a class="code" href="a00651.html">WordAltList</a> *<a class="code" href="a00338.html#a25575431067c7b13880772c0d6e5061b">AlternateList</a>()<span class="keyword"> const </span>{
 
222
<a name="l00120"></a>00120     <span class="keywordflow">return</span> (deslanted_ == <span class="keyword">true</span> ? deslanted_alt_list_ : alt_list_);
 
223
<a name="l00121"></a>00121   }
 
224
<a name="l00122"></a>00122   <span class="comment">// Returns the CubeSearchObject object that resulted from the last call to</span>
 
225
<a name="l00123"></a>00123   <span class="comment">// RecognizeWord</span>
 
226
<a name="l00124"></a><a class="code" href="a00338.html#ad7160b69b2316a07a545ca972136ef89">00124</a>   <span class="keyword">inline</span> <a class="code" href="a00340.html">CubeSearchObject</a> *<a class="code" href="a00338.html#ad7160b69b2316a07a545ca972136ef89">SrchObj</a>()<span class="keyword"> const </span>{
 
227
<a name="l00125"></a>00125     <span class="keywordflow">return</span> (deslanted_ == <span class="keyword">true</span> ? deslanted_srch_obj_ : srch_obj_);
 
228
<a name="l00126"></a>00126   }
 
229
<a name="l00127"></a>00127   <span class="comment">// Returns the CharSamp object that resulted from the last call to</span>
 
230
<a name="l00128"></a>00128   <span class="comment">// RecognizeWord. Note that this object is not necessarily identical to the</span>
 
231
<a name="l00129"></a>00129   <span class="comment">// one passed at construction time as normalization might have occurred</span>
 
232
<a name="l00130"></a><a class="code" href="a00338.html#adcaa18b8dcbc72c7f5c54061a3e5671c">00130</a>   <span class="keyword">inline</span> <a class="code" href="a00306.html">CharSamp</a> *<a class="code" href="a00338.html#adcaa18b8dcbc72c7f5c54061a3e5671c">CharSample</a>()<span class="keyword"> const </span>{
 
233
<a name="l00131"></a>00131     <span class="keywordflow">return</span> (deslanted_ == <span class="keyword">true</span> ? deslanted_char_samp_ : char_samp_);
 
234
<a name="l00132"></a>00132   }
 
235
<a name="l00133"></a>00133 
 
236
<a name="l00134"></a>00134   <span class="comment">// Set the ownership of the CharSamp</span>
 
237
<a name="l00135"></a><a class="code" href="a00338.html#a30b2460908222500b428d02035cc1cbe">00135</a>   <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="a00338.html#a30b2460908222500b428d02035cc1cbe">SetCharSampOwnership</a>(<span class="keywordtype">bool</span> own_char_samp) {
 
238
<a name="l00136"></a>00136     own_char_samp_ = own_char_samp;
 
239
<a name="l00137"></a>00137   }
 
240
<a name="l00138"></a>00138 
 
241
<a name="l00139"></a>00139  <span class="keyword">protected</span>:
 
242
<a name="l00140"></a>00140   <span class="comment">// Normalize the CharSamp if its aspect ratio exceeds the below constant.</span>
 
243
<a name="l00141"></a>00141   <span class="keywordtype">bool</span> <a class="code" href="a00338.html#ae22cb0e4b62800ad7dbb62c3f4ec4453">Normalize</a>();
 
244
<a name="l00142"></a>00142 
 
245
<a name="l00143"></a>00143  <span class="keyword">private</span>:
 
246
<a name="l00144"></a>00144   <span class="comment">// minimum segment count needed to normalize a char_samp before recognition</span>
 
247
<a name="l00145"></a>00145   <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> kMinNormalizationSegmentCnt = 4;
 
248
<a name="l00146"></a>00146 
 
249
<a name="l00147"></a>00147   <span class="comment">// Data member initialization function</span>
 
250
<a name="l00148"></a>00148   <span class="keywordtype">void</span> Init();
 
251
<a name="l00149"></a>00149   <span class="comment">// Free alternate lists.</span>
 
252
<a name="l00150"></a>00150   <span class="keywordtype">void</span> Cleanup();
 
253
<a name="l00151"></a>00151   <span class="comment">// Perform the actual recognition using the specified language mode. If none</span>
 
254
<a name="l00152"></a>00152   <span class="comment">// is specified, the default language model in the CubeRecoContext is used.</span>
 
255
<a name="l00153"></a>00153   <span class="comment">// Returns the sorted list of alternate answers. Called by both</span>
 
256
<a name="l00154"></a>00154   <span class="comment">// RecognizerWord (word_mode is true) or RecognizePhrase (word mode is false)</span>
 
257
<a name="l00155"></a>00155   <a class="code" href="a00651.html">WordAltList</a> *Recognize(<a class="code" href="a00445.html">LangModel</a> *lang_mod, <span class="keywordtype">bool</span> word_mode);
 
258
<a name="l00156"></a>00156 
 
259
<a name="l00157"></a>00157   <a class="code" href="a00339.html">CubeRecoContext</a> *cntxt_;
 
260
<a name="l00158"></a>00158   <a class="code" href="a00269.html">BeamSearch</a> *beam_obj_;
 
261
<a name="l00159"></a>00159   <a class="code" href="a00269.html">BeamSearch</a> *deslanted_beam_obj_;
 
262
<a name="l00160"></a>00160   <span class="keywordtype">bool</span> own_char_samp_;
 
263
<a name="l00161"></a>00161   <span class="keywordtype">bool</span> deslanted_;
 
264
<a name="l00162"></a>00162   <a class="code" href="a00306.html">CharSamp</a> *char_samp_;
 
265
<a name="l00163"></a>00163   <a class="code" href="a00306.html">CharSamp</a> *deslanted_char_samp_;
 
266
<a name="l00164"></a>00164   <a class="code" href="a00340.html">CubeSearchObject</a> *srch_obj_;
 
267
<a name="l00165"></a>00165   <a class="code" href="a00340.html">CubeSearchObject</a> *deslanted_srch_obj_;
 
268
<a name="l00166"></a>00166   <a class="code" href="a00651.html">WordAltList</a> *alt_list_;
 
269
<a name="l00167"></a>00167   <a class="code" href="a00651.html">WordAltList</a> *deslanted_alt_list_;
 
270
<a name="l00168"></a>00168 };
 
271
<a name="l00169"></a>00169 }
 
272
<a name="l00170"></a>00170 
 
273
<a name="l00171"></a>00171 <span class="preprocessor">#endif  // CUBE_OBJECT_H</span>
 
274
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