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[CCode (cheader_filename = "clutter/clutter.h")]
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public class Actor : GLib.InitiallyUnowned, Clutter.Scriptable {
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public virtual void allocate (Clutter.ActorBox box, Clutter.AllocationFlags flags);
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public void allocate_available_size (float x, float y, float available_width, float available_height, Clutter.AllocationFlags flags);
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public void allocate_preferred_size (Clutter.AllocationFlags flags);