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  • Committer: Bazaar Package Importer
  • Author(s): Sebastian Dröge
  • Date: 2010-09-05 10:32:13 UTC
  • mfrom: (1.5.9 upstream) (28.1.2 experimental)
  • Revision ID: james.westby@ubuntu.com-20100905103213-8nn88erk20o4wgm3
Tags: 0.9.8-1
New upstream development release.

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        [CCode (cheader_filename = "clutter/clutter.h")]
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        public class Actor : GLib.InitiallyUnowned, Clutter.Scriptable {
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                public uint32 flags;
 
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                [CCode (has_construct_function = false)]
 
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                protected Actor ();
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                public virtual void allocate (Clutter.ActorBox box, Clutter.AllocationFlags flags);
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                public void allocate_available_size (float x, float y, float available_width, float available_height, Clutter.AllocationFlags flags);
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                public void allocate_preferred_size (Clutter.AllocationFlags flags);
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        }
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        [CCode (cheader_filename = "clutter/clutter.h")]
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        public class Backend : GLib.Object {
 
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                [CCode (has_construct_function = false)]
 
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                protected Backend ();
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                [NoWrapper]
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                public virtual void add_options (GLib.OptionGroup group);
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                [NoWrapper]
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        }
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        [CCode (cheader_filename = "clutter/clutter.h")]
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        public class Behaviour : GLib.Object, Clutter.Scriptable {
 
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                [CCode (has_construct_function = false)]
 
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                protected Behaviour ();
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                public void actors_foreach (Clutter.BehaviourForeachFunc func);
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                [NoWrapper]
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                public virtual void alpha_notify (double alpha_value);
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        }
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        [CCode (cheader_filename = "clutter/clutter.h")]
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        public class ChildMeta : GLib.Object {
 
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                [CCode (has_construct_function = false)]
 
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                protected ChildMeta ();
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                public Clutter.Actor actor { get; construct; }
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                public Clutter.Container container { get; construct; }
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        }
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        }
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        [CCode (cheader_filename = "clutter/clutter.h")]
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        public class DeviceManager : GLib.Object {
 
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                [CCode (has_construct_function = false)]
 
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                protected DeviceManager ();
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                [NoWrapper]
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                public virtual void add_device (Clutter.InputDevice device);
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                public virtual unowned Clutter.InputDevice get_core_device (Clutter.InputDeviceType device_type);
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        }
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        [CCode (cheader_filename = "clutter/clutter.h")]
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        public class InputDevice : GLib.Object {
 
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                [CCode (has_construct_function = false)]
 
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                protected InputDevice ();
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                public void get_device_coords (int x, int y);
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                public int get_device_id ();
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                public unowned string get_device_name ();
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        [CCode (cheader_filename = "clutter/clutter.h")]
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        public class LayoutManager : GLib.InitiallyUnowned {
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                public void* dummy;
 
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                [CCode (has_construct_function = false)]
 
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                protected LayoutManager ();
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                public virtual void allocate (Clutter.Container container, Clutter.ActorBox allocation, Clutter.AllocationFlags flags);
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                public virtual unowned Clutter.Alpha begin_animation (uint duration, ulong mode);
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                public void child_get (Clutter.Container container, Clutter.Actor actor, ...);
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        public class LayoutMeta : Clutter.ChildMeta {
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                public int32 dummy0;
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                public void* dummy1;
 
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                [CCode (has_construct_function = false)]
 
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                protected LayoutMeta ();
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                public unowned Clutter.LayoutManager get_manager ();
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                public Clutter.LayoutManager manager { get; construct; }
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        }
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        }
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        [CCode (cheader_filename = "clutter/clutter.h")]
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        public class Model : GLib.Object, Clutter.Scriptable {
 
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                [CCode (has_construct_function = false)]
 
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                protected Model ();
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                public void append (...);
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                public void appendv ([CCode (array_length_pos = 0.9)] uint[] columns, [CCode (array_length_pos = 0.9)] GLib.Value[] values);
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                public bool filter_iter (Clutter.ModelIter iter);
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        }
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        [CCode (cheader_filename = "clutter/clutter.h")]
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        public class ModelIter : GLib.Object {
 
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                [CCode (has_construct_function = false)]
 
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                protected ModelIter ();
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                public virtual unowned Clutter.ModelIter copy ();
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                public void @get (...);
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                public virtual unowned Clutter.Model get_model ();
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        }
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        [CCode (cheader_filename = "clutter/clutter.h")]
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        public class StageManager : GLib.Object {
 
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                [CCode (has_construct_function = false)]
 
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                protected StageManager ();
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                public static unowned Clutter.StageManager get_default ();
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                public unowned GLib.SList<Clutter.Stage> list_stages ();
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                public unowned GLib.SList<Clutter.Stage> peek_stages ();