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<span><span class="S1">#/usr/bin/env python</span><span class="S0"><br /></span>
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<span class="S7">"""<br /></span>
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<span class="S7">This simple example is used for the line-by-line tutorial<br /></span>
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<span class="S7">that comes with pygame. It is based on a 'popular' web banner.<br /></span>
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<span class="S7">Note there are comments here, but for the full explanation, <br /></span>
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<span class="S7">follow along in the tutorial.<br /></span>
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<span class="S7">"""</span><span class="S0"><br /></span>
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<span class="S0"><br /></span>
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<span class="S0"><br /></span>
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<span class="S1">#Import Modules</span><span class="S0"><br /></span>
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<span class="S5">import</span><span class="S0"> </span><span class="S11">os</span><span class="S10">,</span><span class="S0"> </span><span class="S11">pygame</span><span class="S0"><br /></span>
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<span class="S5">from</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">locals</span><span class="S0"> </span><span class="S5">import</span><span class="S0"> </span><span class="S10">*</span><span class="S0"><br /></span>
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<span class="S0"><br /></span>
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<span class="S5">if</span><span class="S0"> </span><span class="S5">not</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">font</span><span class="S10">:</span><span class="S0"> </span><span class="S5">print</span><span class="S0"> </span><span class="S4">'Warning, fonts disabled'</span><span class="S0"><br /></span>
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<span class="S5">if</span><span class="S0"> </span><span class="S5">not</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">mixer</span><span class="S10">:</span><span class="S0"> </span><span class="S5">print</span><span class="S0"> </span><span class="S4">'Warning, sound disabled'</span><span class="S0"><br /></span>
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<span class="S0"><br /></span>
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<span class="S0"><br /></span>
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<span class="S1">#functions to create our resources</span><span class="S0"><br /></span>
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<span class="S5">def</span><span class="S0"> </span><span class="S9">load_image</span><span class="S10">(</span><span class="S11">name</span><span class="S10">,</span><span class="S0"> </span><span class="S11">colorkey</span><span class="S10">=</span><span class="S5">None</span><span class="S10">):</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">fullname</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">os</span><span class="S10">.</span><span class="S11">path</span><span class="S10">.</span><span class="S11">join</span><span class="S10">(</span><span class="S4">'data'</span><span class="S10">,</span><span class="S0"> </span><span class="S11">name</span><span class="S10">)</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">try</span><span class="S10">:</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">image</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">image</span><span class="S10">.</span><span class="S11">load</span><span class="S10">(</span><span class="S11">fullname</span><span class="S10">)</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">except</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">error</span><span class="S10">,</span><span class="S0"> </span><span class="S11">message</span><span class="S10">:</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">print</span><span class="S0"> </span><span class="S4">'Cannot load image:'</span><span class="S10">,</span><span class="S0"> </span><span class="S11">name</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">raise</span><span class="S0"> </span><span class="S11">SystemExit</span><span class="S10">,</span><span class="S0"> </span><span class="S11">message</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">image</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">image</span><span class="S10">.</span><span class="S11">convert</span><span class="S10">()</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">if</span><span class="S0"> </span><span class="S11">colorkey</span><span class="S0"> </span><span class="S5">is</span><span class="S0"> </span><span class="S5">not</span><span class="S0"> </span><span class="S5">None</span><span class="S10">:</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">if</span><span class="S0"> </span><span class="S11">colorkey</span><span class="S0"> </span><span class="S5">is</span><span class="S0"> </span><span class="S10">-</span><span class="S2">1</span><span class="S10">:</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">colorkey</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">image</span><span class="S10">.</span><span class="S11">get_at</span><span class="S10">((</span><span class="S2">0</span><span class="S10">,</span><span class="S2">0</span><span class="S10">))</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">image</span><span class="S10">.</span><span class="S11">set_colorkey</span><span class="S10">(</span><span class="S11">colorkey</span><span class="S10">,</span><span class="S0"> </span><span class="S11">RLEACCEL</span><span class="S10">)</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">return</span><span class="S0"> </span><span class="S11">image</span><span class="S10">,</span><span class="S0"> </span><span class="S11">image</span><span class="S10">.</span><span class="S11">get_rect</span><span class="S10">()</span><span class="S0"><br /></span>
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<span class="S0"><br /></span>
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<span class="S5">def</span><span class="S0"> </span><span class="S9">load_sound</span><span class="S10">(</span><span class="S11">name</span><span class="S10">):</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">class</span><span class="S0"> </span><span class="S8">NoneSound</span><span class="S10">:</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">def</span><span class="S0"> </span><span class="S9">play</span><span class="S10">(</span><span class="S11">self</span><span class="S10">):</span><span class="S0"> </span><span class="S5">pass</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">if</span><span class="S0"> </span><span class="S5">not</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">mixer</span><span class="S10">:</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">return</span><span class="S0"> </span><span class="S11">NoneSound</span><span class="S10">()</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">fullname</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">os</span><span class="S10">.</span><span class="S11">path</span><span class="S10">.</span><span class="S11">join</span><span class="S10">(</span><span class="S4">'data'</span><span class="S10">,</span><span class="S0"> </span><span class="S11">name</span><span class="S10">)</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">try</span><span class="S10">:</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">sound</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">mixer</span><span class="S10">.</span><span class="S11">Sound</span><span class="S10">(</span><span class="S11">fullname</span><span class="S10">)</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">except</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">error</span><span class="S10">,</span><span class="S0"> </span><span class="S11">message</span><span class="S10">:</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">print</span><span class="S0"> </span><span class="S4">'Cannot load sound:'</span><span class="S10">,</span><span class="S0"> </span><span class="S11">name</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">raise</span><span class="S0"> </span><span class="S11">SystemExit</span><span class="S10">,</span><span class="S0"> </span><span class="S11">message</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">return</span><span class="S0"> </span><span class="S11">sound</span><span class="S0"><br /></span>
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<span class="S0"> <br /></span>
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<span class="S0"><br /></span>
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<span class="S1">#classes for our game objects</span><span class="S0"><br /></span>
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<span class="S5">class</span><span class="S0"> </span><span class="S8">Fist</span><span class="S10">(</span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">sprite</span><span class="S10">.</span><span class="S11">Sprite</span><span class="S10">):</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S7">"""moves a clenched fist on the screen, following the mouse"""</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">def</span><span class="S0"> </span><span class="S9">__init__</span><span class="S10">(</span><span class="S11">self</span><span class="S10">):</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">sprite</span><span class="S10">.</span><span class="S11">Sprite</span><span class="S10">.</span><span class="S11">__init__</span><span class="S10">(</span><span class="S11">self</span><span class="S10">)</span><span class="S0"> </span><span class="S1">#call Sprite initializer</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">image</span><span class="S10">,</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">rect</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">load_image</span><span class="S10">(</span><span class="S4">'fist.bmp'</span><span class="S10">,</span><span class="S0"> </span><span class="S10">-</span><span class="S2">1</span><span class="S10">)</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">punching</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S2">0</span><span class="S0"><br /></span>
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<span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">def</span><span class="S0"> </span><span class="S9">update</span><span class="S10">(</span><span class="S11">self</span><span class="S10">):</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S3">"move the fist based on the mouse position"</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">pos</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">mouse</span><span class="S10">.</span><span class="S11">get_pos</span><span class="S10">()</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">rect</span><span class="S10">.</span><span class="S11">midtop</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">pos</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">if</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">punching</span><span class="S10">:</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">rect</span><span class="S10">.</span><span class="S11">move_ip</span><span class="S10">(</span><span class="S2">5</span><span class="S10">,</span><span class="S0"> </span><span class="S2">10</span><span class="S10">)</span><span class="S0"><br /></span>
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<span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">def</span><span class="S0"> </span><span class="S9">punch</span><span class="S10">(</span><span class="S11">self</span><span class="S10">,</span><span class="S0"> </span><span class="S11">target</span><span class="S10">):</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S3">"returns true if the fist collides with the target"</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">if</span><span class="S0"> </span><span class="S5">not</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">punching</span><span class="S10">:</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">punching</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S2">1</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">hitbox</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">rect</span><span class="S10">.</span><span class="S11">inflate</span><span class="S10">(-</span><span class="S2">5</span><span class="S10">,</span><span class="S0"> </span><span class="S10">-</span><span class="S2">5</span><span class="S10">)</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">return</span><span class="S0"> </span><span class="S11">hitbox</span><span class="S10">.</span><span class="S11">colliderect</span><span class="S10">(</span><span class="S11">target</span><span class="S10">.</span><span class="S11">rect</span><span class="S10">)</span><span class="S0"><br /></span>
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<span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">def</span><span class="S0"> </span><span class="S9">unpunch</span><span class="S10">(</span><span class="S11">self</span><span class="S10">):</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S3">"called to pull the fist back"</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">punching</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S2">0</span><span class="S0"><br /></span>
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<span class="S0"><br /></span>
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<span class="S0"><br /></span>
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<span class="S5">class</span><span class="S0"> </span><span class="S8">Chimp</span><span class="S10">(</span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">sprite</span><span class="S10">.</span><span class="S11">Sprite</span><span class="S10">):</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S7">"""moves a monkey critter across the screen. it can spin the<br /></span>
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<span class="S7"> monkey when it is punched."""</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">def</span><span class="S0"> </span><span class="S9">__init__</span><span class="S10">(</span><span class="S11">self</span><span class="S10">):</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">sprite</span><span class="S10">.</span><span class="S11">Sprite</span><span class="S10">.</span><span class="S11">__init__</span><span class="S10">(</span><span class="S11">self</span><span class="S10">)</span><span class="S0"> </span><span class="S1">#call Sprite intializer</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">image</span><span class="S10">,</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">rect</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">load_image</span><span class="S10">(</span><span class="S4">'chimp.bmp'</span><span class="S10">,</span><span class="S0"> </span><span class="S10">-</span><span class="S2">1</span><span class="S10">)</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">screen</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">display</span><span class="S10">.</span><span class="S11">get_surface</span><span class="S10">()</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">area</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">screen</span><span class="S10">.</span><span class="S11">get_rect</span><span class="S10">()</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">rect</span><span class="S10">.</span><span class="S11">bottomright</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">area</span><span class="S10">.</span><span class="S11">bottomright</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">move</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S2">9</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">dizzy</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S2">0</span><span class="S0"><br /></span>
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<span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">def</span><span class="S0"> </span><span class="S9">update</span><span class="S10">(</span><span class="S11">self</span><span class="S10">):</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S3">"walk or spin, depending on the monkeys state"</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">if</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">dizzy</span><span class="S10">:</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">_spin</span><span class="S10">()</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">else</span><span class="S10">:</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">_walk</span><span class="S10">()</span><span class="S0"><br /></span>
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<span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">def</span><span class="S0"> </span><span class="S9">_walk</span><span class="S10">(</span><span class="S11">self</span><span class="S10">):</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S3">"move the monkey across the screen, and turn at the ends"</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">newpos</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">rect</span><span class="S10">.</span><span class="S11">move</span><span class="S10">((</span><span class="S11">self</span><span class="S10">.</span><span class="S11">move</span><span class="S10">,</span><span class="S0"> </span><span class="S2">0</span><span class="S10">))</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S5">if</span><span class="S0"> </span><span class="S5">not</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">area</span><span class="S10">.</span><span class="S11">contains</span><span class="S10">(</span><span class="S11">newpos</span><span class="S10">):</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">move</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S10">-</span><span class="S11">self</span><span class="S10">.</span><span class="S11">move</span><span class="S0"><br /></span>
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<span class="S0"> </span><span class="S11">newpos</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">rect</span><span class="S10">.</span><span class="S11">move</span><span class="S10">((</span><span class="S11">self</span><span class="S10">.</span><span class="S11">move</span><span class="S10">,</span><span class="S0"> </span><span class="S2">0</span><span class="S10">))</span><span class="S0"><br /></span>
151
<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">image</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">transform</span><span class="S10">.</span><span class="S11">flip</span><span class="S10">(</span><span class="S11">self</span><span class="S10">.</span><span class="S11">image</span><span class="S10">,</span><span class="S0"> </span><span class="S2">1</span><span class="S10">,</span><span class="S0"> </span><span class="S2">0</span><span class="S10">)</span><span class="S0"><br /></span>
152
<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">rect</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">newpos</span><span class="S0"><br /></span>
153
<span class="S0"><br /></span>
154
<span class="S0"> </span><span class="S5">def</span><span class="S0"> </span><span class="S9">_spin</span><span class="S10">(</span><span class="S11">self</span><span class="S10">):</span><span class="S0"><br /></span>
155
<span class="S0"> </span><span class="S3">"spin the monkey image"</span><span class="S0"><br /></span>
156
<span class="S0"> </span><span class="S11">center</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">rect</span><span class="S10">.</span><span class="S11">center</span><span class="S0"><br /></span>
157
<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">dizzy</span><span class="S0"> </span><span class="S10">+=</span><span class="S0"> </span><span class="S2">12</span><span class="S0"><br /></span>
158
<span class="S0"> </span><span class="S5">if</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">dizzy</span><span class="S0"> </span><span class="S10">>=</span><span class="S0"> </span><span class="S2">360</span><span class="S10">:</span><span class="S0"><br /></span>
159
<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">dizzy</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S2">0</span><span class="S0"><br /></span>
160
<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">image</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">original</span><span class="S0"><br /></span>
161
<span class="S0"> </span><span class="S5">else</span><span class="S10">:</span><span class="S0"><br /></span>
162
<span class="S0"> </span><span class="S11">rotate</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">transform</span><span class="S10">.</span><span class="S11">rotate</span><span class="S0"><br /></span>
163
<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">image</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">rotate</span><span class="S10">(</span><span class="S11">self</span><span class="S10">.</span><span class="S11">original</span><span class="S10">,</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">dizzy</span><span class="S10">)</span><span class="S0"><br /></span>
164
<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">rect</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">image</span><span class="S10">.</span><span class="S11">get_rect</span><span class="S10">()</span><span class="S0"><br /></span>
165
<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">rect</span><span class="S10">.</span><span class="S11">center</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">center</span><span class="S0"><br /></span>
166
<span class="S0"><br /></span>
167
<span class="S0"> </span><span class="S5">def</span><span class="S0"> </span><span class="S9">punched</span><span class="S10">(</span><span class="S11">self</span><span class="S10">):</span><span class="S0"><br /></span>
168
<span class="S0"> </span><span class="S3">"this will cause the monkey to start spinning"</span><span class="S0"><br /></span>
169
<span class="S0"> </span><span class="S5">if</span><span class="S0"> </span><span class="S5">not</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">dizzy</span><span class="S10">:</span><span class="S0"><br /></span>
170
<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">dizzy</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S2">1</span><span class="S0"><br /></span>
171
<span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">original</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">self</span><span class="S10">.</span><span class="S11">image</span><span class="S0"><br /></span>
172
<span class="S0"> <br /></span>
173
<span class="S0"><br /></span>
174
<span class="S5">def</span><span class="S0"> </span><span class="S9">main</span><span class="S10">():</span><span class="S0"><br /></span>
175
<span class="S0"> </span><span class="S7">"""this function is called when the program starts.<br /></span>
176
<span class="S7"> it initializes everything it needs, then runs in<br /></span>
177
<span class="S7"> a loop until the function returns."""</span><span class="S0"><br /></span>
178
<span class="S1">#Initialize Everything</span><span class="S0"><br /></span>
179
<span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">init</span><span class="S10">()</span><span class="S0"><br /></span>
180
<span class="S0"> </span><span class="S11">screen</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">display</span><span class="S10">.</span><span class="S11">set_mode</span><span class="S10">((</span><span class="S2">468</span><span class="S10">,</span><span class="S0"> </span><span class="S2">60</span><span class="S10">))</span><span class="S0"><br /></span>
181
<span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">display</span><span class="S10">.</span><span class="S11">set_caption</span><span class="S10">(</span><span class="S4">'Monkey Fever'</span><span class="S10">)</span><span class="S0"><br /></span>
182
<span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">mouse</span><span class="S10">.</span><span class="S11">set_visible</span><span class="S10">(</span><span class="S2">0</span><span class="S10">)</span><span class="S0"><br /></span>
183
<span class="S0"><br /></span>
184
<span class="S1">#Create The Backgound</span><span class="S0"><br /></span>
185
<span class="S0"> </span><span class="S11">background</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">Surface</span><span class="S10">(</span><span class="S11">screen</span><span class="S10">.</span><span class="S11">get_size</span><span class="S10">())</span><span class="S0"><br /></span>
186
<span class="S0"> </span><span class="S11">background</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">background</span><span class="S10">.</span><span class="S11">convert</span><span class="S10">()</span><span class="S0"><br /></span>
187
<span class="S0"> </span><span class="S11">background</span><span class="S10">.</span><span class="S11">fill</span><span class="S10">((</span><span class="S2">250</span><span class="S10">,</span><span class="S0"> </span><span class="S2">250</span><span class="S10">,</span><span class="S0"> </span><span class="S2">250</span><span class="S10">))</span><span class="S0"><br /></span>
188
<span class="S0"> <br /></span>
189
<span class="S1">#Put Text On The Background, Centered</span><span class="S0"><br /></span>
190
<span class="S0"> </span><span class="S5">if</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">font</span><span class="S10">:</span><span class="S0"><br /></span>
191
<span class="S0"> </span><span class="S11">font</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">font</span><span class="S10">.</span><span class="S11">Font</span><span class="S10">(</span><span class="S5">None</span><span class="S10">,</span><span class="S0"> </span><span class="S2">36</span><span class="S10">)</span><span class="S0"><br /></span>
192
<span class="S0"> </span><span class="S11">text</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">font</span><span class="S10">.</span><span class="S11">render</span><span class="S10">(</span><span class="S3">"Pummel The Chimp, And Win $$$"</span><span class="S10">,</span><span class="S0"> </span><span class="S2">1</span><span class="S10">,</span><span class="S0"> </span><span class="S10">(</span><span class="S2">10</span><span class="S10">,</span><span class="S0"> </span><span class="S2">10</span><span class="S10">,</span><span class="S0"> </span><span class="S2">10</span><span class="S10">))</span><span class="S0"><br /></span>
193
<span class="S0"> </span><span class="S11">textpos</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">text</span><span class="S10">.</span><span class="S11">get_rect</span><span class="S10">()</span><span class="S0"><br /></span>
194
<span class="S0"> </span><span class="S11">textpos</span><span class="S10">.</span><span class="S11">centerx</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">background</span><span class="S10">.</span><span class="S11">get_rect</span><span class="S10">().</span><span class="S11">centerx</span><span class="S0"><br /></span>
195
<span class="S0"> </span><span class="S11">background</span><span class="S10">.</span><span class="S11">blit</span><span class="S10">(</span><span class="S11">text</span><span class="S10">,</span><span class="S0"> </span><span class="S11">textpos</span><span class="S10">)</span><span class="S0"><br /></span>
196
<span class="S0"><br /></span>
197
<span class="S1">#Display The Background</span><span class="S0"><br /></span>
198
<span class="S0"> </span><span class="S11">screen</span><span class="S10">.</span><span class="S11">blit</span><span class="S10">(</span><span class="S11">background</span><span class="S10">,</span><span class="S0"> </span><span class="S10">(</span><span class="S2">0</span><span class="S10">,</span><span class="S0"> </span><span class="S2">0</span><span class="S10">))</span><span class="S0"><br /></span>
199
<span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">display</span><span class="S10">.</span><span class="S11">flip</span><span class="S10">()</span><span class="S0"><br /></span>
200
<span class="S0"> <br /></span>
201
<span class="S1">#Prepare Game Objects</span><span class="S0"><br /></span>
202
<span class="S0"> </span><span class="S11">clock</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">time</span><span class="S10">.</span><span class="S11">Clock</span><span class="S10">()</span><span class="S0"><br /></span>
203
<span class="S0"> </span><span class="S11">whiff_sound</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">load_sound</span><span class="S10">(</span><span class="S4">'whiff.wav'</span><span class="S10">)</span><span class="S0"><br /></span>
204
<span class="S0"> </span><span class="S11">punch_sound</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">load_sound</span><span class="S10">(</span><span class="S4">'punch.wav'</span><span class="S10">)</span><span class="S0"><br /></span>
205
<span class="S0"> </span><span class="S11">chimp</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">Chimp</span><span class="S10">()</span><span class="S0"><br /></span>
206
<span class="S0"> </span><span class="S11">fist</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">Fist</span><span class="S10">()</span><span class="S0"><br /></span>
207
<span class="S0"> </span><span class="S11">allsprites</span><span class="S0"> </span><span class="S10">=</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">sprite</span><span class="S10">.</span><span class="S11">RenderPlain</span><span class="S10">((</span><span class="S11">fist</span><span class="S10">,</span><span class="S0"> </span><span class="S11">chimp</span><span class="S10">))</span><span class="S0"><br /></span>
208
<span class="S0"> <br /></span>
209
<span class="S1">#Main Loop</span><span class="S0"><br /></span>
210
<span class="S0"> </span><span class="S5">while</span><span class="S0"> </span><span class="S2">1</span><span class="S10">:</span><span class="S0"><br /></span>
211
<span class="S0"> </span><span class="S11">clock</span><span class="S10">.</span><span class="S11">tick</span><span class="S10">(</span><span class="S2">60</span><span class="S10">)</span><span class="S0"><br /></span>
212
<span class="S0"> <br /></span>
213
<span class="S0"> </span><span class="S1">#Handle Input Events</span><span class="S0"><br /></span>
214
<span class="S0"> </span><span class="S5">for</span><span class="S0"> </span><span class="S11">event</span><span class="S0"> </span><span class="S5">in</span><span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">event</span><span class="S10">.</span><span class="S11">get</span><span class="S10">():</span><span class="S0"><br /></span>
215
<span class="S0"> </span><span class="S5">if</span><span class="S0"> </span><span class="S11">event</span><span class="S10">.</span><span class="S11">type</span><span class="S0"> </span><span class="S5">is</span><span class="S0"> </span><span class="S11">QUIT</span><span class="S10">:</span><span class="S0"><br /></span>
216
<span class="S0"> </span><span class="S5">return</span><span class="S0"><br /></span>
217
<span class="S0"> </span><span class="S5">elif</span><span class="S0"> </span><span class="S11">event</span><span class="S10">.</span><span class="S11">type</span><span class="S0"> </span><span class="S5">is</span><span class="S0"> </span><span class="S11">KEYDOWN</span><span class="S0"> </span><span class="S5">and</span><span class="S0"> </span><span class="S11">event</span><span class="S10">.</span><span class="S11">key</span><span class="S0"> </span><span class="S5">is</span><span class="S0"> </span><span class="S11">K_ESCAPE</span><span class="S10">:</span><span class="S0"><br /></span>
218
<span class="S0"> </span><span class="S5">return</span><span class="S0"><br /></span>
219
<span class="S0"> </span><span class="S5">elif</span><span class="S0"> </span><span class="S11">event</span><span class="S10">.</span><span class="S11">type</span><span class="S0"> </span><span class="S5">is</span><span class="S0"> </span><span class="S11">MOUSEBUTTONDOWN</span><span class="S10">:</span><span class="S0"><br /></span>
220
<span class="S0"> </span><span class="S5">if</span><span class="S0"> </span><span class="S11">fist</span><span class="S10">.</span><span class="S11">punch</span><span class="S10">(</span><span class="S11">chimp</span><span class="S10">):</span><span class="S0"><br /></span>
221
<span class="S0"> </span><span class="S11">punch_sound</span><span class="S10">.</span><span class="S11">play</span><span class="S10">()</span><span class="S0"> </span><span class="S1">#punch</span><span class="S0"><br /></span>
222
<span class="S0"> </span><span class="S11">chimp</span><span class="S10">.</span><span class="S11">punched</span><span class="S10">()</span><span class="S0"><br /></span>
223
<span class="S0"> </span><span class="S5">else</span><span class="S10">:</span><span class="S0"><br /></span>
224
<span class="S0"> </span><span class="S11">whiff_sound</span><span class="S10">.</span><span class="S11">play</span><span class="S10">()</span><span class="S0"> </span><span class="S1">#miss</span><span class="S0"><br /></span>
225
<span class="S0"> </span><span class="S5">elif</span><span class="S0"> </span><span class="S11">event</span><span class="S10">.</span><span class="S11">type</span><span class="S0"> </span><span class="S5">is</span><span class="S0"> </span><span class="S11">MOUSEBUTTONUP</span><span class="S10">:</span><span class="S0"><br /></span>
226
<span class="S0"> </span><span class="S11">fist</span><span class="S10">.</span><span class="S11">unpunch</span><span class="S10">()</span><span class="S0"><br /></span>
227
<span class="S0"><br /></span>
228
<span class="S0"> </span><span class="S11">allsprites</span><span class="S10">.</span><span class="S11">update</span><span class="S10">()</span><span class="S0"><br /></span>
229
<span class="S0"><br /></span>
230
<span class="S0"> </span><span class="S1">#Draw Everything</span><span class="S0"><br /></span>
231
<span class="S0"> </span><span class="S11">screen</span><span class="S10">.</span><span class="S11">blit</span><span class="S10">(</span><span class="S11">background</span><span class="S10">,</span><span class="S0"> </span><span class="S10">(</span><span class="S2">0</span><span class="S10">,</span><span class="S0"> </span><span class="S2">0</span><span class="S10">))</span><span class="S0"><br /></span>
232
<span class="S0"> </span><span class="S11">allsprites</span><span class="S10">.</span><span class="S11">draw</span><span class="S10">(</span><span class="S11">screen</span><span class="S10">)</span><span class="S0"><br /></span>
233
<span class="S0"> </span><span class="S11">pygame</span><span class="S10">.</span><span class="S11">display</span><span class="S10">.</span><span class="S11">flip</span><span class="S10">()</span><span class="S0"><br /></span>
234
<span class="S0"><br /></span>
235
<span class="S1">#Game Over</span><span class="S0"><br /></span>
236
<span class="S0"><br /></span>
237
<span class="S0"><br /></span>
238
<span class="S1">#this calls the 'main' function when this script is executed</span><span class="S0"><br /></span>
239
<span class="S5">if</span><span class="S0"> </span><span class="S11">__name__</span><span class="S0"> </span><span class="S10">==</span><span class="S0"> </span><span class="S4">'__main__'</span><span class="S10">:</span><span class="S0"> </span><span class="S11">main</span><span class="S10">()</span><span class="S0"><br /></span>
240
<span class="S0"></span></span>