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Copyright (C) 1999-2007 The Botan Project. All rights reserved.
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Redistribution and use in source and binary forms, for any use, with or without
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modification, is permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions, and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions, and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) "AS IS" AND ANY EXPRESS OR IMPLIED
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WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
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IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTOR(S) BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace QCA { // WRAPNS_LINE
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/*************************************************
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* Character Set Handling Source File *
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* (C) 1999-2007 The Botan Project *
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*************************************************/
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#include <botan/charset.h>
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namespace QCA { // WRAPNS_LINE
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#ifdef BOTAN_TOOLS_ONLY
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#include <botan/exceptn.h>
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namespace QCA { // WRAPNS_LINE
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#include <botan/hex.h>
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namespace QCA { // WRAPNS_LINE
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#include <botan/base64.h>
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namespace QCA { // WRAPNS_LINE
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#include <botan/libstate.h>
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namespace QCA { // WRAPNS_LINE
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namespace QCA { // WRAPNS_LINE
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namespace QCA { // WRAPNS_LINE
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/*************************************************
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* Perform character set transcoding *
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*************************************************/
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#ifndef BOTAN_TOOLS_ONLY
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std::string transcode(const std::string& str,
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Character_Set to, Character_Set from)
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return global_state().transcode(str, to, from);
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/*************************************************
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* Check if a character represents a digit *
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*************************************************/
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if(c == '0' || c == '1' || c == '2' || c == '3' || c == '4' ||
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c == '5' || c == '6' || c == '7' || c == '8' || c == '9')
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/*************************************************
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* Check if a character represents whitespace *
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*************************************************/
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if(c == ' ' || c == '\t' || c == '\n' || c == '\r')
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/*************************************************
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* Convert a character to a digit *
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*************************************************/
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byte char2digit(char c)
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throw Invalid_Argument("char2digit: Input is not a digit character");
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/*************************************************
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* Convert a digit to a character *
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*************************************************/
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char digit2char(byte b)
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throw Invalid_Argument("digit2char: Input is not a digit");
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/*************************************************
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* Case-insensitive character comparison *
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*************************************************/
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bool caseless_cmp(char a, char b)
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return (tolower((unsigned char)a) == tolower((unsigned char)b));
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#ifndef BOTAN_TOOLS_ONLY
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/*************************************************
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* Hex Encoder Lookup Tables *
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*************************************************/
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const byte Hex_Encoder::BIN_TO_HEX_UPPER[16] = {
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0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x41, 0x42, 0x43,
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const byte Hex_Encoder::BIN_TO_HEX_LOWER[16] = {
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0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x61, 0x62, 0x63,
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/*************************************************
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* Base64 Encoder Lookup Table *
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*************************************************/
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const byte Base64_Encoder::BIN_TO_BASE64[64] = {
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0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D,
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0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A,
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0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D,
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0x6E, 0x6F, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A,
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0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x2B, 0x2F };
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/*************************************************
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* Hex Decoder Lookup Table *
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*************************************************/
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const byte Hex_Decoder::HEX_TO_BIN[256] = {
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x01, 0x02, 0x03,
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0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80 };
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/*************************************************
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* Base64 Decoder Lookup Table *
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*************************************************/
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const byte Base64_Decoder::BASE64_TO_BIN[256] = {
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x3E, 0x80, 0x80, 0x80, 0x3F, 0x34, 0x35, 0x36, 0x37,
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0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C,
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0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20,
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0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D,
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0x2E, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80 };