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// Library configuration. Modify this file as necessary.
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#ifndef BLARGG_CONFIG_H
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#define BLARGG_CONFIG_H
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// Uncomment to use zlib for transparent decompression of gzipped files
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// Uncomment to support only the listed game music types. See gme_type_list.cpp
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// for a list of all types.
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//#define GME_TYPE_LIST gme_nsf_type, gme_gbs_type
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// Uncomment to enable platform-specific optimizations
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//#define BLARGG_NONPORTABLE 1
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// Uncomment to use faster, lower quality sound synthesis
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//#define BLIP_BUFFER_FAST 1
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// Uncomment if automatic byte-order determination doesn't work
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//#define BLARGG_BIG_ENDIAN 1
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// Uncomment if you get errors in the bool section of blargg_common.h
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//#define BLARGG_COMPILER_HAS_BOOL 1
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// Use standard config.h if present