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  • Committer: Bazaar Package Importer
  • Author(s): Scott Ritchie
  • Date: 2010-02-02 11:15:03 UTC
  • mfrom: (1.1.9 upstream)
  • Revision ID: james.westby@ubuntu.com-20100202111503-w4ayji21ei1ginjr
Tags: 1.1.37-0ubuntu1
* New upstream release
  - A number of fixes in AVI file support.
  - Several MSXML improvements.
  - A few MSI fixes.
  - Various bug fixes.

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/*
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 * Copyright (C) 2005 Peter Berg Larsen
 
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 * Copyright (C) 2010 Christian Costa
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 *
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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#define __D3DRM_H__
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#include <ddraw.h>
 
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typedef struct IDirect3DRM *LPDIRECT3DRM;
 
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#include <d3drmobj.h>
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DEFINE_GUID(IID_IDirect3DRM2,               0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
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DEFINE_GUID(IID_IDirect3DRM3,               0x4516ec83, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
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typedef void *LPDIRECT3DRM;
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HRESULT WINAPI Direct3DRMCreate(LPDIRECT3DRM* ppDirect3DRM);
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/*****************************************************************************
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#define IDirect3DRM_Tick(p,a)                                     (p)->Tick(a)
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#endif
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/*****************************************************************************
 
175
 * IDirect3DRM2 interface
 
176
 */
 
177
#ifdef WINE_NO_UNICODE_MACROS
 
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#undef GetClassName
 
179
#endif
 
180
#define INTERFACE IDirect3DRM2
 
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DECLARE_INTERFACE_(IDirect3DRM2,IUnknown)
 
182
{
 
183
    /*** IUnknown methods ***/
 
184
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
 
185
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
 
186
    STDMETHOD_(ULONG,Release)(THIS) PURE;
 
187
    /*** IDirect3DRM2 methods ***/
 
188
    STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
 
189
    STDMETHOD(CreateFrame)(THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME2 *) PURE;
 
190
    STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH *) PURE;
 
191
    STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER2 *) PURE;
 
192
    STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE *) PURE;
 
193
    STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION *) PURE;
 
194
    STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;
 
195
    STDMETHOD(CreateTexture)(THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE2 *) PURE;
 
196
    STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
 
197
    STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;
 
198
    STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;
 
199
    STDMETHOD(CreateDevice)(THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE2 *) PURE;
 
200
    STDMETHOD(CreateDeviceFromSurface)(THIS_ LPGUID pGUID, LPDIRECTDRAW pDD, LPDIRECTDRAWSURFACE pDDSBack,
 
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        LPDIRECT3DRMDEVICE2 *) PURE;
 
202
    STDMETHOD(CreateDeviceFromD3D)(THIS_ LPDIRECT3D2 pD3D, LPDIRECT3DDEVICE2 pD3DDev, LPDIRECT3DRMDEVICE2 *) PURE;
 
203
    STDMETHOD(CreateDeviceFromClipper)(THIS_ LPDIRECTDRAWCLIPPER pDDClipper, LPGUID pGUID, int width, int height,
 
204
        LPDIRECT3DRMDEVICE2 *) PURE;
 
205
    STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE pDDS, LPDIRECT3DRMTEXTURE2 *) PURE;
 
206
    STDMETHOD(CreateShadow)(THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
 
207
        D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, LPDIRECT3DRMVISUAL *) PURE;
 
208
    STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD, DWORD, DWORD,
 
209
        LPDIRECT3DRMVIEWPORT *) PURE;
 
210
    STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
 
211
        D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
 
212
        D3DVALUE su, D3DVALUE sv, LPDIRECT3DRMWRAP *) PURE;
 
213
    STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
 
214
    STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE2 *) PURE;
 
215
    STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE2 *) PURE;
 
216
    STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
 
217
    STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
 
218
    STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
 
219
    STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
 
220
    STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
 
221
    STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
 
222
    STDMETHOD(GetNamedObject)(THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;
 
223
    STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
 
224
    STDMETHOD(Load)(THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, D3DRMLOADCALLBACK, LPVOID,
 
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        D3DRMLOADTEXTURECALLBACK, LPVOID, LPDIRECT3DRMFRAME) PURE;
 
226
    STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
 
227
    STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH) PURE;
 
228
};
 
229
#undef INTERFACE
 
230
 
 
231
#if !defined(__cplusplus) || defined(CINTERFACE)
 
232
/*** IUnknown methods ***/
 
233
#define IDirect3DRM2_QueryInterface(p,a,b)                         (p)->lpVtbl->QueryInterface(p,a,b)
 
234
#define IDirect3DRM2_AddRef(p)                                     (p)->lpVtbl->AddRef(p)
 
235
#define IDirect3DRM2_Release(p)                                    (p)->lpVtbl->Release(p)
 
236
/*** IDirect3DRM2 methods ***/
 
237
#define IDirect3DRM2_CreateObject(p,a,b,c,d)                       (p)->lpVtbl->CreateObject(p,a,b,d)
 
238
#define IDirect3DRM2_CreateFrame(p,a,b)                            (p)->lpVtbl->CreateFrame(p,a,b)
 
239
#define IDirect3DRM2_CreateMesh(p,a)                               (p)->lpVtbl->CreateMesh(p,a)
 
240
#define IDirect3DRM2_CreateMeshBuilder(p,a)                        (p)->lpVtbl->CreateMeshBuilder(p,a)
 
241
#define IDirect3DRM2_CreateFace(p,a)                               (p)->lpVtbl->CreateFace(p,a)
 
242
#define IDirect3DRM2_CreateAnimation(p,a)                          (p)->lpVtbl->CreateAnimation(p,a)
 
243
#define IDirect3DRM2_CreateAnimationSet(p,a)                       (p)->lpVtbl->CreateAnimationSet(p,a)
 
244
#define IDirect3DRM2_CreateTexture(p,a,b)                          (p)->lpVtbl->CreateTexture(p,a,b)
 
245
#define IDirect3DRM2_CreateLight(p,a,b,c)                          (p)->lpVtbl->CreateLight(p,a,b,c)
 
246
#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e)                   (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
 
247
#define IDirect3DRM2_CreateMaterial(p,a,b)                         (p)->lpVtbl->CreateMaterial(p,a,b)
 
248
#define IDirect3DRM2_CreateDevice(p,a,b,c)                         (p)->lpVtbl->CreateDevice(p,a,b,c)
 
249
#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d)            (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
 
250
#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c)                  (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
 
251
#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
 
252
#define IDirect3DRM2_CreateTextureFromSurface(p,a,b)               (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
 
253
#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
 
254
#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g)               (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
 
255
#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
 
256
#define IDirect3DRM2_CreateUserVisual(p,a,b,c)                     (p)->lpVtbl->CreateUserVisual(p,a,b,c)
 
257
#define IDirect3DRM2_LoadTexture(p,a,b)                            (p)->lpVtbl->LoadTexture(p,a,b)
 
258
#define IDirect3DRM2_LoadTextureFromResource(p,a,b,c,d)            (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
 
259
#define IDirect3DRM2_SetSearchPath(p,a)                            (p)->lpVtbl->SetSearchPath(p,a)
 
260
#define IDirect3DRM2_AddSearchPath(p,a)                            (p)->lpVtbl->AddSearchPath(p,a)
 
261
#define IDirect3DRM2_GetSearchPath(p,a,b)                          (p)->lpVtbl->GetSearchPath(p,a,b)
 
262
#define IDirect3DRM2_SetDefaultTextureColors(p,a)                  (p)->lpVtbl->SetDefaultTextureColors(p,a)
 
263
#define IDirect3DRM2_SetDefaultTextureShades(p,a)                  (p)->lpVtbl->SetDefaultTextureShades(p,a)
 
264
#define IDirect3DRM2_GetDevices(p,a)                               (p)->lpVtbl->GetDevices(p,a)
 
265
#define IDirect3DRM2_GetNamedObject(p,a,b)                         (p)->lpVtbl->GetNamedObject(p,a,b)
 
266
#define IDirect3DRM2_EnumerateObjects(p,a,b)                       (p)->lpVtbl->EnumerateObjects(p,a,b)
 
267
#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
 
268
#define IDirect3DRM2_Tick(p,a)                                     (p)->lpVtbl->Tick(p,a)
 
269
#define IDirect3DRM2_CreateProgressiveMesh(p,a)                    (p)->lpVtbl->CreateProgressiveMesh(p,a)
 
270
#else
 
271
/*** IUnknown methods ***/
 
272
#define IDirect3DRM2_QueryInterface(p,a,b)                         (p)->QueryInterface(a,b)
 
273
#define IDirect3DRM2_AddRef(p)                                     (p)->AddRef()
 
274
#define IDirect3DRM2_Release(p)                                    (p)->Release()
 
275
/*** IDirect3DRM2 methods ***/
 
276
#define IDirect3DRM2_CreateObject(p,a,b,c,d)                       (p)->CreateObject(a,b,d)
 
277
#define IDirect3DRM2_CreateFrame(p,a,b)                            (p)->CreateFrame(a,b)
 
278
#define IDirect3DRM2_CreateMesh(p,a)                               (p)->CreateMesh(a)
 
279
#define IDirect3DRM2_CreateMeshBuilder(p,a)                        (p)->CreateMeshBuilder(a)
 
280
#define IDirect3DRM2_CreateFace(p,a)                               (p)->CreateFace(a)
 
281
#define IDirect3DRM2_CreateAnimation(p,a)                          (p)->CreateAnimation(a)
 
282
#define IDirect3DRM2_CreateAnimationSet(p,a)                       (p)->CreateAnimationSet(a)
 
283
#define IDirect3DRM2_CreateTexture(p,a,b)                          (p)->CreateTexture(a,b)
 
284
#define IDirect3DRM2_CreateLight(p,a,b,c)                          (p)->CreateLight(a,b,c)
 
285
#define IDirect3DRM2_CreateLightRGB(p,a,b,c,d,e)                   (p)->CreateLightRGB(a,b,c,d,e)
 
286
#define IDirect3DRM2_CreateMaterial(p,a,b)                         (p)->CreateMaterial(a,b)
 
287
#define IDirect3DRM2_CreateDevice(p,a,b,c)                         (p)->CreateDevice(a,b,c)
 
288
#define IDirect3DRM2_CreateDeviceFromSurface(p,a,b,c,d)            (p)->CreateDeviceFromSurface(a,b,c,d)
 
289
#define IDirect3DRM2_CreateDeviceFromD3D(p,a,b,c)                  (p)->CreateDeviceFromD3D(a,b,c)
 
290
#define IDirect3DRM2_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->CreateDeviceFromClipper(a,b,c,d,e)
 
291
#define IDirect3DRM2_CreateTextureFromSurface(p,a,b)               (p)->CreateTextureFromSurface(a,b)
 
292
#define IDirect3DRM2_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
 
293
#define IDirect3DRM2_CreateViewport(p,a,b,c,d,e,f,g)               (p)->CreateViewport(a,b,c,d,e,f,g)
 
294
#define IDirect3DRM2_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p)
 
295
#define IDirect3DRM2_CreateUserVisual(p,a,b,c)                     (p)->CreateUserVisual(a,b,c)
 
296
#define IDirect3DRM2_LoadTexture(p,a,b)                            (p)->LoadTexture(a,b)
 
297
#define IDirect3DRM2_LoadTextureFromResource(p,a,b)                (p)->LoadTextureFromResource(a,b)
 
298
#define IDirect3DRM2_SetSearchPath(p,a)                            (p)->SetSearchPath(a)
 
299
#define IDirect3DRM2_AddSearchPath(p,a)                            (p)->AddSearchPath(a)
 
300
#define IDirect3DRM2_GetSearchPath(p,a,b)                          (p)->GetSearchPath(a,b)
 
301
#define IDirect3DRM2_SetDefaultTextureColors(p,a)                  (p)->SetDefaultTextureColors(a)
 
302
#define IDirect3DRM2_SetDefaultTextureShades(p,a)                  (p)->SetDefaultTextureShades(a)
 
303
#define IDirect3DRM2_GetDevices(p,a)                               (p)->GetDevices(a)
 
304
#define IDirect3DRM2_GetNamedObject(p,a,b)                         (p)->GetNamedObject(a,b)
 
305
#define IDirect3DRM2_EnumerateObjects(p,a,b)                       (p)->EnumerateObjects(a,b)
 
306
#define IDirect3DRM2_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->Load(a,b,c,d,e,f,g,h,i,j)
 
307
#define IDirect3DRM2_Tick(p,a)                                     (p)->Tick(a)
 
308
#define IDirect3DRM2_CreateProgressiveMesh(p,a)                    (p)->CreateProgressiveMesh(p,a)
 
309
#endif
 
310
 
 
311
/*****************************************************************************
 
312
 * IDirect3DRM3 interface
 
313
 */
 
314
#ifdef WINE_NO_UNICODE_MACROS
 
315
#undef GetClassName
 
316
#endif
 
317
#define INTERFACE IDirect3DRM3
 
318
DECLARE_INTERFACE_(IDirect3DRM3,IUnknown)
 
319
{
 
320
    /*** IUnknown methods ***/
 
321
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
 
322
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
 
323
    STDMETHOD_(ULONG,Release)(THIS) PURE;
 
324
    /*** IDirect3DRM2 methods ***/
 
325
    STDMETHOD(CreateObject)(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
 
326
    STDMETHOD(CreateFrame)(THIS_ LPDIRECT3DRMFRAME3, LPDIRECT3DRMFRAME3 *) PURE;
 
327
    STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH *) PURE;
 
328
    STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER3 *) PURE;
 
329
    STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE2 *) PURE;
 
330
    STDMETHOD(CreateAnimation)(THIS_ LPDIRECT3DRMANIMATION2 *) PURE;
 
331
    STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET2 *) PURE;
 
332
    STDMETHOD(CreateTexture)(THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE3 *) PURE;
 
333
    STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
 
334
    STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;
 
335
    STDMETHOD(CreateMaterial)(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL2 *) PURE;
 
336
    STDMETHOD(CreateDevice)(THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE3 *) PURE;
 
337
    STDMETHOD(CreateDeviceFromSurface)(THIS_ LPGUID pGUID, LPDIRECTDRAW pDD, LPDIRECTDRAWSURFACE pDDSBack,
 
338
        LPDIRECT3DRMDEVICE3 *) PURE;
 
339
    STDMETHOD(CreateDeviceFromD3D)(THIS_ LPDIRECT3D2 pD3D, LPDIRECT3DDEVICE2 pD3DDev, LPDIRECT3DRMDEVICE3 *) PURE;
 
340
    STDMETHOD(CreateDeviceFromClipper)(THIS_ LPDIRECTDRAWCLIPPER pDDClipper, LPGUID pGUID, int width, int height,
 
341
        LPDIRECT3DRMDEVICE3 *) PURE;
 
342
    STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE pDDS, LPDIRECT3DRMTEXTURE3 *) PURE;
 
343
    STDMETHOD(CreateShadow)(THIS_ LPUNKNOWN, LPDIRECT3DRMLIGHT, D3DVALUE px, D3DVALUE py, D3DVALUE pz,
 
344
        D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, LPDIRECT3DRMSHADOW2 *) PURE;
 
345
    STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DRMDEVICE3, LPDIRECT3DRMFRAME3, DWORD, DWORD, DWORD, DWORD,
 
346
        LPDIRECT3DRMVIEWPORT2 *) PURE;
 
347
    STDMETHOD(CreateWrap)(THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME3, D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
 
348
        D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov,
 
349
        D3DVALUE su, D3DVALUE sv, LPDIRECT3DRMWRAP *) PURE;
 
350
    STDMETHOD(CreateUserVisual)(THIS_ D3DRMUSERVISUALCALLBACK, LPVOID pArg, LPDIRECT3DRMUSERVISUAL *) PURE;
 
351
    STDMETHOD(LoadTexture)(THIS_ const char *, LPDIRECT3DRMTEXTURE3 *) PURE;
 
352
    STDMETHOD(LoadTextureFromResource)(THIS_ HMODULE hModule, LPCSTR /* LPCTSTR */ strName, LPCSTR  /* LPCTSTR */ strType, LPDIRECT3DRMTEXTURE3 *) PURE;
 
353
    STDMETHOD(SetSearchPath)(THIS_ LPCSTR) PURE;
 
354
    STDMETHOD(AddSearchPath)(THIS_ LPCSTR) PURE;
 
355
    STDMETHOD(GetSearchPath)(THIS_ DWORD *size_return, LPSTR path_return) PURE;
 
356
    STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
 
357
    STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
 
358
    STDMETHOD(GetDevices)(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
 
359
    STDMETHOD(GetNamedObject)(THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;
 
360
    STDMETHOD(EnumerateObjects)(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
 
361
    STDMETHOD(Load)(THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, D3DRMLOADCALLBACK, LPVOID,
 
362
        D3DRMLOADTEXTURECALLBACK, LPVOID, LPDIRECT3DRMFRAME3) PURE;
 
363
    STDMETHOD(Tick)(THIS_ D3DVALUE) PURE;
 
364
    STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH) PURE;
 
365
    STDMETHOD(RegisterClient)(THIS_ REFGUID rguid, LPDWORD lpdwID) PURE;
 
366
    STDMETHOD(UnregisterClient)(THIS_ REFGUID rguid) PURE;
 
367
    STDMETHOD(CreateClippedVisual)(THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMCLIPPEDVISUAL *) PURE;
 
368
    STDMETHOD(SetOptions)(THIS_ DWORD) PURE;
 
369
    STDMETHOD(GetOptions)(THIS_ LPDWORD) PURE;
 
370
};
 
371
#undef INTERFACE
 
372
 
 
373
#if !defined(__cplusplus) || defined(CINTERFACE)
 
374
/*** IUnknown methods ***/
 
375
#define IDirect3DRM3_QueryInterface(p,a,b)                         (p)->lpVtbl->QueryInterface(p,a,b)
 
376
#define IDirect3DRM3_AddRef(p)                                     (p)->lpVtbl->AddRef(p)
 
377
#define IDirect3DRM3_Release(p)                                    (p)->lpVtbl->Release(p)
 
378
/*** IDirect3DRM3 methods ***/
 
379
#define IDirect3DRM3_CreateObject(p,a,b,c,d)                       (p)->lpVtbl->CreateObject(p,a,b,d)
 
380
#define IDirect3DRM3_CreateFrame(p,a,b)                            (p)->lpVtbl->CreateFrame(p,a,b)
 
381
#define IDirect3DRM3_CreateMesh(p,a)                               (p)->lpVtbl->CreateMesh(p,a)
 
382
#define IDirect3DRM3_CreateMeshBuilder(p,a)                        (p)->lpVtbl->CreateMeshBuilder(p,a)
 
383
#define IDirect3DRM3_CreateFace(p,a)                               (p)->lpVtbl->CreateFace(p,a)
 
384
#define IDirect3DRM3_CreateAnimation(p,a)                          (p)->lpVtbl->CreateAnimation(p,a)
 
385
#define IDirect3DRM3_CreateAnimationSet(p,a)                       (p)->lpVtbl->CreateAnimationSet(p,a)
 
386
#define IDirect3DRM3_CreateTexture(p,a,b)                          (p)->lpVtbl->CreateTexture(p,a,b)
 
387
#define IDirect3DRM3_CreateLight(p,a,b,c)                          (p)->lpVtbl->CreateLight(p,a,b,c)
 
388
#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e)                   (p)->lpVtbl->CreateLightRGB(p,a,b,c,d,e)
 
389
#define IDirect3DRM3_CreateMaterial(p,a,b)                         (p)->lpVtbl->CreateMaterial(p,a,b)
 
390
#define IDirect3DRM3_CreateDevice(p,a,b,c)                         (p)->lpVtbl->CreateDevice(p,a,b,c)
 
391
#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d)            (p)->lpVtbl->CreateDeviceFromSurface(p,a,b,c,d)
 
392
#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c)                  (p)->lpVtbl->CreateDeviceFromD3D(p,a,b,c)
 
393
#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->lpVtbl->CreateDeviceFromClipper(p,a,b,c,d,e)
 
394
#define IDirect3DRM3_CreateTextureFromSurface(p,a,b)               (p)->lpVtbl->CreateTextureFromSurface(p,a,b)
 
395
#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->lpVtbl->CreateShadow(p,a,b,c,d,e,f,g,h,i)
 
396
#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g)               (p)->lpVtbl->CreateViewport(p,a,b,c,d,e,f,g)
 
397
#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q) (p)->lpVtbl->CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,q)
 
398
#define IDirect3DRM3_CreateUserVisual(p,a,b,c)                     (p)->lpVtbl->CreateUserVisual(p,a,b,c)
 
399
#define IDirect3DRM3_LoadTexture(p,a,b)                            (p)->lpVtbl->LoadTexture(p,a,b)
 
400
#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d)            (p)->lpVtbl->LoadTextureFromResource(p,a,b,c,d)
 
401
#define IDirect3DRM3_SetSearchPath(p,a)                            (p)->lpVtbl->SetSearchPath(p,a)
 
402
#define IDirect3DRM3_AddSearchPath(p,a)                            (p)->lpVtbl->AddSearchPath(p,a)
 
403
#define IDirect3DRM3_GetSearchPath(p,a,b)                          (p)->lpVtbl->GetSearchPath(p,a,b)
 
404
#define IDirect3DRM3_SetDefaultTextureColors(p,a)                  (p)->lpVtbl->SetDefaultTextureColors(p,a)
 
405
#define IDirect3DRM3_SetDefaultTextureShades(p,a)                  (p)->lpVtbl->SetDefaultTextureShades(p,a)
 
406
#define IDirect3DRM3_GetDevices(p,a)                               (p)->lpVtbl->GetDevices(p,a)
 
407
#define IDirect3DRM3_GetNamedObject(p,a,b)                         (p)->lpVtbl->GetNamedObject(p,a,b)
 
408
#define IDirect3DRM3_EnumerateObjects(p,a,b)                       (p)->lpVtbl->EnumerateObjects(p,a,b)
 
409
#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->lpVtbl->Load(p,a,b,c,d,e,f,g,h,i,j)
 
410
#define IDirect3DRM3_Tick(p,a)                                     (p)->lpVtbl->Tick(p,a)
 
411
#define IDirect3DRM3_CreateProgressiveMesh(p,a)                    (p)->lpVtbl->CreateProgressiveMesh(p,a)
 
412
#define IDirect3DRM3_RegisterClient(p,a,b)                         (p)->lpVtbl->RegisterClient(p,a,b)
 
413
#define IDirect3DRM3_UnregisterClient(p,a)                         (p)->lpVtbl->UnregisterClient(p,a)
 
414
#define IDirect3DRM3_CreateClippedVisual(p,ab)                     (p)->lpVtbl->CreateClippedVisual(p,a,b)
 
415
#define IDirect3DRM3_SetOptions(p,a)                               (p)->lpVtbl->SetOptions(p,a)
 
416
#define IDirect3DRM3_GetOptions(p,a)                               (p)->lpVtbl->GetOptions(p,a)
 
417
#else
 
418
/*** IUnknown methods ***/
 
419
#define IDirect3DRM3_QueryInterface(p,a,b)                         (p)->QueryInterface(a,b)
 
420
#define IDirect3DRM3_AddRef(p)                                     (p)->AddRef()
 
421
#define IDirect3DRM3_Release(p)                                    (p)->Release()
 
422
/*** IDirect3DRM3 methods ***/
 
423
#define IDirect3DRM3_CreateObject(p,a,b,c,d)                       (p)->CreateObject(a,b,d)
 
424
#define IDirect3DRM3_CreateFrame(p,a,b)                            (p)->CreateFrame(a,b)
 
425
#define IDirect3DRM3_CreateMesh(p,a)                               (p)->CreateMesh(a)
 
426
#define IDirect3DRM3_CreateMeshBuilder(p,a)                        (p)->CreateMeshBuilder(a)
 
427
#define IDirect3DRM3_CreateFace(p,a)                               (p)->CreateFace(a)
 
428
#define IDirect3DRM3_CreateAnimation(p,a)                          (p)->CreateAnimation(a)
 
429
#define IDirect3DRM3_CreateAnimationSet(p,a)                       (p)->CreateAnimationSet(a)
 
430
#define IDirect3DRM3_CreateTexture(p,a,b)                          (p)->CreateTexture(a,b)
 
431
#define IDirect3DRM3_CreateLight(p,a,b,c)                          (p)->CreateLight(a,b,c)
 
432
#define IDirect3DRM3_CreateLightRGB(p,a,b,c,d,e)                   (p)->CreateLightRGB(a,b,c,d,e)
 
433
#define IDirect3DRM3_CreateMaterial(p,a,b)                         (p)->CreateMaterial(a,b)
 
434
#define IDirect3DRM3_CreateDevice(p,a,b,c)                         (p)->CreateDevice(a,b,c)
 
435
#define IDirect3DRM3_CreateDeviceFromSurface(p,a,b,c,d)            (p)->CreateDeviceFromSurface(a,b,c,d)
 
436
#define IDirect3DRM3_CreateDeviceFromD3D(p,a,b,c)                  (p)->CreateDeviceFromD3D(a,b,c)
 
437
#define IDirect3DRM3_CreateDeviceFromClipper(p,a,b,c,d,e)          (p)->CreateDeviceFromClipper(a,b,c,d,e)
 
438
#define IDirect3DRM3_CreateTextureFromSurface(p,a,b)               (p)->CreateTextureFromSurface(a,b)
 
439
#define IDirect3DRM3_CreateShadow(p,a,b,c,d,e,f,g,h,i)             (p)->CreateShadow(a,b,c,d,e,f,g,h,i)
 
440
#define IDirect3DRM3_CreateViewport(p,a,b,c,d,e,f,g)               (p)->CreateViewport(a,b,c,d,e,f,g)
 
441
#define IDirect3DRM3_CreateWrap(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) (p)->CreateWrap(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p)
 
442
#define IDirect3DRM3_CreateUserVisual(p,a,b,c)                     (p)->CreateUserVisual(a,b,c)
 
443
#define IDirect3DRM3_LoadTexture(p,a,b)                            (p)->LoadTexture(a,b)
 
444
#define IDirect3DRM3_LoadTextureFromResource(p,a,b,c,d)            (p)->LoadTextureFromResource(a,b,c,d)
 
445
#define IDirect3DRM3_SetSearchPath(p,a)                            (p)->SetSearchPath(a)
 
446
#define IDirect3DRM3_AddSearchPath(p,a)                            (p)->AddSearchPath(a)
 
447
#define IDirect3DRM3_GetSearchPath(p,a,b)                          (p)->GetSearchPath(a,b)
 
448
#define IDirect3DRM3_SetDefaultTextureColors(p,a)                  (p)->SetDefaultTextureColors(a)
 
449
#define IDirect3DRM3_SetDefaultTextureShades(p,a)                  (p)->SetDefaultTextureShades(a)
 
450
#define IDirect3DRM3_GetDevices(p,a)                               (p)->GetDevices(a)
 
451
#define IDirect3DRM3_GetNamedObject(p,a,b)                         (p)->GetNamedObject(a,b)
 
452
#define IDirect3DRM3_EnumerateObjects(p,a,b)                       (p)->EnumerateObjects(a,b)
 
453
#define IDirect3DRM3_Load(p,a,b,c,d,e,f,g,h,i,j)                   (p)->Load(a,b,c,d,e,f,g,h,i,j)
 
454
#define IDirect3DRM3_Tick(p,a)                                     (p)->Tick(a)
 
455
#define IDirect3DRM3_CreateProgressiveMesh(p,a)                    (p)->CreateProgressiveMesh(p,a)
 
456
#define IDirect3DRM3_RegisterClient(p,a,b)                         (p)->RegisterClient(p,a,b)
 
457
#define IDirect3DRM3_UnregisterClient(p,a)                         (p)->UnregisterClient(p,a)
 
458
#define IDirect3DRM3_CreateClippedVisual(p,ab)                     (p)->CreateClippedVisual(p,a,b)
 
459
#define IDirect3DRM3_SetOptions(p,a)                               (p)->SetOptions(p,a)
 
460
#define IDirect3DRM3_GetOptions(p,a)                               (p)->GetOptions(p,a)
 
461
#endif
 
462
 
172
463
#define D3DRM_OK                        DD_OK
173
464
#define D3DRMERR_BADOBJECT              MAKE_DDHRESULT(781)
174
465
#define D3DRMERR_BADTYPE                MAKE_DDHRESULT(782)