Replaced GLEW headers with OpenGL ES headers. Compile on Marvel ARM board. Working test: tests/test-clutk-text
[modified] clutk/ctk-arb-asm-private.c clutk/ctk-effect-blur.c clutk/ctk-effect-context.c clutk/ctk-effect-drop-shadow.c clutk/ctk-effect-glow.c clutk/ctk-gfx-private.c clutk/ctk-layer-actor.c clutk/ctk-layer.c clutk/ctk-main.c clutk/ctk-menu.c clutk/ctk-render-target.c clutk/ctk-utils.c - modified code to skip non OpenGL ES compatible calls - Effects are deactivated - Using the following headers on Marvell ARM board: <GLES2/gl2.h> <GLES2/gl2ext.h>