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  • Committer: Jay Taoko
  • Date: 2011-03-20 04:03:32 UTC
  • Revision ID: jay.taoko@canonical.com-20110320040332-xqz8epaws53qplvc
* Add MenuEventCycle
* Prioritize menu over Grab action

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    CHECKGL ( glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
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#if 0
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    // NUXTODO: NOT supported by system without GLSL support
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    // Deactivate ARB shaders
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    CHECKGL ( glDisable (GL_VERTEX_PROGRAM_ARB) );
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    CHECKGL ( glBindProgramARB (GL_VERTEX_PROGRAM_ARB, 0) );
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    CHECKGL ( glDisable (GL_FRAGMENT_PROGRAM_ARB) );
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    CHECKGL ( glBindProgramARB (GL_FRAGMENT_PROGRAM_ARB, 0) );
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    // Deactivate GLSL shaders
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    CHECKGL ( glUseProgramObjectARB (0) );
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#endif
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    GetGpuDevice()->DeactivateFrameBuffer();
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  }
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