1037
1039
_projection_matrix.Orthographic(0, viewport_width, viewport_height, 0, -1.0f, 1.0f);
1042
void GraphicsEngine::SetOrthographicProjectionMatrix(int left, int right, int bottom, int top)
1044
_projection_matrix.Orthographic(left, right, bottom, top, -1.0f, 1.0f);
1040
1047
void GraphicsEngine::ResetProjectionMatrix()
1042
1049
_projection_matrix = Matrix4::IDENTITY();