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NString FindResourceLocation(const char *ResourceFileName, bool ErrorOnFail = false);
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NString FindUITextureLocation(const char *ResourceFileName, bool ErrorOnFail = false);
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NString FindShaderLocation(const char *ResourceFileName, bool ErrorOnFail = false);
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NString FindFontLocation(const char *ResourceFileName, bool ErrorOnFail = false);
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std::string FindResourceLocation(const char *ResourceFileName, bool ErrorOnFail = false);
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std::string FindUITextureLocation(const char *ResourceFileName, bool ErrorOnFail = false);
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std::string FindShaderLocation(const char *ResourceFileName, bool ErrorOnFail = false);
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std::string FindFontLocation(const char *ResourceFileName, bool ErrorOnFail = false);
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const std::vector<NString>& GetFontSearchPath() const
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const std::vector<std::string>& GetFontSearchPath() const
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return m_FontSearchPath;
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const std::vector<NString>& GetShaderSearchPath() const
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const std::vector<std::string>& GetShaderSearchPath() const
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return m_ShaderSearchPath;
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const std::vector<NString>& GetUITextureSearchPath() const
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const std::vector<std::string>& GetUITextureSearchPath() const
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return m_UITextureSearchPath;
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std::vector<NString> m_FontSearchPath;
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std::vector<NString> m_ShaderSearchPath;
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std::vector<NString> m_UITextureSearchPath;
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std::vector<std::string> m_FontSearchPath;
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std::vector<std::string> m_ShaderSearchPath;
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std::vector<std::string> m_UITextureSearchPath;
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FilePath m_ResourcePathLocation;
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GraphicsDisplay();