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Path = PKGDATADIR"/textures/noise.png";
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_noise_texture = new nux::Texture2D();
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nux::ObjectPtr<nux::CachedBaseTexture> noise_device_texture = nux::GetGraphicsDisplay()->GetGraphicsEngine()->CacheResource(_noise_texture);
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noise_device_texture->m_Texture->SetWrap(GL_REPEAT, GL_REPEAT, GL_REPEAT);