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QSGDefaultImageNode *node = static_cast<QSGDefaultImageNode*>(oldNode);
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node = new QSGDefaultImageNode;
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node->setMipmapFiltering(QSGTexture::None);
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node->setHorizontalWrapMode(QSGTexture::ClampToEdge);
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node->setVerticalWrapMode(QSGTexture::ClampToEdge);