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// Signal to force the launcher into locked mode, (b)
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#define UBUS_LAUNCHER_LOCK_HIDE "LAUNCHER_LOCK_HIDE"
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// Signal to emit changes to the launcher hide mode behaviour (b), true = locked out, false = unlocked
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// Signal sent when the background changes, contains average colour in float RGB format
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#define UBUS_BACKGROUND_COLOR_CHANGED "BACKGROUND_COLOR_CHANGED"
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#define UBUS_BACKGROUND_REQUEST_COLOUR_EMIT "REQUEST_BACKGROUND_COLOUR_EMIT"