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Viewing changes to unity-shared/WindowManager.h

Add unity::WindowManager::GetWindowsInStackingOrder.

Approved by Marco Trevisan (Treviño).

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  static WindowManager& Default();
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  virtual Window GetActiveWindow() const = 0;
 
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  virtual std::vector<Window> GetWindowsInStackingOrder() const = 0;
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  virtual bool IsWindowMaximized(Window window_id) const = 0;
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  virtual bool IsWindowDecorated(Window window_id) const = 0;