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86
unity::glib::String overlay_identity;
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gboolean can_maximise = FALSE;
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g_variant_get(data, UBUS_OVERLAY_FORMAT_STRING,
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&overlay_identity, &can_maximise, &overlay_monitor, &width, &height);
90
&overlay_identity, &can_maximise, &overlay_monitor_, &width, &height);
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// If the hud is open, we show the HUD button if we have a locked launcher
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if (overlay_identity.Str() == "hud" &&
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94
launcher_hide_mode_ == LAUNCHER_HIDE_NEVER)