596
596
bool allRandom = optionGetAllRandom ();
597
597
AnimEffectVector *randomEffects = &mRandomEffects[animEvent].effects;
598
598
unsigned int nRandomEffects = randomEffects->size ();
601
600
if ((effect == AnimEffectRandom) || allRandom)
603
603
if (nRandomEffects == 0) // no random animation selected, assume "all"
605
605
randomEffects = &mEventEffectsAllowed[animEvent];