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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2012, Tom Rothamel
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# This file is distributed under the same license as the Ren'Py Visual Novel Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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"Project-Id-Version: Ren'Py Visual Novel Engine 6.17.0\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2014-02-18 23:05+0900\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: ../../source/store_variables.rst:5
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# 5904a2c61f5240839eed81f3747ed422
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msgid "Store Variables"
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#: ../../source/store_variables.rst:7
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# 933d8b0726384f38ac1a2a653dc17ba1
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msgid "Ren'Py has a number of store variables that control its function. Store variables may be changed at any time. If a store variable is changed after the game has started, it will be be saved and loaded by the save system, and rolled-back when rollback occurs."
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#: ../../source/store_variables.rst:14
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# 1466907bced9446598302dd86b48158f
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msgid "This is a template ADV-mode character, and the default character kind that is used when :func:`Character` is called."
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#: ../../source/store_variables.rst:19
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# cafaffba329e4a07a4dca58341ba3fff
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msgid "This is the screen that is displayed when entering the game menu with no more specific screen selected. (For example, when right-clicking, pressing escape, or when :func:`ShowMenu` is not given an argument.) If None, entry to the game menu is disallowed."
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#: ../../source/store_variables.rst:24
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# 3e03041e63f042d9978f9e1bbb87bd34
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msgid "This is set to None at the start of the splashscreen, and restored to its original value when the splashscreen ends."
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#: ../../source/store_variables.rst:29
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# 0e627c9e7b8b4516b76a7f2d7615d575
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msgid "Ren'Py sets this variable to True while in the main menu. This can be used to have screens display differently while in the main menu."
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#: ../../source/store_variables.rst:34
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# 2f3fd5c64379458abf769e0c2f474001
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msgid "The function that's called to display the in-gamemenu. It should take the same arguments as :func`renpy.display_menu`. Assigning :func:`nvl_menu` to this will display an nvl-mode menu."
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#: ../../source/store_variables.rst:40
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# 3058fa944bc14ee4a8b49212c3b7fa9a
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msgid "Controls if the mouse is visible. This is automatically set to true when entering the standard game menus."
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#: ../../source/store_variables.rst:45
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# a973f05fad0245b89919fa3d6ea244f0
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msgid "This is a template character that is used when a string is given as the character name in a say statement. The code::"
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#: ../../source/store_variables.rst:50
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#: ../../source/store_variables.rst:64
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# b2e4e609018c4fae9b61f37ab9937901
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# 28c4eeaf715e44ad804d9d586def4708
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msgid "is equivalent to::"
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#: ../../source/store_variables.rst:55
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# aa51768f0eee42e8a18eb11f75d3af4d
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msgid "except that the temp_char variable is not used."
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#: ../../source/store_variables.rst:59
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# 6cfb027db01948f2a9e782074bf85fa8
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msgid "This is the character that speaks narration (say statements that do not give a character or character name). The code::"
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#: ../../source/store_variables.rst:70
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# 176dc6364fe446e2b313e7564b409eda
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msgid "Controls if rollback is allowed."
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#: ../../source/store_variables.rst:74
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# e8ada35d24f54ca8887fe0d3e04438fc
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msgid "A function that is called by Ren'Py to display dialogue. This is called with three arguments. The first argument (`who`) is the character saying the dialogue (or None for the narrator). The second argument(`what`) is what dialogue is being said."
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#: ../../source/store_variables.rst:79
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# 7d5c5a7f91864d128393c0d5cc4ccd8d
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msgid "The third argument must be a keyword argument named `interact` and defaulting to True. If true, the say function will wait for a click. If false, it will immediately return with the dialogue displayed on the screen."
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#: ../../source/store_variables.rst:83
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# 73f3ec1800b64eed81c44682b6fba043
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msgid "It's rare to call this function directly, as one can simply call a character with dialogue. This variable mostly exists to be redefined, as a way of hooking the say statement."
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#: ../../source/store_variables.rst:89
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# 35fea776eef34fc883c7ec9e1a26f829
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msgid "A save name that is included with saves."
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#: ../../source/store_variables.rst:93
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# 041d0caab1714af3b650f25aec47ad45
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msgid "This set by the ``window show`` and ``window hide`` statements, and indirectly by ``window auto``. If true, the dialogue window is shown during non-dialogue statements."
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#: ../../source/store_variables.rst:99
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# 131706e645df471cb8236524e7ce4e0f
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msgid "This is set to true by ``window auto`` and to false by ``window show`` and ``window hide``. If true, the window auto behavior occurs."
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#: ../../source/store_variables.rst:104
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# dbe3602798d3435297f71960482954a8
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msgid "This is appended to :var:`config.window_title` to produce the caption for the game window. This is automatically set to :var:`config.menu_window_subtitle` while in the game menu."