30
30
"I am not the youngest and quickest anymore."
33
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:26
33
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:25
34
34
msgid "Welcome to the Widelands Tutorial!"
37
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:27
38
msgid "Welcome to Widelands!"
37
41
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:28
38
msgid "Welcome to Widelands!"
41
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:29
43
43
"Widelands is a slow-paced build-up strategy game with an emphasis on "
44
44
"construction rather than destruction. This tutorial will guide you through "
45
45
"the basics of the game."
48
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:31
48
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:29
49
49
msgid "Dismiss this box by left-clicking on the button below."
52
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:37
52
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:35
56
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:41
56
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:39
57
57
msgid "Let’s dive right in!"
60
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:42
60
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:40
62
62
"There are three different tribes in Widelands: the Barbarians, the Empire "
63
63
"and the Atlanteans. All tribes have a different economy, strength and "
77
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" we need a lumberjack and a hut for him to stay in."
80
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:44
80
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:42
82
82
"We need to find a nice place for the lumberjack’s hut. To make this easier, "
83
"we can activate ‘Show Building Spaces’. There are two ways you can do this, "
84
"either by clicking on the ‘Show Building Spaces’ button at the bottom of the"
85
" screen, which is the fourth one from the left. Or you can use the Space key"
83
"we can activate ‘Show building spaces’. There are two ways you can do this:"
86
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:43
87
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:53
88
msgid "Press the Space bar to toggle them, or"
91
#. TRANSLATORS: List item. Has an image of the button next to it.
92
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:45
93
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:55
94
msgid "click the ‘Show building spaces’ button on the bottom of the screen."
89
97
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:46
167
172
"click on the blue flag in front of my headquarters."
170
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:103
175
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:104
171
176
msgid "Waiting for the Lumberjack to Go Up"
174
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:106
179
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:107
176
181
"Now watch closely while a builder leaves the headquarters and goes to the "
177
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"construction site. Also, a carrier will take position in between the two "
178
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"blue flags and carry wares from one blue flag to the other."
181
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:113
186
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:114
182
187
msgid "Placing Another Flag"
185
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:116
190
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:117
187
192
"Nice how they are working, isn’t it? But the poor carrier has a very long "
188
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"way to go. We can make it easier for him (and more efficient for us) by "
195
200
"blue flags we just placed and then click on the"
198
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:120
203
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:119
199
204
msgid "build flag symbol."
202
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:124
207
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:123
203
208
msgid "Build a flag to divide the road to the lumberjack"
211
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:125
212
msgid "Build a Flag on the Road"
206
215
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:126
207
msgid "Build a Flag on the Road"
210
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:127
212
217
"The shorter your road segments are, the faster your wares will be "
213
218
"transported. You should therefore make sure that your roads have as many "
214
219
"flags as possible."
217
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:129
222
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:127
219
224
"Build a blue flag now in the middle of the road that connects your "
220
225
"headquarters to your lumberjack’s hut."
223
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:134
228
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:132
224
229
msgid "Waiting For the Hut to be Finished"
227
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:137
232
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:135
228
233
msgid "Well done! Let’s wait till the hut is finished."
231
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:138
232
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:151
236
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:136
237
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:149
234
239
"If you want things to go faster, simply use the Page Up key on your keyboard"
235
240
" to increase the game speed. You can use Page Down to make the game slower "
239
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:145
244
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:143
240
245
msgid "Waiting for the Hut to be Finished"
243
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:148
248
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:146
245
250
"I wanted to teach you how to build new flags, but it seems you have already "
246
251
"found out on your own. Well done!"
249
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:149
254
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:147
251
256
"Now you have split the road in two parts with a carrier each. This means "
252
257
"less work for him and higher efficiency for us. You should therefore always "
253
258
"place as many flags as possible on your roads."
256
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:150
261
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:148
257
262
msgid "Now we only have to wait till the hut is finished."
265
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:155
266
msgid "The Construction Site"
260
269
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:157
261
msgid "The Construction Site"
264
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:159
265
270
msgid "Let's see the progress"
273
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:158
275
"If you click on the construction site, a window will open. You can see the "
276
"wares that are still missing grayed out. You can also see the progress of "
277
"this construction site."
268
280
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:160
270
"If you click on the construction site, a window opens. You can see the wares"
271
" that are still missing grayed out. You can also see the progress of this "
275
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:162
277
282
"To close the window, simply right-click on it. All windows in Widelands can "
278
283
"be closed that way, except the ones with instructions, like this one. Try it"
282
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:169
287
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:167
283
288
msgid "The Lumberjack’s Hut is Done"
286
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:172
291
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:170
288
293
"Excellent. The lumberjack’s hut is done. A lumberjack will now move in and "
289
294
"start chopping down trees, so our log income is secured for now. Now on to "
298
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:177
299
msgid "Some Rocks Were Found"
293
302
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:179
294
msgid "Some Rocks Were Found"
303
msgid "Getting a Quarry Up"
297
306
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:180
298
msgid "Getting a Quarry Up"
301
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:182
303
308
"Granite can be mined in granite mines, but the easier way is to build a "
304
309
"quarry next to some rocks lying around. As it happens, there is a pile of "
306
311
"to move your view over there."
309
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:184
314
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:181
311
316
"There are three ways to move your view. The first one is using the cursor "
312
317
"keys on your keyboard. Go ahead and try this out."
315
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:185
320
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:182
316
321
msgid "Click the ‘OK’ button and then move the view using the cursor keys."
319
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:189
324
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:186
320
325
msgid "Move your view with the cursor keys"
323
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:191
328
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:188
324
329
msgid "Moving Your View"
327
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:192
332
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:189
329
334
"Moving your view is essential to get a complete overview of your whole "
330
335
"economy. There are three ways to move your view in Widelands."
333
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:194
338
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:190
334
339
msgid "The first one is to use the cursor keys on your keyboard."
337
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:195
342
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:191
339
344
"The second one is the more common and faster one: press-and-hold the right "
340
345
"mouse button anywhere on the map, then move your mouse around and you’ll see"
341
346
" the view scroll."
344
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:196
349
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:192
346
351
"The third one is to use the minimap. It is especially useful for traveling "
350
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:201
355
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:197
351
356
msgid "Other Ways to Move the View"
354
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:203
359
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:199
355
360
msgid "Excellent. Now there is a faster way to move, using the mouse instead:"
358
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:205
363
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:200
360
365
"Simply right-click-and-hold anywhere on the map, then drag the mouse and "
361
366
"instead of the cursor, the view will be moved. Try it."
369
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:205
370
msgid "Move your view with the mouse"
364
373
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:210
365
msgid "Move your view with the mouse"
368
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:215
369
374
msgid "Use the minimap"
372
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:217
377
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:212
374
379
"Very good. And now about the minimap. You can open it by clicking on the"
377
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:219
382
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:213
379
384
"minimap button at the bottom of the screen or simply by using the keyboard "
383
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:222
388
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:214
385
390
"The minimap shows the complete map in miniature. You can directly jump to "
386
391
"any field by left-clicking on it. You can also toggle buildings, roads, "
387
392
"flags and player indicators on and off inside the minimap."
390
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:224
395
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:215
392
397
"Try it out. Open the minimap, click on a few buttons and try moving around. "
393
398
"Close it when you have experimented enough."
396
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:228
401
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:219
397
402
msgid "Learn to use the minimap"
400
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:231
405
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:221
402
407
"Open the minimap by using the third button from the left on the bottom of "
403
408
"your screen or the ‘m’ key."
406
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:232
411
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:222
407
412
msgid "Play around a bit with the different overlays (roads, flags, etc.)"
410
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:233
415
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:223
412
417
"Close the minimap when you are ready to continue by using the same button or"
413
418
" ‘m’ again. Of course, a right-click also works."
416
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:238
421
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:228
417
422
msgid "Onward to the Quarry"
420
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:239
425
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:229
421
426
msgid "Great. Now about that quarry…"
424
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:247
429
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:237
425
430
msgid "How to Build a Quarry"
428
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:249
433
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:239
430
435
"Build a quarry next to those rocks here. Remember how I did it earlier?"
433
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:250
438
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:240
435
440
"Make sure that you are showing the building spaces, then just click on the "
436
441
"space were you want the building to be, choose it from the window that "
438
443
"those building space symbols we activated earlier."
441
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:251
446
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:241
443
448
"You can build four things on fields in Widelands: flags, small houses, "
444
449
"medium houses and big houses. But not every field can hold everything. The "
445
450
"build space symbols ease recognition:"
448
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:253
453
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:242
449
454
msgid "Everything can be built on the green house symbol."
452
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:254
457
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:243
454
459
"Everything except for big buildings can be built on a yellow house symbol."
457
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:255
462
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:244
458
463
msgid "Red building symbols can only hold small buildings and flags."
461
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:256
466
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:245
462
467
msgid "And finally, the yellow flag symbol only allows for flags."
465
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:258
470
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:246
467
472
"If you place something on a field, the surrounding fields might have less "
468
473
"space for holding buildings, so choose your fields wisely."
471
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:260
476
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:247
473
478
"Now go ahead, try it. The quarry is a small building, so if you click on a "
474
479
"medium or big building symbol, you will have to select the small buildings "
475
480
"tab first to find it. Go on, check it out!"
478
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:263
483
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:250
479
484
msgid "Build a quarry next to the rocks"
482
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:265
487
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:252
483
488
msgid "Build a Quarry"
486
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:267
491
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:253
488
493
"There are some rocks to the west of your headquarters. Build a quarry right "
492
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:268
497
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:254
494
499
"The quarry is a small building like the lumberjack’s hut. You can therefore "
495
500
"build it on any field that shows a red, yellow or green house when the "
496
501
"building spaces symbols are enabled (Press Space for that)."
499
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:269
504
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:255
501
506
"Just click on any house symbol next to the rocks, select the small buildings"
502
507
" tab in the window that opens up, then click on the quarry symbol."
510
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:262
505
511
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:276
506
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:293
507
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:310
508
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:318
512
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:290
513
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:298
509
514
msgid "Road Building"
512
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:278
517
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:264
514
519
"Excellent! Directly after placing the building, you have been switched into "
515
520
"road building mode. The new road will start at the flag in front of your "
517
522
"flag by left-clicking on a flag and selecting"
520
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:280
521
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:297
525
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:265
526
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:279
522
527
msgid "the road building symbol."
525
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:282
530
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:266
527
532
"If you decide you do not want to build a road at this time, you can cancel "
528
533
"road building by clicking on the starting flag of the road and selecting"
531
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:283
532
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:300
536
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:267
537
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:281
533
538
msgid "the abort symbol."
536
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:285
541
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:268
538
543
"Now, about this road. Remember: we are already in road building mode since "
539
544
"you just ordered the quarry. You can either make it longer by one field at a"
541
546
"control over the route the road takes, like so:"
544
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:295
549
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:278
546
551
"Excellent! To enter road building mode for any flag, left-click on a flag "
550
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:299
555
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:280
552
557
"If you decide that you do not want to build a road at this time, you can "
553
558
"cancel road building by clicking on the starting flag of the road and "
557
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:302
562
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:282
559
564
"Now, about this road. I’ll enter the road building mode and then make it "
560
565
"longer by one field at a time by left-clicking multiple times on neighboring"
561
566
" fields for perfect control over the route the road takes, like so:"
564
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:311
569
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:291
566
571
"Or, you can directly click the flag where the road should end, like so:"
569
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:320
574
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:300
571
576
"One more thing: around the field where your road would end, you can see "
572
577
"different markers. They have the following meaning:"
575
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:322
580
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:301
577
582
"The terrain is flat here. Your carriers will be very swift on this terrain."
580
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:323
585
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:302
582
587
"There is a small slope to climb to reach this field. This means that your "
583
588
"workers will be faster walking downhill than they will be walking uphill."
586
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:324
591
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:303
588
593
"The connection between the fields is extremely steep. The speed increase in "
589
594
"one direction is huge while the slowdown in the other is also substantial."
592
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:326
597
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:304
594
599
"Keep the slopes in mind while placing roads and use them to your advantage. "
595
600
"Also, try to keep roads as short as possible and always remember to place as"
596
" many flags as you can on road segments to share the load better. If you "
597
"hold Ctrl or Shift+Ctrl while you finish the road, flags are placed "
601
" many flags as you can on road segments to share the load better."
604
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:305
605
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:315
607
"If you hold Ctrl or Shift+Ctrl while you finish the road, flags are placed "
601
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:328
611
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:306
602
612
msgid "Now please rebuild the road between your quarry and your headquarters."
605
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:332
615
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:310
606
616
msgid "Connect the quarry to the headquarters"
609
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:334
619
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:312
610
620
msgid "Connect Your Construction Site"
613
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:335
623
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:313
615
625
"Connect your quarry construction site to your headquarters with a road. You "
616
626
"would have been put directly into road building mode after ordering a new "
617
627
"site. But now, you aren’t."
620
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:337
630
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:314
622
632
"To build a completely new road, just click on the flag in front of your "
623
633
"construction site, click on the build road icon and then click on the flag "
624
634
"in front of your headquarters. Wait for the completion of the quarry."
627
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:342
637
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:320
628
638
msgid "Quarry not Connected"
631
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:344
641
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:322
633
643
"Your workers do not like to walk across country. You have to build a road "
634
644
"from your headquarters to the construction site so that carriers can "
650
660
"Game’. And please be a bit more careful next time."
653
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:361
663
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:339
654
664
msgid "Build a second quarry"
657
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:363
667
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:341
659
669
"When there are many rocks, you can consider building another quarry. This "
660
670
"will make the granite production faster."
663
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:365
673
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:342
665
675
"Build a second quarry near the rocks and connect it to your road network."
668
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:368
669
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:370
678
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:345
679
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:347
670
680
msgid "Build another quarry"
673
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:371
683
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:348
675
685
"Build a second quarry next to the rocks. Do not forget to connect it to "
679
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:373
689
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:349
681
691
"You can connect the new road to any flag of your existing road network. You "
682
692
"can create junctions everywhere, not only in front of buildings."
685
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:380
686
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:389
695
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:356
696
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:365
687
697
msgid "Census and Statistics"
690
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:382
700
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:358
692
702
"While we wait, I’ll quickly show you another useful feature. All "
693
703
"construction sites look the same, and some buildings look alike. It is "
704
714
"construction sites."
707
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:384
717
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:360
709
719
"Let me quickly enable these two for you. Remember: ‘c’ and ‘s’ are the keys."
710
720
" Alternatively, you can click on any field without a building on it, select "
711
721
"the watch tab and then click on the corresponding buttons."
714
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:390
724
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:366
715
725
msgid "Now we know what’s going on. Let’s wait for the quarries to finish."
718
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:397
728
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:373
720
730
msgstr "Повідомлення"
722
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:398
732
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:374
723
733
msgid "Introducing Messages"
726
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:400
736
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:376
728
738
"Hi, it’s me again! This time, I have sent you a message. Messages are sent "
729
739
"to you by Widelands to inform you about important events: empty mines, "
730
740
"attacks on your tribe, won or lost military buildings, resources found…"
733
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:401
743
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:377
735
745
"The message window can be toggled by the second button from the right at the"
736
746
" bottom of the screen. This button will also change appearance whenever new "
746
756
" that you wish to archive by clicking on it in the list. Then, click the"
749
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:404
759
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:379
750
760
msgid "‘Archive selected message’ button to move it into your archive."
753
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:406
763
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:380
755
765
"Once you have archived a message, another message will be selected "
756
766
"automatically from the list."
759
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:408
760
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:419
769
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:381
770
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:391
762
772
"You can also hold down the Ctrl or Shift key to select multiple messages, or"
763
773
" press Ctrl + A to select them all."
766
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:409
776
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:382
768
778
"Archive all messages that you currently have in your inbox, including this "
772
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:412
782
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:385
773
783
msgid "Archive all messages in your inbox"
776
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:414
786
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:387
777
787
msgid "Archive Your Inbox Messages"
780
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:415
790
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:388
782
792
"The message window is central to fully controlling your tribe’s fortune. "
783
793
"However, you will get a lot of messages in a real game. To keep your head "
784
794
"straight, you should try to keep the inbox empty."
787
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:417
797
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:389
788
798
msgid "Archive all your messages in your inbox now."
791
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:418
801
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:390
793
803
"To do so, open the message window by pressing ‘n’ or clicking the second "
794
804
"button from the right at the very bottom of the screen. The newest message "
796
806
"message’ button until all messages have been archived and the list is empty."
799
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:426
800
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:447
809
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:398
810
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:417
801
811
msgid "Closing Windows"
804
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:428
814
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:400
806
816
"Excellent. Do you remember how to close windows? You simply have to right-"
807
817
"click on them. This will work with all windows except for story message "
808
818
"windows like this one. Go ahead and try it."
811
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:430
821
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:401
813
823
"First, close this window by pressing the button below, then right-click into"
814
824
" the messages window to close it."
817
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:435
827
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:406
818
828
msgid "Close the messages window"
821
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:437
831
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:408
822
832
msgid "Close the Messages Window"
825
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:438
835
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:409
827
837
"All windows in Widelands can be closed by right-clicking into them. Some "
828
838
"windows can also be toggled with the buttons at the very bottom of the "
832
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:440
842
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:410
833
843
msgid "Close the messages window now by right-clicking into it."
836
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:449
846
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:419
838
848
"Well done! Let’s see how messages work in a real game, shall we? For this, "
839
849
"I’ll take all rocks away from the poor stonemasons in the quarries. They "
856
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:461
866
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:430
858
868
"Burning down the quarry: this is the fastest way of clearing the space. "
859
869
"While the worker abandons the building, the wares are lost."
862
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:462
872
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:431
864
874
"Dismantling the quarry: a builder will walk from the headquarters to "
865
875
"dismantle the quarry piece by piece. Thereby, you regain some of the "
866
876
"resources you used for the construction."
869
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:466
879
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:435
870
880
msgid "Destroy the two quarries"
873
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:468
883
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:437
875
885
"Since our quarries are useless now, you can destroy them and reuse the space"
879
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:470
889
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:438
881
891
"There are two different ways of destroying a building: burning down and "
882
892
"dismantling. Try them both out on your quarries."
885
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:471
895
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:439
887
897
"Burning down the quarry: This is the fastest way of clearing the space. "
888
898
"While the worker abandons the building, the wares are lost."
891
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:472
901
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:440
893
903
"Dismantling the quarry: A builder will walk from the headquarters to "
894
904
"dismantle the quarry piece by piece. Thereby, you regain some of the "
895
905
"resources you used for the construction."
898
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:477
908
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:445
899
909
msgid "Expanding Your Territory!"
902
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:479
912
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:447
904
914
"There is one more thing I’d like to teach you now: Expanding your territory."
905
915
" The place that we started with around our headquarters is barely enough for"
919
929
"farther than others."
922
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:481
932
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:449
924
934
"As soon as a military building is manned, it will extend your land. I will "
925
935
"tell your more about military buildings in another tutorial."
928
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:483
938
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:450
929
939
msgid "Let’s try it out now: build a military building on your border."
932
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:484
942
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:451
934
944
"The sentry is the only military site that fits on a small building plot. If "
935
945
"your lumberjack has cleared enough space, you can also build another "
936
946
"military building."
939
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:487
949
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:454
940
950
msgid "Expand your territory"
943
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:489
953
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:456
944
954
msgid "Make your territory grow"
947
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:490
957
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:457
949
959
"In Widelands, it is necessary to build many buildings, which take up a lot "
950
960
"of space. To expand your territory, you have to build military buildings "
951
961
"next to your border. Every tribe has several military buildings."
954
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:492
964
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:458
956
966
"The Barbarians have four different military buildings you can build: the "
957
967
"sentry (small), the barrier and the tower (both medium) and the fortress "
958
968
"(big). Just choose the one you like most."
959
969
msgstr "У варварів є чотири різні військові будівлі, які ви можете збудувати: сторожа (мала), застава та вежа (малі), і фортеця (велика). Оберіть ту будівлю, яка вам найбільше подобається."
961
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:493
971
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:459
963
973
"Remember that big buildings (green icon) cannot be built on small (red) or "
964
974
"medium (yellow) building plots, but buildings can be built on a building "
966
976
" mind when you search for a suitable place."
969
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:499
979
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:465
970
980
msgid "Military Site Occupied"
973
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:501
983
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:467
974
984
msgid "Your territory has just grown!"
975
985
msgstr "Ваша територія щойно збільшилася!"
977
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:502
987
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:468
979
989
"Great. Do you see how your territory has grown since your soldiers entered "
980
990
"your new military building?"
981
991
msgstr "Чудово. Бачите, як збільшилася ваша територія після того, як солдати увійшли до нової військової будівлі?"
983
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:503
993
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:469
985
995
"Every military building has a certain conquer area – the more expensive the "
986
996
"building, the more land it conquers."
989
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:510
990
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:512
999
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:476
1000
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:478
991
1001
msgid "Conclusion"
992
1002
msgstr "Висновок"
994
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:513
1004
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:479
996
1006
"This concludes the first tutorial. In order to learn more about the game, I "
997
1007
"suggest to play one of the other tutorials. Each of them covers a different "
1001
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:514
1011
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:480
1003
1013
"However, since you now know how to control Widelands, you can also start a "
1004
1014
"game (or continue this one) and discover more by yourself."
1007
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:515
1017
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:481
1008
1018
msgid "To leave this game and return to the main menu, click on the"
1011
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:517
1021
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:482
1013
1023
"‘Main Menu’ button on the very left at the bottom of the screen. Then click "
1017
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:518
1027
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:483
1018
1028
msgid "‘Exit Game’ button."
1021
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:519
1031
#: ../../data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua:484
1023
1033
"Thanks for playing this tutorial. Enjoy Widelands and remember to visit us "
1027
#: ../../data/scripting/format_scenario.lua:36
1037
#: ../../data/scripting/format_scenario.lua:12
1032
#: ../../data/scripting/format_scenario.lua:84
1042
#: ../../data/scripting/format_scenario.lua:40
1033
1043
msgid "New Objective"
1034
1044
msgid_plural "New Objectives"
1035
1045
msgstr[0] "Нова ціль"