431
// Blit node information when in debug mode.
432
if (get_display_flag(dfDebug) || game == nullptr) {
433
std::string node_text;
434
if (game != nullptr) {
435
const std::string gametime(gametimestring(egbase().get_gametime(), true));
436
std::shared_ptr<const UI::RenderedText> rendered_text =
437
UI::g_fh1->render(as_condensed(gametime));
438
rendered_text->draw(dst, Vector2i(5, 5));
440
static boost::format node_format("(%i, %i)");
441
node_text = as_condensed((node_format % sel_.pos.node.x % sel_.pos.node.y).str());
442
} else { // This is an editor
443
static boost::format node_format("(%i, %i, %i)");
444
const int32_t height = egbase().map()[sel_.pos.node].get_height();
445
node_text = as_condensed((node_format % sel_.pos.node.x % sel_.pos.node.y % height).str());
447
std::shared_ptr<const UI::RenderedText> rendered_text = UI::g_fh1->render(node_text);
432
std::string node_text("");
433
if (game == nullptr) {
434
// Always blit node information in the editor
435
static boost::format node_format("(%i, %i, %i)");
436
const int32_t height = egbase().map()[sel_.pos.node].get_height();
437
node_text = (node_format % sel_.pos.node.x % sel_.pos.node.y % height).str();
438
} else if (get_display_flag(dfDebug)) {
439
// Blit node information for games in debug mode - we're not interested in the height
440
static boost::format node_format("(%i, %i)");
441
node_text = (node_format % sel_.pos.node.x % sel_.pos.node.y).str();
443
if (!node_text.empty()) {
444
std::shared_ptr<const UI::RenderedText> rendered_text = UI::g_fh1->render(as_condensed(node_text));
448
445
rendered_text->draw(
449
dst, Vector2i(get_w() - 5, get_h() - rendered_text->height() - 5), UI::Align::kRight);
446
dst, Vector2i(get_w() - 5, get_h() - rendered_text->height() - 5), UI::Align::kRight);
452
// Blit FPS when playing a game in debug mode.
453
if (get_display_flag(dfDebug) && game != nullptr) {
454
static boost::format fps_format("%5.1f fps (avg: %5.1f fps)");
455
std::shared_ptr<const UI::RenderedText> rendered_text = UI::g_fh1->render(as_condensed(
456
(fps_format % (1000.0 / frametime_) % (1000.0 / (avg_usframetime_ / 1000))).str()));
457
rendered_text->draw(dst, Vector2i((get_w() - rendered_text->width()) / 2, 5));
449
// In-game clock and FPS
450
if (game != nullptr) {
451
// Blit in-game clock.
452
const std::string gametime(gametimestring(egbase().get_gametime(), true));
453
std::shared_ptr<const UI::RenderedText> rendered_text =
454
UI::g_fh1->render(as_condensed(gametime));
455
rendered_text->draw(dst, Vector2i(5, 5));
457
// Blit FPS when playing a game in debug mode.
458
if (get_display_flag(dfDebug)) {
459
static boost::format fps_format("%5.1f fps (avg: %5.1f fps)");
460
rendered_text = UI::g_fh1->render(as_condensed(
461
(fps_format % (1000.0 / frametime_) % (1000.0 / (avg_usframetime_ / 1000))).str()));
462
rendered_text->draw(dst, Vector2i((get_w() - rendered_text->width()) / 2, 5));