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Viewing changes to src/scripting/lua_game.cc

  • Committer: franku
  • Date: 2018-12-21 09:25:27 UTC
  • mfrom: (8937.1.8 trunk)
  • Revision ID: somal@arcor.de-20181221092527-f345bosb29a8uesc
merged trunk

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        }
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        MessageId const message = plr.add_message(
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           game, std::unique_ptr<Message>(new Message(Message::Type::kScenario, game.get_gametime(),
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                                                      title, icon, heading, body, c, 0, sub_type, st)),
 
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           game,
 
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           std::unique_ptr<Message>(new Message(Message::Type::kScenario, game.get_gametime(), title,
 
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                                                icon, heading, body, c, 0, sub_type, st)),
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           popup);
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        return to_lua<LuaMessage>(L, new LuaMessage(player_number(), message));
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*/
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const char LuaObjective::className[] = "Objective";
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const MethodType<LuaObjective> LuaObjective::Methods[] = {
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   METHOD(LuaObjective, remove), METHOD(LuaObjective, __eq), {nullptr, nullptr},
 
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   METHOD(LuaObjective, remove),
 
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   METHOD(LuaObjective, __eq),
 
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   {nullptr, nullptr},
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};
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const PropertyType<LuaObjective> LuaObjective::Properties[] = {
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   PROP_RO(LuaObjective, name),    PROP_RW(LuaObjective, title), PROP_RW(LuaObjective, body),
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*/
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const char LuaMessage::className[] = "Message";
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const MethodType<LuaMessage> LuaMessage::Methods[] = {
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   METHOD(LuaMessage, __eq), {nullptr, nullptr},
 
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   METHOD(LuaMessage, __eq),
 
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   {nullptr, nullptr},
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};
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const PropertyType<LuaMessage> LuaMessage::Properties[] = {
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   PROP_RO(LuaMessage, title),     PROP_RO(LuaMessage, body),   PROP_RO(LuaMessage, sent),
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        register_class<LuaObjective>(L, "game");
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        register_class<LuaMessage>(L, "game");
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}
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}
 
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}  // namespace LuaGame