~widelands-dev/widelands/bug-1826744-lobby-commands

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Viewing changes to data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua

  • Committer: Wideland's Bunnybot
  • Date: 2019-05-30 12:46:06 UTC
  • mfrom: (9129.3.4 fail_skipped_10s)
  • Revision ID: bunnybot@widelands.org-20190530124606-795jg96mn5v5p99v
Merged lp:~widelands-dev/widelands/failed_skipped_10s:
add failed programs to the skipped stack

don't show % for trend

move sleep behind consume in metal_workshop & toolsmithy

added sound to helmsmithy

Show diffs side-by-side

added added

removed removed

Lines of Context:
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         descname = _"making a bread paddle",
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         actions = {
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            "return=skipped unless economy needs bread_paddle",
 
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            "consume=iron log",
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            "sleep=32000",
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            "consume=iron log",
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            "playsound=sound/smiths/toolsmith 192",
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            "animate=working 35000",
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            "produce=bread_paddle"
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         descname = _"making a felling ax",
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         actions = {
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            "return=skipped unless economy needs felling_ax",
 
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            "consume=iron log",
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            "sleep=32000",
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            "consume=iron log",
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            "playsound=sound/smiths/toolsmith 192",
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            "animate=working 35000",
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            "produce=felling_ax"
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         descname = _"making fire tongs",
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         actions = {
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            "return=skipped unless economy needs fire_tongs",
 
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            "consume=iron log",
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            "sleep=32000",
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            "consume=iron log",
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            "playsound=sound/smiths/toolsmith 192",
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            "animate=working 35000",
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            "produce=fire_tongs"
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         descname = _"making a fishing rod",
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         actions = {
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            "return=skipped unless economy needs fishing_rod",
 
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            "consume=iron log",
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            "sleep=32000",
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            "consume=iron log",
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            "playsound=sound/smiths/toolsmith 192",
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            "animate=working 35000",
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            "produce=fishing_rod"
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         descname = _"making a hammer",
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         actions = {
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            "return=skipped unless economy needs hammer",
 
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            "consume=iron log",
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            "sleep=32000",
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            "consume=iron log",
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            "playsound=sound/smiths/toolsmith 192",
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            "animate=working 35000",
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            "produce=hammer"
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         descname = _"making a hunting spear",
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         actions = {
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            "return=skipped unless economy needs hunting_spear",
 
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            "consume=iron log",
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            "sleep=32000",
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            "consume=iron log",
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            "playsound=sound/smiths/toolsmith 192",
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            "animate=working 35000",
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            "produce=hunting_spear"
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         descname = _"making kitchen tools",
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         actions = {
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            "return=skipped unless economy needs kitchen_tools",
 
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            "consume=iron log",
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            "sleep=32000",
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            "consume=iron log",
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            "playsound=sound/smiths/toolsmith 192",
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            "animate=working 35000",
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            "produce=kitchen_tools"
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         descname = _"making a pick",
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         actions = {
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            "return=skipped unless economy needs pick",
 
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            "consume=iron log",
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            "sleep=32000",
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            "consume=iron log",
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            "playsound=sound/smiths/toolsmith 192",
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            "animate=working 35000",
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            "produce=pick"
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         descname = _"making a scythe",
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         actions = {
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            "return=skipped unless economy needs scythe",
 
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            "consume=iron log",
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            "sleep=32000",
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            "consume=iron log",
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            "playsound=sound/smiths/toolsmith 192",
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            "animate=working 35000",
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            "produce=scythe"
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         descname = _"making a shovel",
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         actions = {
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            "return=skipped unless economy needs shovel",
 
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            "consume=iron log",
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            "sleep=32000",
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            "consume=iron log",
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            "playsound=sound/smiths/toolsmith 192",
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            "animate=working 35000",
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            "produce=shovel"