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include "scripting/lunit.lua"
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include "scripting/coroutine.lua"
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include "scripting/infrastructure.lua"
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include "scripting/ui.lua"
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p1:allow_workers("all")
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function full_headquarters(player, x, y)
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prefilled_buildings(player, { "barbarians_headquarters", x, y })
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hq = player:get_buildings("barbarians_headquarters")[1]
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for idx,descr in ipairs(game:get_tribe_description("barbarians").wares) do
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hq:set_wares(descr.name, 350)
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for idx,descr in ipairs(game:get_tribe_description("barbarians").workers) do
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hq:set_workers(descr.name, 50)
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full_headquarters(p1, 22, 25)
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full_headquarters(p2, 32, 25)
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game.desired_speed = 50000