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// Check if this is a port building and if yes show expedition button
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if (upcast(Widelands::Warehouse const, warehouse, &building_)) {
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if (Widelands::PortDock* pd = warehouse->get_portdock()) {
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new UI::Button(capsbuttons, "start_or_cancel_expedition", 0, 0, 34, 34,
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g_gr->images().get("images/ui_basic/but4.png"),