~widelands-dev/widelands/multiplayer_dropdowns

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                int renderbuffer_width = 0;
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                int renderbuffer_height = 0;
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                const DescriptionMaintainer<Widelands::TerrainDescription>* terrains = nullptr;
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                FieldsToDraw* fields_to_draw = nullptr;
 
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                const FieldsToDraw* fields_to_draw = nullptr;
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                float scale = 1.f;
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                Rectf destination_rect = Rectf(0.f, 0.f, 0.f, 0.f);
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        };