~widelands-dev/widelands/trunk

10908 by The Widelands Bunnybot
Regression tests for start and win conditions, fix race regressions (CB #4524 / GH #6182)
1
[global]
2
map="maps/Lesser_Ring.wmf"
3
multiplayer="true"
4
interactive_player="0"
5
6
win_condition="territorial_lord.lua"
7
8
# Territorial lord is not time based, but we can use this in the script for the timeout.
9
win_condition_duration="3"
10
11
# Skip 20 minute delay
12
peaceful="true"
13
14
fogless="false"
15
custom_starting_positions="false"
16
allow_naval_warfare="false"
17
18
[player_1]
19
tribe="amazons"
20
init="discovery.lua"
21
team="0"
22
ai="empty"
23
closed="false"
24
25
[player_2]
26
tribe="atlanteans"
27
init="discovery.lua"
28
team="0"
29
ai="empty"
30
closed="false"
31
32
[player_3]
33
tribe="barbarians"
34
init="discovery.lua"
35
team="0"
36
ai="empty"
37
closed="false"
38
39
[player_4]
40
tribe="empire"
41
init="discovery.lua"
42
team="0"
43
ai="empty"
44
closed="false"
45
46
[player_5]
47
tribe="frisians"
48
init="discovery.lua"
49
team="0"
50
ai="empty"
51
closed="false"
52
53
[player_6]
54
closed="true"
55
56
[player_7]
57
closed="true"
58
59
[player_8]
60
closed="true"