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# Widelands PATH/TO/FILE.PO
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# Copyright (C) 2005-2022 Widelands Development Team
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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"Project-Id-Version: Widelands svnVERSION\n"
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"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
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"POT-Creation-Date: 2022-06-13 03:43+0000\n"
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"PO-Revision-Date: 2022-06-13 06:31+0000\n"
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"Language-Team: English (United States) (https://www.transifex.com/widelands/teams/35159/en_US/)\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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#. TRANSLATORS: To be used in placeholders for switching texts according to
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:38
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:343
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:358
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:373
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:500
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:562
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:574
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:585
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:618
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:687
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:735
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#. TRANSLATORS: To be used in placeholders for switching texts according to
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:40
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:337
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:352
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:367
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:446
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:461
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:470
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:485
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:527
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:543
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:553
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:568
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:637
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:49
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msgid "Find a place to build a port"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:51
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msgid "Find Portspace"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:52
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"To set foot on this island, we must first find a building space where a port"
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" can be built. Explore the nearby coast line to find such a building plot."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:53
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"After the port is built we should cancel the other ship’s expedition, to "
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"unload its wares as well."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:58
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msgid "Ensure the supply of construction materials"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:60
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msgid "Establish Basic Production Chain"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:61
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"We will need at least a quarry, a few woodcutters, and a sawmill. A forester"
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" might or might not be needed depending on how fast the trees are growing "
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"around us. Find the balance."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:66
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msgid "Build tools quickly"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:68
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msgid "Make New Tools"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:69
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"Most of our tools have been lost in the ship tragedy. Our people will not be"
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" able to fulfill their duties without proper tools. Luckily we still have "
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"some iron ore and plenty of coal. Build a toolsmithy, as it is a "
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"prerequisite for success on the island. Don’t forget to build a smelting "
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:74
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msgid "Search the mountains for resources"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:76
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:77
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"As we are able to make tools again, our supply of mining resources needs to "
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"be replenished soon. Explore the mountains and build at least one mine of "
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"each type to mine coal, iron and gold."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:82
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msgid "Explore the surroundings"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:84
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msgid "Explore Your Surroundings"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:85
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"We are fairly sure that we are not alone on the island. We do not know if "
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"the others on this island are friends or foes, so we need to tread "
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"carefully. Explore the island by building at least one house for a scout."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:90
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msgid "Expand your territory"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:92
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msgid "Expand Territory"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:93
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"As our settlement is growing, we will need more space for all buildings. "
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"Expand our territory by building military buildings. Build some guardhouses "
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"and at least one tower for its larger view range."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:98
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msgid "Build a spider farm and a weaving mill"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:100
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msgid "Spidercloth Production"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:101
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"We need some spidercloth urgently as we are running out of it. It is "
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"therefore essential to spare every piece we still have. Reduce the input of "
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"all buildings that consume spidercloth, not forgetting the construction "
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:102
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"Afterwards we need to construct a farm under all circumstances, as it needs "
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"spidercloth to be built. Additionally, we need a spiderfarm and a weaving "
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:107
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msgid "Build a trading post"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:109
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msgid "Upgrade Scout’s House To Trading Post"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:110
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"To be able to pay the tributes to Kalitath, and to maintain contact with "
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"Jundlina, we need to enhance our scout’s house to a trading post."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:115
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:128
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msgid "Pay all tributes to Kalitath"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:117
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:130
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msgid "Send Trader To Kalitath"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:118
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:131
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"We need to send the wares to Kalitath with our trader. He will pick them up "
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"as soon as a batch is ready in his trading post."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:119
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:132
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msgid "The following batches need to be delivered:"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:120
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msgid "Five batches of five logs each."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:121
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msgid "Four batches of four lumps of coal each."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:122
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msgid "Three batches of three iron bars each."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:123
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msgid "Two batches of two gold bars each."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:133
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msgid "Ten batches of five logs each."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:134
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msgid "Eight batches of four lumps of coal each."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:135
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msgid "Six batches of three iron bars each."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:136
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msgid "Four batches of two gold bars each."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:141
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msgid "Defeat Maletus"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:143
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msgid "Defeat Imperial Leader Maletus"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:144
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msgid "We need to finish the Empire off to have a chance to build a new home."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:149
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msgid "Build a temple to worship Satul"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:151
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msgid "Build Temple For Satul"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:152
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"We need to build a temple for Satul and we need to worship him well. By this"
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" he might show these barbarians his might and our princess might come back "
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:153
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"And we need to have a scout’s house to not lose track of what is going on at"
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" the Barbarians’ territory."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:158
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msgid "Worship Satul and consecrate priestesses"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:160
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:542
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msgid "Worship Satul"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:161
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msgid "Now we need to worship Satul and consecrate at least two priestesses."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:166
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:168
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msgid "Defeat Kalitath"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:169
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"Now it’s time to finish off this annoying Barbarian. He has molested us far "
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:178
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:740
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:179
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:741
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:752
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msgid "Sidolus has bad news…"
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#. TRANSLATORS: Sidolus
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:181
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"Aaaargh, Jundlina. I don’t know how this could have happened, but Satul "
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"couldn’t protect us from the enemy. They have destroyed our last warehouse. "
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"Thus we have lost this battle and our people is doomed!"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:182
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:744
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:755
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msgid "You Have Lost"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:183
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:745
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:756
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"You have lost and may not continue playing. May you have better luck when "
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"you retry this scenario. Click OK to return to the main menu."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:191
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msgid "The Princess’s Memoir"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:192
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msgid "Jundlina writes her diary"
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#. TRANSLATORS: Jundlina - Diary
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:194
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"Our escape from the cursed island was a close one: we managed to load three "
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"ships and make our escape, but the currents of the sinking island tested our"
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" new ships and their design."
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#. TRANSLATORS: Jundlina - Diary
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:197
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"And one failed the test: the last days of loading was done in chaos and "
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"without much planning and so one of our ships ended up carrying most of the "
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"heavy wares in our possession."
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#. TRANSLATORS: Jundlina - Diary
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:200
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"The heavy weight plus the strong current was too much for the ship and it "
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"was pulled below the sea level by Lutas’ forces and we lost most men and all"
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#. TRANSLATORS: Jundlina - Diary
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:203
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"All of us were fiercely afraid. We expected the other ships to be sunken as "
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"well, but they persisted. We escaped the island and began our smooth sailing"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:207
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:208
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msgid "Jundlina continues"
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#. TRANSLATORS: Jundlina - Diary
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:210
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"Many weeks have passed and we did only see small islands not suitable for "
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"habitation and without any sign of being blessed by Satul, the fire god."
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#. TRANSLATORS: Jundlina - Diary
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:213
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"Last night however, we sighted a new island. We saw smoke hovering over it. "
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"The black comes from the fiery mountain in the north of the island, the grey"
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" however comes from settlers."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:217
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msgid "Planning For The Future"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:218
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msgid "Jundlina concludes"
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#. TRANSLATORS: Jundlina - Diary
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:220
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"At least the east side of the island is inhabited, that much is certain. We "
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"do not know if the people there are friends or foes. We do not even know "
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"what tribe they might be from."
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#. TRANSLATORS: Jundlina - Diary
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:223
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"The only thing we know for sure is that they cannot be Atlanteans, for no "
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"ship of ours has sailed as far as we did for centuries. I can only hope they"
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#. TRANSLATORS: Jundlina - Diary
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:226
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"We have not much water left; our food is running low; we lost all our tools "
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"and most of our building materials with the third ship. We can’t afford to "
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"sail any further, and we must attempt to settle on this island as close as "
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"possible to our current position."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:234
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:242
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:250
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msgid "Jundlina Gives Orders"
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:235
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msgid "Jundlina decides"
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#. TRANSLATORS: Jundlina
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:237
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"As we founded a port here, we can now plan our settlement. We still have "
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"plenty of iron ore, so a toolsmithy and a smelting works will quickly "
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"provide us with good tools."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:243
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msgid "Jundlina demands"
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#. TRANSLATORS: Jundlina
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:245
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"However, we need to take care of our building materials: The island is full "
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"of trees, we might not even need foresters. But we need stone, that much is "
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:251
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msgid "Jundlina orders"
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#. TRANSLATORS: Jundlina
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:253
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"Let’s also explore this island and expand our territory. But we need to be "
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"careful. We should build at least one tower so that we can see potential "
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"enemies before they see us."
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#. TRANSLATORS: Jundlina
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:256
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"But we need to be cautious using the stones and other precious material. "
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"When we no longer need a building, we will dismantle it instead of burning "
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#. TRANSLATORS: Jundlina
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:259
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"This will take more time, but we can reuse some of its materials. Also, I "
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"want a scout deployed and exploring at all times."
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#. TRANSLATORS: placeholder is the name of the current leader (either Jundlina
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:270
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msgid "Opol Reports Serious Shortages"
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#. TRANSLATORS: Opol (placeholder is the name of the current leader)
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:273
493
"May Satul warm you, %s. As the highest weaver of the guild I have bad news "
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"for you. I just realized that we are running out of spidercloth. This is a "
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"most perilous case, for as you know, spidercloth is needed for many "
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:276
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msgid "We should build up a spidercloth production urgently."
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#. TRANSLATORS: placeholder is the name of the current leader (either Jundlina
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:280
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#. TRANSLATORS: either Jundlina or Sidolus depending who is in charge
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:283
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"May Satul warm you too, Opol. I wanted to delay production of spidercloth, "
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"but I understand the urgency. We need to build a complete spidercloth "
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"production instantly."
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:295
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msgid "Opol Makes A Point"
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#. TRANSLATORS: Opol (placeholder is the name of the current leader)
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:298
527
"%s! It seems there is another problem even more urgent. I fear we haven’t "
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"built a farm to feed our spiders yet. As this is one of the buildings "
529
"needing spidercloth for completion, not completing one in time will result "
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"in a crisis that can never be resolved."
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#. TRANSLATORS: placeholder is the name of the current leader (either Jundlina
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:302
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msgid "%s Acknowledges"
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#. TRANSLATORS: either Jundlina or Sidolus depending who is in charge
541
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:305
543
"I see the risk, Opol. Thank you for reporting. We will build a farm "
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#. TRANSLATORS: placeholder is the name of the current leader (either Jundlina
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:317
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msgid "Opol Reports Success"
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#. TRANSLATORS: Opol (placeholder is the name of the current leader)
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:320
557
"%s, may Satul warm you! The weaving mill and spider farm are complete and "
558
"the weavers’ guild can start their work again. I promise we will deliver the"
559
" finest cloth and some tabards soon. Maybe we can build a gold spinning mill"
560
" later on to make better tabards as well."
563
#. TRANSLATORS: placeholder is the name of the current leader (either Jundlina
565
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:324
566
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:390
571
#. TRANSLATORS: either Jundlina or Sidolus depending who is in charge
572
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:327
574
"This is good news indeed, Opol. You may go back to your work now, and may "
575
"Satul warm you and the weavers’ guild!"
578
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:336
579
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:351
580
msgid "Sidolus Reports Foreign Inhabitants"
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#. TRANSLATORS: Sidolus
584
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:339
585
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:354
587
"May Satul warm you, Jundlina! I have some disturbing news. We have sighted "
588
"land governed by foreigners, but we do not yet know what to expect from "
592
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:342
593
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:357
594
msgid "Jundlina Is Concerned"
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#. TRANSLATORS: Jundlina
598
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:345
600
"Sidolus, I agree this is very concerning. We need to find out more. "
601
"Hopefully our scout will get us some information soon."
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#. TRANSLATORS: Jundlina
605
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:360
607
"Sidolus, I agree this is very concerning. We need to find out more. We "
608
"definitely need to send out a scout to gather some information."
611
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:366
615
#. TRANSLATORS: Sidolus
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#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:369
618
"May Satul warm you, Jundlina! We have made contact with the foreigners. They"
619
" are in big trouble as they are at war with a mighty tribe in the north. "
620
"They ask us for support."
623
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:372
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msgid "Jundlina Is Cautious"
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#. TRANSLATORS: Jundlina
628
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:375
630
"Sidolus, as we could need any ally we can get, we should help them. Let’s "
631
"see what we can do for them. However we should improve our own military "
632
"strength to become independent of others."
635
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:383
636
msgid "Building Material Ensured"
639
#. TRANSLATORS: Loftomor (placeholder is the name of the current leader)
640
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:386
643
"May Satul warm you, %s! We have finished our supply of building materials."
646
#. TRANSLATORS: either Jundlina or Sidolus depending who is in charge
647
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:393
649
"This is good news indeed, Loftomor. Now we can consider constructing more "
650
"sophisticated buildings to enlarge our economy. Please advise whenever you "
651
"feel we are missing necessary buildings."
654
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:404
655
msgid "Tool Supply Ensured"
658
#. TRANSLATORS: Loftomor (placeholder is the name of the current leader)
659
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:407
662
"%s, may Satul warm you! We have made some progress in building up our tool "
666
#. TRANSLATORS: placeholder is the name of the current leader (either Jundlina
668
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:411
673
#. TRANSLATORS: either Jundlina or Sidolus depending who is in charge
674
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:414
676
"This is good news indeed, Loftomor. This enables us to operate all the "
677
"buildings we are going to build in our new home. But now we should really "
678
"look to get some resources from the mountains."
681
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:426
682
msgid "Mining Established"
685
#. TRANSLATORS: Loftomor (placeholder is the name of the current leader)
686
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:429
689
"%s, may Satul warm you! Another issue solved. We have found some resources "
690
"and built a mine of each type."
693
#. TRANSLATORS: placeholder is the name of the current leader (either Jundlina
695
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:433
697
msgid "%s Is Excited"
700
#. TRANSLATORS: either Jundlina or Sidolus depending who is in charge
701
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:436
703
"Well done, Loftomor, well done. May Satul warm our strong and brave miners. "
704
"But now we need to ensure we can feed them. We need to build up bakeries and"
705
" smokeries and all buildings to supply them."
708
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:445
709
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:484
710
msgid "Tribute Delivered"
713
#. TRANSLATORS: Sidolus
714
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:448
715
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:487
717
"May Satul warm you, Kalitath! We have delivered all the wares you demanded. "
718
"Now we expect our princess to return home."
721
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:451
722
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:475
723
msgid "Kalitath Appreciates Efforts"
726
#. TRANSLATORS: Kalitath
727
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:454
729
"Sidolus, this is very good news. I appreciate what your people has done. "
730
"However don’t forget to help us defeat the troops of Maletus. Afterwards we "
731
"might talk about your princess."
734
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:460
735
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:469
736
msgid "Empire Defeated"
739
#. TRANSLATORS: Sidolus
740
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:463
741
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:472
743
"May Satul warm you, Kalitath! We have defeated the troops of the Empire in "
744
"the north. Now we expect our princess to return home."
747
#. TRANSLATORS: Kalitath
748
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:478
750
"Sidolus, this is very good news. I appreciate what your people has done. "
751
"However don’t forget to fulfill your tribute within time. Afterwards we "
752
"might talk about your princess."
755
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:493
756
msgid "Kalitath Acknowledges"
759
#. TRANSLATORS: Kalitath
760
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:496
762
"Sidolus, we appreciate this. But your princess and I already made plans for "
763
"our common future on this island. She will explain it to you."
766
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:499
767
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:573
768
msgid "Jundlina Explains"
771
#. TRANSLATORS: Jundlina
772
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:502
774
"Sidolus, during my stay with the Barbarians I learned a lot about their "
775
"hospitality and bravery. They really impressed me and their warriors and "
776
"gods seemed to be very strong in the battle against the Empire. Especially "
777
"their leader Kalitath made a very good host and I started to think about "
778
"uniting our tribes to make for a peaceful future on this island. So I want "
779
"you to prepare our people for a marriage and peaceful coexistence with the "
780
"Barbarians. This includes learning about their gods and preparing to worship"
784
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:505
785
msgid "Kalitath Demands"
788
#. TRANSLATORS: Kalitath
789
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:508
791
"Sidolus, now follow the orders of your princess. Meanwhile we might decide "
792
"that we will need some of the land conquered by you for our common future. "
793
"So we will simply take your military buildings with our forces. Naturally "
794
"you won’t have the right to do the same, for the sake of your princess."
797
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:514
801
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:515
802
msgid "Sidolus is very sad"
805
#. TRANSLATORS: Sidolus
806
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:517
808
"May Satul warm us all. Our princess has been confused in her imprisonment by"
809
" this Barbarian. But I will never worship any Barbarian god. I can’t imagine"
810
" how we could change her mind though."
813
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:520
814
msgid "Attracting Satul’s Help"
817
#. TRANSLATORS: Loftomor
818
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:523
820
"Sidolus, I agree we should not bow in front of any other god than Satul. But"
821
" we might need the god’s help in this case. So I suggest to build a temple "
822
"and worship Satul with exquisite sacrifices. By this we could inaugurate "
823
"some priestesses, who might beg Satul to show his powers to the Barbarians "
827
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:526
831
#. TRANSLATORS: Sidolus
832
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:529
834
"May Satul warm you, Loftomor. This is a very good idea indeed. So I task you"
835
" to build a temple worth worshipping our god. Until we are ready to beg for "
836
"Satul’s power we should keep an eye on our princess and this Barbarian. As "
837
"we should stop our trader’s deliveries to not waste any wares to this "
838
"Barbarian any more, I want you to ensure we have a scout out there to gather"
842
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:536
843
msgid "Temple Completed"
846
#. TRANSLATORS: Loftomor
847
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:539
849
"May Satul warm you, Sidolus! My builders just completed the temple for "
850
"Satul. Now we can start worshipping him and consecrating our priestesses."
853
#. TRANSLATORS: Sidolus
854
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:545
856
"May Satul warm you, Loftomor. Thank you for building such a great temple. "
857
"Now we need to bring food and our most precious wares to the temple to make "
858
"for satisfying sacrifices. And don’t forget that the initiates who will "
859
"serve Satul to become his priestesses need golden tabards and diamonds."
862
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:552
863
msgid "May Satul Warm Us"
866
#. TRANSLATORS: Sidolus
867
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:555
869
"Our priestesses have been consecrated, and we sacrificed our finest goods "
870
"for Satul’s pleasure. May he warm us and show his might to our princess and "
871
"this barbaric tribe."
874
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:561
875
msgid "Jundlina Arrives"
878
#. TRANSLATORS: Jundlina
879
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:564
881
"May Satul warm you, Sidolus. And may he forgive me my heretic behaviour. The"
882
" sign of his might and the fear in the Barbarians’ faces suddenly made me "
883
"recognise the truth again. I was wrong about peace and coexistence, as it "
884
"would have meant servitude forever. And this is not what Atlanteans are made"
888
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:567
889
msgid "Sidolus Relieved"
892
#. TRANSLATORS: Sidolus
893
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:570
895
"May Satul warm you, Jundlina. I am glad you are here again. I hope we may "
896
"trust you, as much as you will trust and be faithful to Satul. How come the "
897
"Barbarians let you go?"
900
#. TRANSLATORS: Jundlina
901
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:576
903
"Sidolus, they did not let me go. I met our scout and he managed to sneak me "
904
"out, as I realized they still kept me hostage after I expressed some "
905
"concerns about our previous agreement. So we need to settle the barbarian "
906
"issue now and forever on this island. There is no other way to live here in "
907
"peace than to defeat them."
910
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:584
911
msgid "Jundlina Is Relieved"
914
#. TRANSLATORS: Jundlina
915
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:587
917
"Praise Satul, we have founded a new home. I deeply regret I was weak in my "
918
"belief. May Satul guide me better in the future."
921
#. TRANSLATORS: Jundlina
922
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:590
924
"Now it is time to celebrate but I expect we can’t relax long. We need to "
925
"build up our society and our capability to explore the seas again."
928
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:591
929
msgid "Congratulations"
932
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:592
934
"You have completed this mission. You may continue playing if you wish, "
935
"otherwise move on to the next mission."
938
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:598
939
msgid "Tribute Demand"
942
#. TRANSLATORS: Kalitath
943
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:601
945
"Strangers, we need to receive some sign of your good intentions. If you are "
946
"really on our side, you should send us some gold and a couple of other wares"
947
" on a regular basis."
950
#. TRANSLATORS: Kalitath
951
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:604
953
"We are only interested in wares that can be used to forge weapons. I mean "
954
"real weapons like our axes, and not the sort of toothpicks you use. So feel "
955
"free to send us 25 logs, 16 lumps of coal, 9 iron ingots and 4 gold bars."
958
#. TRANSLATORS: Kalitath
959
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:607
961
"Oh, and I almost forgot this one. We demand to have your princess in our "
962
"headquarters as well to coordinate our war plannings."
965
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:611
969
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:612
970
msgid "Sidolus is upset"
973
#. TRANSLATORS: Sidolus
974
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:614
976
"May Satul warm you, Jundlina! This behaviour is truly barbaric! I fear this "
977
"is a trap to keep you as a hostage. And the demand itself is really an "
978
"insult. I strongly recommend to decline this unsubstantiated claim."
981
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:617
982
msgid "Jundlina Concedes"
985
#. TRANSLATORS: Jundlina
986
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:620
988
"Sidolus, I agree with you. However I think we have no choice, so we need to "
989
"obey this demand. It is your obligation now to run our small people until I "
993
#. TRANSLATORS: Jundlina
994
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:623
996
"First you need to upgrade our scout’s house to a trading post. Then you need"
997
" to send the demanded tributes of gold, iron, coal, and logs."
1000
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:630
1001
msgid "Trading Post Built"
1004
#. TRANSLATORS: Loftomor
1005
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:633
1007
"Sidolus, may Satul warm you! We have finished the new trading post. I hope "
1008
"this will allow Jundlina to return to us soon."
1011
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:636
1012
msgid "Sidolus Agrees"
1015
#. TRANSLATORS: Sidolus
1016
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:639
1018
"Well done, Loftomor, well done. May Satul warm our princess and our whole "
1019
"people. Now we need to begin sending goods to this Barbarian."
1022
#. TRANSLATORS: Sidolus
1023
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:642
1025
"I think we should start with the deliveries we could afford the easiest. But"
1026
" we need to find more metals for sure."
1029
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:648
1030
msgid "Urgent Tribute Demand"
1033
#. TRANSLATORS: Kalitath
1034
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:651
1036
"Strangers, we haven’t received any help yet. If you are really on our side, "
1037
"you should start sending some wares urgently."
1040
#. TRANSLATORS: Kalitath
1041
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:654
1043
"As we are facing great losses due to your laziness, you shall now send us "
1044
"twice the previous amount of each ware."
1047
#. TRANSLATORS: Kalitath
1048
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:657
1049
msgid "I am sure you do not want to break our alliance… do you?"
1052
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:660
1056
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:661
1057
msgid "Sidolus is concerned"
1060
#. TRANSLATORS: Sidolus
1061
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:663
1063
"May Satul warm us all. Our so-called ally is blackmailing us, and we can’t "
1064
"punish him for his insult as he has our princess at his hands."
1067
#. TRANSLATORS: Sidolus
1068
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:666
1070
"Our only chance is to double our efforts and start delivering something "
1074
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:673
1075
msgid "Tribute Started"
1078
#. TRANSLATORS: Kalitath
1079
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:676
1081
"Strangers, we have received the first batch of wares. So we may finally "
1085
#. TRANSLATORS: Kalitath
1086
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:679
1088
"However, our enemy in the North is very strong. I am afraid that without "
1089
"significant help from your side we might lose the war despite any help in "
1090
"terms of wares you might provide."
1093
#. TRANSLATORS: Kalitath
1094
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:682
1096
"They name themselves an Empire, and their leader is called Maletus. I want "
1097
"you to train your soldiers and help us defeat his lousy Empire."
1100
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:686
1101
msgid "Be Vigilant!"
1104
#. TRANSLATORS: Jundlina
1105
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:689
1107
"May Satul warm you, Sidolus. Our ally now trusts us to some extent, but we "
1108
"shouldn’t trust them too much."
1111
#. TRANSLATORS: Jundlina
1112
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:692
1114
"So I want you to defeat this Empire, but ensure that we will become and "
1115
"remain strong enough to enforce the respect we deserve."
1118
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:695
1119
msgid "Keep Delivering"
1122
#. TRANSLATORS: Kalitath
1123
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:698
1125
"Strangers, I almost forgot to mention, but it should have been clear anyway."
1128
#. TRANSLATORS: Kalitath
1129
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:701
1131
"We are in urgent need of your supply, so hurry up with your deliveries."
1134
#. TRANSLATORS: Kalitath
1135
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:704
1137
"If you fail to deliver everything within three and a half hours, we need to "
1138
"assume you are just playing along with us. So keep an eye on the time as we "
1139
"will not give any further warning."
1142
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:710
1143
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:722
1147
#. TRANSLATORS: Kalitath
1148
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:713
1150
"Strangers, we still haven’t received any help. We are deeply insulted by "
1154
#. TRANSLATORS: Kalitath
1155
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:716
1156
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:728
1158
"At least your princess will make a reasonable slave, if we survive the "
1159
"battle with our enemy."
1162
#. TRANSLATORS: Kalitath
1163
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:725
1165
"Strangers, you did not deliver the help we needed in time. We are deeply "
1166
"insulted by your treachery."
1169
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:734
1170
msgid "Jundlina’s Suicide"
1173
#. TRANSLATORS: Jundlina
1174
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:737
1176
"Barbarian, I am an Atlantean princess and I will never go into slavery. I "
1177
"have prepared myself for this eventuality and will rather die from the "
1178
"poison I carry with me than be your slave. May Satul avenge my sacrifice."
1181
#. TRANSLATORS: Sidolus
1182
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:743
1184
"Aaaargh. I don’t know how this could have happened, but Satul couldn’t "
1185
"protect us from the enemy. We have lost our noble princess. Thus, we have "
1186
"lost this battle and our people is doomed!"
1189
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:751
1190
msgid "Kalitath Defeated"
1193
#. TRANSLATORS: Sidolus
1194
#: ../../data/campaigns/atl02.wmf/scripting/texts.lua:754
1196
"Aaaargh. I don’t know how this could have happened, but Satul couldn’t "
1197
"protect our ally from the enemy. He lost his last warehouse and our noble "
1198
"princess perished with him. Thus, we have lost this battle and our people is"
1202
#. TRANSLATORS: This is a worker name used in lists of workers
1203
#: ../../data/campaigns/atl02.wmf/scripting/tribes/atlanteans_initiate/init.lua:8
1204
msgctxt "atlanteans_worker"
1205
msgid "Satul’s Initiate"
1208
#. TRANSLATORS: This is a worker name used in lists of workers
1209
#: ../../data/campaigns/atl02.wmf/scripting/tribes/atlanteans_priestess/init.lua:8
1210
msgctxt "atlanteans_worker"
1214
#. TRANSLATORS: This is a building name used in lists of buildings
1215
#: ../../data/campaigns/atl02.wmf/scripting/tribes/atlanteans_scouts_house1/init.lua:8
1216
msgctxt "atlanteans_building"
1217
msgid "Scout’s House"
1220
#. TRANSLATORS: Completed/Skipped/Did not start scouting because ...
1221
#: ../../data/campaigns/atl02.wmf/scripting/tribes/atlanteans_scouts_house1/init.lua:65
1222
#: ../../data/campaigns/atl02.wmf/scripting/tribes/atlanteans_scouts_house1/init.lua:76
1226
#. TRANSLATORS: This is a building name used in lists of buildings
1227
#: ../../data/campaigns/atl02.wmf/scripting/tribes/atlanteans_temple_of_satul/init.lua:8
1228
msgctxt "atlanteans_building"
1229
msgid "Temple of Satul"
1232
#. TRANSLATORS: Completed/Skipped/Did not start consecrating priestess because
1234
#: ../../data/campaigns/atl02.wmf/scripting/tribes/atlanteans_temple_of_satul/init.lua:54
1235
msgctxt "atlanteans_building"
1236
msgid "consecrating priestess"
1239
#. TRANSLATORS: This is a worker name used in lists of workers
1240
#: ../../data/campaigns/atl02.wmf/scripting/tribes/atlanteans_trader/init.lua:8
1241
msgctxt "atlanteans_worker"
1245
#. TRANSLATORS: This is a building name used in lists of buildings
1246
#: ../../data/campaigns/atl02.wmf/scripting/tribes/atlanteans_trading_post/init.lua:8
1247
msgctxt "atlanteans_building"
1248
msgid "Trading Post"
1251
#. TRANSLATORS: Completed/Skipped/Did not start trading because ...
1252
#: ../../data/campaigns/atl02.wmf/scripting/tribes/atlanteans_trading_post/init.lua:35
1253
#: ../../data/campaigns/atl02.wmf/scripting/tribes/atlanteans_trading_post/init.lua:45
1254
#: ../../data/campaigns/atl02.wmf/scripting/tribes/atlanteans_trading_post/init.lua:57
1255
#: ../../data/campaigns/atl02.wmf/scripting/tribes/atlanteans_trading_post/init.lua:69
1256
#: ../../data/campaigns/atl02.wmf/scripting/tribes/atlanteans_trading_post/init.lua:81
1260
#. TRANSLATORS: This is a resource name used in lists of resources
1261
#: ../../data/campaigns/atl02.wmf/scripting/tribes/barbarians_trade_pole/init.lua:8
1266
#. TRANSLATORS: This is a ware name used in lists of wares
1267
#: ../../data/campaigns/atl02.wmf/scripting/tribes/coin_copper/init.lua:8
1272
#. TRANSLATORS: This is a ware name used in lists of wares
1273
#: ../../data/campaigns/atl02.wmf/scripting/tribes/coin_gold/init.lua:8
1278
#. TRANSLATORS: This is a ware name used in lists of wares
1279
#: ../../data/campaigns/atl02.wmf/scripting/tribes/coin_silver/init.lua:8
1284
#. TRANSLATORS: This is a ware name used in lists of wares
1285
#: ../../data/campaigns/atl02.wmf/scripting/tribes/coin_wood/init.lua:8
1290
#. TRANSLATORS: Purpose helptext for an atlantean market site: Trading post
1291
#: ../../data/campaigns/atl02.wmf/scripting/tribes/init.lua:12
1292
msgctxt "atlanteans_building"
1293
msgid "Allows sharing goods with other players."
1296
#: ../../data/campaigns/atl02.wmf/scripting/tribes/init.lua:18
1297
msgctxt "atlanteans_building"
1299
"You need to connect this flag to a scout’s house before you can send a scout"
1303
#. TRANSLATORS: Purpose helptext for an atlantean production site: Scout's
1305
#: ../../data/campaigns/atl02.wmf/scripting/tribes/init.lua:20
1307
msgid "Explores unknown territory."
1310
#. TRANSLATORS: Purpose helptext for an atlantean production site: Temple of
1312
#: ../../data/campaigns/atl02.wmf/scripting/tribes/init.lua:27
1313
msgctxt "atlanteans_building"
1315
"A big and expensive temple to worship Satul and consecrate priestesses."
1318
#. TRANSLATORS: Purpose helptext for an atlantean worker: Trader
1319
#: ../../data/campaigns/atl02.wmf/scripting/tribes/init.lua:36
1320
msgctxt "atlanteans_worker"
1321
msgid "Transports wares to share with other players."
1324
#: ../../data/campaigns/atl02.wmf/scripting/tribes/init.lua:37
1325
msgctxt "atlanteans_worker"
1326
msgid "A trader is a scout who needs a horse to transport the wares."
1329
#. TRANSLATORS: Purpose helptext for an atlantean worker: Satul's Initiate
1330
#: ../../data/campaigns/atl02.wmf/scripting/tribes/init.lua:43
1331
msgctxt "atlanteans_worker"
1332
msgid "Takes care of the Temple of Satul."
1335
#: ../../data/campaigns/atl02.wmf/scripting/tribes/init.lua:44
1336
msgctxt "atlanteans_worker"
1338
"Initiates take care of the Temple of Satul while they are learning to become"
1342
#. TRANSLATORS: Purpose helptext for an atlantean worker: Priestess
1343
#: ../../data/campaigns/atl02.wmf/scripting/tribes/init.lua:50
1344
msgctxt "atlanteans_worker"
1345
msgid "Worships Satul."
1348
#: ../../data/campaigns/atl02.wmf/scripting/tribes/init.lua:51
1349
msgctxt "atlanteans_worker"
1350
msgid "Priestesses are needed to make Satul show his might."
1353
#. TRANSLATORS: Purpose helptext for an atlantean ware: Wooden Coin
1354
#: ../../data/campaigns/atl02.wmf/scripting/tribes/init.lua:64
1355
msgctxt "atlanteans_ware"
1356
msgid "A wooden coin, received as reward for delivering five logs."
1359
#. TRANSLATORS: Purpose helptext for an atlantean ware: Copper Coin
1360
#: ../../data/campaigns/atl02.wmf/scripting/tribes/init.lua:73
1361
msgctxt "atlanteans_building"
1363
"A coin made of copper, received as reward for delivering four lumps of coal."
1366
#. TRANSLATORS: Purpose helptext for an atlantean ware: Silver Coin
1367
#: ../../data/campaigns/atl02.wmf/scripting/tribes/init.lua:82
1368
msgctxt "atlanteans_building"
1369
msgid "A silver coin, received as reward for delivering three iron ingots."
1372
#. TRANSLATORS: Purpose helptext for an atlantean ware: Golden Coin
1373
#: ../../data/campaigns/atl02.wmf/scripting/tribes/init.lua:91
1374
msgctxt "atlanteans_building"
1375
msgid "A golden coin, received as reward for delivering two bars of gold."