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100
for (Widelands::Game::GeneralStatsVector::size_type i = 0; i < general_statistics_size; ++i) {
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101
const Widelands::Player* p = parent.game().get_player(i + 1);
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const RGBColor& color = p != nullptr ? p->get_playercolor() :
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plot_.register_plot_data(i * ndatasets_ + o++, &genstats[i].land_size, color);