87
87
ware_arrived_callback(Game& g, InputQueue* q, DescriptionIndex ware, Worker* worker, void* data);
89
89
void ensure_wares_queue_exists(int ware_index);
91
91
void launch_batch(int trade_id, Game* game);
93
93
std::map<int, TradeOrder> trade_orders_; // Key is 'trade_id's.