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<h1>Node.js v0.10.15 Manual & Documentation</h1>
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<a href="index.html" name="toc">Index</a> |
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<a href="all.html">View on single page</a> |
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<a href="child_process.json">View as JSON</a>
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<h2>Table of Contents</h2>
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<li><a href="#child_process_child_process">Child Process</a><ul>
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<li><a href="#child_process_class_childprocess">Class: ChildProcess</a><ul>
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<li><a href="#child_process_event_error">Event: 'error'</a></li>
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<li><a href="#child_process_event_exit">Event: 'exit'</a></li>
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<li><a href="#child_process_event_close">Event: 'close'</a></li>
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<li><a href="#child_process_event_disconnect">Event: 'disconnect'</a></li>
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<li><a href="#child_process_event_message">Event: 'message'</a></li>
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<li><a href="#child_process_child_stdin">child.stdin</a></li>
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<li><a href="#child_process_child_stdout">child.stdout</a></li>
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<li><a href="#child_process_child_stderr">child.stderr</a></li>
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<li><a href="#child_process_child_pid">child.pid</a></li>
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<li><a href="#child_process_child_kill_signal">child.kill([signal])</a></li>
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<li><a href="#child_process_child_send_message_sendhandle">child.send(message, [sendHandle])</a><ul>
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<li><a href="#child_process_example_sending_server_object">Example: sending server object</a></li>
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<li><a href="#child_process_example_sending_socket_object">Example: sending socket object</a></li>
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<li><a href="#child_process_child_disconnect">child.disconnect()</a></li>
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<li><a href="#child_process_child_process_spawn_command_args_options">child_process.spawn(command, [args], [options])</a></li>
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<li><a href="#child_process_child_process_exec_command_options_callback">child_process.exec(command, [options], callback)</a></li>
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<li><a href="#child_process_child_process_execfile_file_args_options_callback">child_process.execFile(file, args, options, callback)</a></li>
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<li><a href="#child_process_child_process_fork_modulepath_args_options">child_process.fork(modulePath, [args], [options])</a></li>
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<h1>Child Process<span><a class="mark" href="#child_process_child_process" id="child_process_child_process">#</a></span></h1>
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<pre class="api_stability_3">Stability: 3 - Stable</pre><p>Node provides a tri-directional <code>popen(3)</code> facility through the
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<code>child_process</code> module.
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<p>It is possible to stream data through a child's <code>stdin</code>, <code>stdout</code>, and
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<code>stderr</code> in a fully non-blocking way. (Note that some programs use
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line-buffered I/O internally. That doesn't affect node.js but it means
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data you send to the child process is not immediately consumed.)
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<p>To create a child process use <code>require('child_process').spawn()</code> or
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<code>require('child_process').fork()</code>. The semantics of each are slightly
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different, and explained below.
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<h2>Class: ChildProcess<span><a class="mark" href="#child_process_class_childprocess" id="child_process_class_childprocess">#</a></span></h2>
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<p><code>ChildProcess</code> is an <a href="events.html#events_class_events_eventemitter">EventEmitter</a>.
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<p>Child processes always have three streams associated with them. <code>child.stdin</code>,
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<code>child.stdout</code>, and <code>child.stderr</code>. These may be shared with the stdio
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streams of the parent process, or they may be separate stream objects
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which can be piped to and from.
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<p>The ChildProcess class is not intended to be used directly. Use the
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<code>spawn()</code> or <code>fork()</code> methods to create a Child Process instance.
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<h3>Event: 'error'<span><a class="mark" href="#child_process_event_error" id="child_process_event_error">#</a></span></h3>
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<div class="signature"><ul>
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<li><code>err</code> <span class="type">Error Object</span> the error.</li>
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<li>The process could not be spawned, or</li>
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<li>The process could not be killed, or</li>
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<li>Sending a message to the child process failed for whatever reason.</li>
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<p>See also <a href="#child_process_child_kill_signal"><code>ChildProcess#kill()</code></a> and
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<a href="#child_process_child_send_message_sendhandle"><code>ChildProcess#send()</code></a>.
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<h3>Event: 'exit'<span><a class="mark" href="#child_process_event_exit" id="child_process_event_exit">#</a></span></h3>
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<div class="signature"><ul>
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<li><code>code</code> <span class="type">Number</span> the exit code, if it exited normally.</li>
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<li><code>signal</code> <span class="type">String</span> the signal passed to kill the child process, if it
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was killed by the parent.</li>
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<p>This event is emitted after the child process ends. If the process terminated
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normally, <code>code</code> is the final exit code of the process, otherwise <code>null</code>. If
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the process terminated due to receipt of a signal, <code>signal</code> is the string name
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of the signal, otherwise <code>null</code>.
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<p>Note that the child process stdio streams might still be open.
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<p>See <code>waitpid(2)</code>.
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<h3>Event: 'close'<span><a class="mark" href="#child_process_event_close" id="child_process_event_close">#</a></span></h3>
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<div class="signature"><ul>
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<li><code>code</code> <span class="type">Number</span> the exit code, if it exited normally.</li>
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<li><code>signal</code> <span class="type">String</span> the signal passed to kill the child process, if it
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was killed by the parent.</li>
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<p>This event is emitted when the stdio streams of a child process have all
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terminated. This is distinct from 'exit', since multiple processes
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might share the same stdio streams.
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<h3>Event: 'disconnect'<span><a class="mark" href="#child_process_event_disconnect" id="child_process_event_disconnect">#</a></span></h3>
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<p>This event is emitted after using the <code>.disconnect()</code> method in the parent or
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in the child. After disconnecting it is no longer possible to send messages.
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An alternative way to check if you can send messages is to see if the
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<code>child.connected</code> property is <code>true</code>.
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<h3>Event: 'message'<span><a class="mark" href="#child_process_event_message" id="child_process_event_message">#</a></span></h3>
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<div class="signature"><ul>
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<li><code>message</code> <span class="type">Object</span> a parsed JSON object or primitive value</li>
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<li><code>sendHandle</code> <span class="type">Handle object</span> a Socket or Server object</li>
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<p>Messages send by <code>.send(message, [sendHandle])</code> are obtained using the
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<code>message</code> event.
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<h3>child.stdin<span><a class="mark" href="#child_process_child_stdin" id="child_process_child_stdin">#</a></span></h3>
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<div class="signature"><ul>
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<li><span class="type">Stream object</span></li>
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<p>A <code>Writable Stream</code> that represents the child process's <code>stdin</code>.
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Closing this stream via <code>end()</code> often causes the child process to terminate.
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<p>If the child stdio streams are shared with the parent, then this will
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<h3>child.stdout<span><a class="mark" href="#child_process_child_stdout" id="child_process_child_stdout">#</a></span></h3>
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<div class="signature"><ul>
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<li><span class="type">Stream object</span></li>
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<p>A <code>Readable Stream</code> that represents the child process's <code>stdout</code>.
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<p>If the child stdio streams are shared with the parent, then this will
193
<h3>child.stderr<span><a class="mark" href="#child_process_child_stderr" id="child_process_child_stderr">#</a></span></h3>
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<div class="signature"><ul>
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<li><span class="type">Stream object</span></li>
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<p>A <code>Readable Stream</code> that represents the child process's <code>stderr</code>.
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<p>If the child stdio streams are shared with the parent, then this will
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<h3>child.pid<span><a class="mark" href="#child_process_child_pid" id="child_process_child_pid">#</a></span></h3>
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<div class="signature"><ul>
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<li><span class="type">Integer</span></li>
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<p>The PID of the child process.
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<pre><code>var spawn = require('child_process').spawn,
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grep = spawn('grep', ['ssh']);
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console.log('Spawned child pid: ' + grep.pid);
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grep.stdin.end();</code></pre>
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<h3>child.kill([signal])<span><a class="mark" href="#child_process_child_kill_signal" id="child_process_child_kill_signal">#</a></span></h3>
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<div class="signature"><ul>
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<li><code>signal</code> <span class="type">String</span></li>
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<p>Send a signal to the child process. If no argument is given, the process will
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be sent <code>'SIGTERM'</code>. See <code>signal(7)</code> for a list of available signals.
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<pre><code>var spawn = require('child_process').spawn,
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grep = spawn('grep', ['ssh']);
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grep.on('close', function (code, signal) {
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console.log('child process terminated due to receipt of signal '+signal);
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// send SIGHUP to process
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grep.kill('SIGHUP');</code></pre>
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<p>May emit an <code>'error'</code> event when the signal cannot be delivered. Sending a
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signal to a child process that has already exited is not an error but may
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have unforeseen consequences: if the PID (the process ID) has been reassigned
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to another process, the signal will be delivered to that process instead.
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What happens next is anyone's guess.
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<p>Note that while the function is called <code>kill</code>, the signal delivered to the
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child process may not actually kill it. <code>kill</code> really just sends a signal
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<p>See <code>kill(2)</code>
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<h3>child.send(message, [sendHandle])<span><a class="mark" href="#child_process_child_send_message_sendhandle" id="child_process_child_send_message_sendhandle">#</a></span></h3>
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<div class="signature"><ul>
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<li><code>message</code> <span class="type">Object</span></li>
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<li><code>sendHandle</code> <span class="type">Handle object</span></li>
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<p>When using <code>child_process.fork()</code> you can write to the child using
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<code>child.send(message, [sendHandle])</code> and messages are received by
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a <code>'message'</code> event on the child.
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<pre><code>var cp = require('child_process');
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var n = cp.fork(__dirname + '/sub.js');
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n.on('message', function(m) {
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console.log('PARENT got message:', m);
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n.send({ hello: 'world' });</code></pre>
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<p>And then the child script, <code>'sub.js'</code> might look like this:
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<pre><code>process.on('message', function(m) {
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console.log('CHILD got message:', m);
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process.send({ foo: 'bar' });</code></pre>
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<p>In the child the <code>process</code> object will have a <code>send()</code> method, and <code>process</code>
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will emit objects each time it receives a message on its channel.
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<p>There is a special case when sending a <code>{cmd: 'NODE_foo'}</code> message. All messages
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containing a <code>NODE_</code> prefix in its <code>cmd</code> property will not be emitted in
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the <code>message</code> event, since they are internal messages used by node core.
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Messages containing the prefix are emitted in the <code>internalMessage</code> event, you
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should by all means avoid using this feature, it is subject to change without notice.
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<p>The <code>sendHandle</code> option to <code>child.send()</code> is for sending a TCP server or
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socket object to another process. The child will receive the object as its
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second argument to the <code>message</code> event.
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<p>Emits an <code>'error'</code> event if the message cannot be sent, for example because
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the child process has already exited.
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<h4>Example: sending server object<span><a class="mark" href="#child_process_example_sending_server_object" id="child_process_example_sending_server_object">#</a></span></h4>
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<p>Here is an example of sending a server:
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<pre><code>var child = require('child_process').fork('child.js');
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// Open up the server object and send the handle.
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var server = require('net').createServer();
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server.on('connection', function (socket) {
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socket.end('handled by parent');
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server.listen(1337, function() {
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child.send('server', server);
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<p>And the child would the receive the server object as:
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<pre><code>process.on('message', function(m, server) {
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if (m === 'server') {
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server.on('connection', function (socket) {
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socket.end('handled by child');
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<p>Note that the server is now shared between the parent and child, this means
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that some connections will be handled by the parent and some by the child.
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<p>For <code>dgram</code> servers the workflow is exactly the same. Here you listen on
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a <code>message</code> event instead of <code>connection</code> and use <code>server.bind</code> instead of
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<code>server.listen</code>. (Currently only supported on UNIX platforms.)
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<h4>Example: sending socket object<span><a class="mark" href="#child_process_example_sending_socket_object" id="child_process_example_sending_socket_object">#</a></span></h4>
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<p>Here is an example of sending a socket. It will spawn two children and handle
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connections with the remote address <code>74.125.127.100</code> as VIP by sending the
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socket to a "special" child process. Other sockets will go to a "normal" process.
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<pre><code>var normal = require('child_process').fork('child.js', ['normal']);
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var special = require('child_process').fork('child.js', ['special']);
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// Open up the server and send sockets to child
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var server = require('net').createServer();
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server.on('connection', function (socket) {
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if (socket.remoteAddress === '74.125.127.100') {
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special.send('socket', socket);
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// just the usual dudes
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normal.send('socket', socket);
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server.listen(1337);</code></pre>
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<p>The <code>child.js</code> could look like this:
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<pre><code>process.on('message', function(m, socket) {
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if (m === 'socket') {
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socket.end('You were handled as a ' + process.argv[2] + ' person');
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<p>Note that once a single socket has been sent to a child the parent can no
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longer keep track of when the socket is destroyed. To indicate this condition
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the <code>.connections</code> property becomes <code>null</code>.
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It is also recommended not to use <code>.maxConnections</code> in this condition.
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<h3>child.disconnect()<span><a class="mark" href="#child_process_child_disconnect" id="child_process_child_disconnect">#</a></span></h3>
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<p>To close the IPC connection between parent and child use the
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<code>child.disconnect()</code> method. This allows the child to exit gracefully since
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there is no IPC channel keeping it alive. When calling this method the
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<code>disconnect</code> event will be emitted in both parent and child, and the
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<code>connected</code> flag will be set to <code>false</code>. Please note that you can also call
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<code>process.disconnect()</code> in the child process.
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<h2>child_process.spawn(command, [args], [options])<span><a class="mark" href="#child_process_child_process_spawn_command_args_options" id="child_process_child_process_spawn_command_args_options">#</a></span></h2>
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<div class="signature"><ul>
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<li><code>command</code> <span class="type">String</span> The command to run</li>
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<li><code>args</code> <span class="type">Array</span> List of string arguments</li>
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<li><code>options</code> <span class="type">Object</span><ul>
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<li><code>cwd</code> <span class="type">String</span> Current working directory of the child process</li>
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<li><code>stdio</code> <span class="type">Array|String</span> Child's stdio configuration. (See below)</li>
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<li><code>customFds</code> <span class="type">Array</span> <strong>Deprecated</strong> File descriptors for the child to use
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for stdio. (See below)</li>
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<li><code>env</code> <span class="type">Object</span> Environment key-value pairs</li>
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<li><code>detached</code> <span class="type">Boolean</span> The child will be a process group leader. (See below)</li>
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<li><code>uid</code> <span class="type">Number</span> Sets the user identity of the process. (See setuid(2).)</li>
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<li><code>gid</code> <span class="type">Number</span> Sets the group identity of the process. (See setgid(2).)</li>
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<li>return: <span class="type">ChildProcess object</span></li>
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<p>Launches a new process with the given <code>command</code>, with command line arguments in <code>args</code>.
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If omitted, <code>args</code> defaults to an empty Array.
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<p>The third argument is used to specify additional options, which defaults to:
403
<pre><code>{ cwd: undefined,
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<p><code>cwd</code> allows you to specify the working directory from which the process is spawned.
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Use <code>env</code> to specify environment variables that will be visible to the new process.
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<p>Example of running <code>ls -lh /usr</code>, capturing <code>stdout</code>, <code>stderr</code>, and the exit code:
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<pre><code>var spawn = require('child_process').spawn,
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ls = spawn('ls', ['-lh', '/usr']);
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ls.stdout.on('data', function (data) {
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console.log('stdout: ' + data);
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ls.stderr.on('data', function (data) {
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console.log('stderr: ' + data);
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ls.on('close', function (code) {
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console.log('child process exited with code ' + code);
427
<p>Example: A very elaborate way to run 'ps ax | grep ssh'
430
<pre><code>var spawn = require('child_process').spawn,
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ps = spawn('ps', ['ax']),
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grep = spawn('grep', ['ssh']);
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ps.stdout.on('data', function (data) {
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grep.stdin.write(data);
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ps.stderr.on('data', function (data) {
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console.log('ps stderr: ' + data);
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ps.on('close', function (code) {
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console.log('ps process exited with code ' + code);
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grep.stdout.on('data', function (data) {
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console.log('' + data);
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grep.stderr.on('data', function (data) {
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console.log('grep stderr: ' + data);
457
grep.on('close', function (code) {
459
console.log('grep process exited with code ' + code);
462
<p>Example of checking for failed exec:
465
<pre><code>var spawn = require('child_process').spawn,
466
child = spawn('bad_command');
468
child.stderr.setEncoding('utf8');
469
child.stderr.on('data', function (data) {
470
if (/^execvp\(\)/.test(data)) {
471
console.log('Failed to start child process.');
474
<p>Note that if spawn receives an empty options object, it will result in
475
spawning the process with an empty environment rather than using
476
<code>process.env</code>. This due to backwards compatibility issues with a deprecated
480
<p>The 'stdio' option to <code>child_process.spawn()</code> is an array where each
481
index corresponds to a fd in the child. The value is one of the following:
485
<li><code>'pipe'</code> - Create a pipe between the child process and the parent process.
486
The parent end of the pipe is exposed to the parent as a property on the
487
<code>child_process</code> object as <code>ChildProcess.stdio[fd]</code>. Pipes created for
488
fds 0 - 2 are also available as ChildProcess.stdin, ChildProcess.stdout
489
and ChildProcess.stderr, respectively.</li>
490
<li><code>'ipc'</code> - Create an IPC channel for passing messages/file descriptors
491
between parent and child. A ChildProcess may have at most <em>one</em> IPC stdio
492
file descriptor. Setting this option enables the ChildProcess.send() method.
493
If the child writes JSON messages to this file descriptor, then this will
494
trigger ChildProcess.on('message'). If the child is a Node.js program, then
495
the presence of an IPC channel will enable process.send() and
496
process.on('message').</li>
497
<li><code>'ignore'</code> - Do not set this file descriptor in the child. Note that Node
498
will always open fd 0 - 2 for the processes it spawns. When any of these is
499
ignored node will open <code>/dev/null</code> and attach it to the child's fd.</li>
500
<li><code>Stream</code> object - Share a readable or writable stream that refers to a tty,
501
file, socket, or a pipe with the child process. The stream's underlying
502
file descriptor is duplicated in the child process to the fd that
503
corresponds to the index in the <code>stdio</code> array.</li>
504
<li>Positive integer - The integer value is interpreted as a file descriptor
505
that is is currently open in the parent process. It is shared with the child
506
process, similar to how <code>Stream</code> objects can be shared.</li>
507
<li><code>null</code>, <code>undefined</code> - Use default value. For stdio fds 0, 1 and 2 (in other
508
words, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the
509
default is <code>'ignore'</code>.</li>
511
<p>As a shorthand, the <code>stdio</code> argument may also be one of the following
512
strings, rather than an array:
516
<li><code>ignore</code> - <code>['ignore', 'ignore', 'ignore']</code></li>
517
<li><code>pipe</code> - <code>['pipe', 'pipe', 'pipe']</code></li>
518
<li><code>inherit</code> - <code>[process.stdin, process.stdout, process.stderr]</code> or <code>[0,1,2]</code></li>
523
<pre><code>var spawn = require('child_process').spawn;
525
// Child will use parent's stdios
526
spawn('prg', [], { stdio: 'inherit' });
528
// Spawn child sharing only stderr
529
spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] });
531
// Open an extra fd=4, to interact with programs present a
532
// startd-style interface.
533
spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });</code></pre>
534
<p>If the <code>detached</code> option is set, the child process will be made the leader of a
535
new process group. This makes it possible for the child to continue running
536
after the parent exits.
539
<p>By default, the parent will wait for the detached child to exit. To prevent
540
the parent from waiting for a given <code>child</code>, use the <code>child.unref()</code> method,
541
and the parent's event loop will not include the child in its reference count.
544
<p>Example of detaching a long-running process and redirecting its output to a
548
<pre><code> var fs = require('fs'),
549
spawn = require('child_process').spawn,
550
out = fs.openSync('./out.log', 'a'),
551
err = fs.openSync('./out.log', 'a');
553
var child = spawn('prg', [], {
555
stdio: [ 'ignore', out, err ]
558
child.unref();</code></pre>
559
<p>When using the <code>detached</code> option to start a long-running process, the process
560
will not stay running in the background unless it is provided with a <code>stdio</code>
561
configuration that is not connected to the parent. If the parent's <code>stdio</code> is
562
inherited, the child will remain attached to the controlling terminal.
565
<p>There is a deprecated option called <code>customFds</code> which allows one to specify
566
specific file descriptors for the stdio of the child process. This API was
567
not portable to all platforms and therefore removed.
568
With <code>customFds</code> it was possible to hook up the new process' <code>[stdin, stdout,
569
stderr]</code> to existing streams; <code>-1</code> meant that a new stream should be created.
570
Use at your own risk.
573
<p>See also: <code>child_process.exec()</code> and <code>child_process.fork()</code>
576
<h2>child_process.exec(command, [options], callback)<span><a class="mark" href="#child_process_child_process_exec_command_options_callback" id="child_process_child_process_exec_command_options_callback">#</a></span></h2>
577
<div class="signature"><ul>
578
<li><code>command</code> <span class="type">String</span> The command to run, with space-separated arguments</li>
579
<li><code>options</code> <span class="type">Object</span><ul>
580
<li><code>cwd</code> <span class="type">String</span> Current working directory of the child process</li>
581
<li><code>env</code> <span class="type">Object</span> Environment key-value pairs</li>
582
<li><code>encoding</code> <span class="type">String</span> (Default: 'utf8')</li>
583
<li><code>timeout</code> <span class="type">Number</span> (Default: 0)</li>
584
<li><code>maxBuffer</code> <span class="type">Number</span> (Default: 200*1024)</li>
585
<li><code>killSignal</code> <span class="type">String</span> (Default: 'SIGTERM')</li>
588
<li><code>callback</code> <span class="type">Function</span> called with the output when process terminates<ul>
589
<li><code>error</code> <span class="type">Error</span></li>
590
<li><code>stdout</code> <span class="type">Buffer</span></li>
591
<li><code>stderr</code> <span class="type">Buffer</span></li>
594
<li>Return: ChildProcess object</li>
596
<p>Runs a command in a shell and buffers the output.
599
<pre><code>var exec = require('child_process').exec,
602
child = exec('cat *.js bad_file | wc -l',
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function (error, stdout, stderr) {
604
console.log('stdout: ' + stdout);
605
console.log('stderr: ' + stderr);
606
if (error !== null) {
607
console.log('exec error: ' + error);
610
<p>The callback gets the arguments <code>(error, stdout, stderr)</code>. On success, <code>error</code>
611
will be <code>null</code>. On error, <code>error</code> will be an instance of <code>Error</code> and <code>err.code</code>
612
will be the exit code of the child process, and <code>err.signal</code> will be set to the
613
signal that terminated the process.
616
<p>There is a second optional argument to specify several options. The
620
<pre><code>{ encoding: 'utf8',
623
killSignal: 'SIGTERM',
625
env: null }</code></pre>
626
<p>If <code>timeout</code> is greater than 0, then it will kill the child process
627
if it runs longer than <code>timeout</code> milliseconds. The child process is killed with
628
<code>killSignal</code> (default: <code>'SIGTERM'</code>). <code>maxBuffer</code> specifies the largest
629
amount of data allowed on stdout or stderr - if this value is exceeded then
630
the child process is killed.
634
<h2>child_process.execFile(file, args, options, callback)<span><a class="mark" href="#child_process_child_process_execfile_file_args_options_callback" id="child_process_child_process_execfile_file_args_options_callback">#</a></span></h2>
635
<div class="signature"><ul>
636
<li><code>file</code> <span class="type">String</span> The filename of the program to run</li>
637
<li><code>args</code> <span class="type">Array</span> List of string arguments</li>
638
<li><code>options</code> <span class="type">Object</span><ul>
639
<li><code>cwd</code> <span class="type">String</span> Current working directory of the child process</li>
640
<li><code>env</code> <span class="type">Object</span> Environment key-value pairs</li>
641
<li><code>encoding</code> <span class="type">String</span> (Default: 'utf8')</li>
642
<li><code>timeout</code> <span class="type">Number</span> (Default: 0)</li>
643
<li><code>maxBuffer</code> <span class="type">Number</span> (Default: 200*1024)</li>
644
<li><code>killSignal</code> <span class="type">String</span> (Default: 'SIGTERM')</li>
647
<li><code>callback</code> <span class="type">Function</span> called with the output when process terminates<ul>
648
<li><code>error</code> <span class="type">Error</span></li>
649
<li><code>stdout</code> <span class="type">Buffer</span></li>
650
<li><code>stderr</code> <span class="type">Buffer</span></li>
653
<li>Return: ChildProcess object</li>
655
<p>This is similar to <code>child_process.exec()</code> except it does not execute a
656
subshell but rather the specified file directly. This makes it slightly
657
leaner than <code>child_process.exec</code>. It has the same options.
661
<h2>child_process.fork(modulePath, [args], [options])<span><a class="mark" href="#child_process_child_process_fork_modulepath_args_options" id="child_process_child_process_fork_modulepath_args_options">#</a></span></h2>
662
<div class="signature"><ul>
663
<li><code>modulePath</code> <span class="type">String</span> The module to run in the child</li>
664
<li><code>args</code> <span class="type">Array</span> List of string arguments</li>
665
<li><code>options</code> <span class="type">Object</span><ul>
666
<li><code>cwd</code> <span class="type">String</span> Current working directory of the child process</li>
667
<li><code>env</code> <span class="type">Object</span> Environment key-value pairs</li>
668
<li><code>encoding</code> <span class="type">String</span> (Default: 'utf8')</li>
669
<li><code>execPath</code> <span class="type">String</span> Executable used to create the child process</li>
672
<li>Return: ChildProcess object</li>
674
<p>This is a special case of the <code>spawn()</code> functionality for spawning Node
675
processes. In addition to having all the methods in a normal ChildProcess
676
instance, the returned object has a communication channel built-in. See
677
<code>child.send(message, [sendHandle])</code> for details.
680
<p>By default the spawned Node process will have the stdout, stderr associated
681
with the parent's. To change this behavior set the <code>silent</code> property in the
682
<code>options</code> object to <code>true</code>.
685
<p>The child process does not automatically exit once it's done, you need to call
686
<code>process.exit()</code> explicitly. This limitation may be lifted in the future.
689
<p>These child Nodes are still whole new instances of V8. Assume at least 30ms
690
startup and 10mb memory for each new Node. That is, you cannot create many
694
<p>The <code>execPath</code> property in the <code>options</code> object allows for a process to be
695
created for the child rather than the current <code>node</code> executable. This should be
696
done with care and by default will talk over the fd represented an
697
environmental variable <code>NODE_CHANNEL_FD</code> on the child process. The input and
698
output on this fd is expected to be line delimited JSON objects.
706
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708
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709
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