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gSensor(eGameObject *o,const eCoord &start,const eCoord &d)
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:eSensor(o,start,d), type(gSENSOR_NONE){}
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virtual void PassEdge(const eWall *w,REAL time,REAL,int =1);
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virtual void PassEdge(const eWall *w,REAL time,REAL,int =1) override;