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Viewing changes to src/tron/gSensor.h

  • Committer: Manuel Moos
  • Date: 2016-12-05 22:35:43 UTC
  • Revision ID: z-man@users.sf.net-20161205223543-qsollck48wbr0v0m
Marking all overrides of eGameObject::PassEdge as such so we can safely refactor.

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    gSensor(eGameObject *o,const eCoord &start,const eCoord &d)
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            :eSensor(o,start,d), type(gSENSOR_NONE){}
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    virtual void PassEdge(const eWall *w,REAL time,REAL,int =1);
 
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    virtual void PassEdge(const eWall *w,REAL time,REAL,int =1) override;
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};
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#endif