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unity::scopes::ScopeProxy hints_scope;
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bool hints_quickstart = false;
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QString firstboot = "firstboot";
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void display_hints_quickstart(us::SearchReplyProxy const& upstream_reply_);
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bool show_hints(us::SearchReplyProxy const& upstream_reply_);
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void dismiss_hints_quickstart();
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std::string HINTS_SCOPE_ID;//fqn of hints scope
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std::string HINTS_THIS_SCOPE;//tells hints which agg scope this is