important: - new/fix: play state now is working (loaded, displayed, handles callbacks) - new: tank object class initial implementation - improve: updated tank's xml config - fix: float compare fix - new: gfx manager now uses pseudo reference counting for loaded textures
normal: - improve: improvements and fixes for generic vector class - improve/fix: game state and game objects update() method now receive time difference to correctly handle time based changes
small: - new: all drawable object received z-order field to enforece correct drawing sequence