4
* Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
6
* This program is free software; you can redistribute it and/or modify
7
* it under the terms of the GNU General Public License as published by
8
* the Free Software Foundation; either version 2 of the License, or
9
* (at your option) any later version.
11
* This program is distributed in the hope that it will be useful,
12
* but WITHOUT ANY WARRANTY; without even the implied warranty of
13
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14
* GNU General Public License for more details.
16
* You should have received a copy of the GNU General Public License
17
* along with this program; if not, write to the Free Software
18
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22
#ifndef ATTACHMENTPOINT_H
23
#define ATTACHMENTPOINT_H
25
#include "arraylist.h"
26
#include "filexml.inc"
27
#include "floatauto.inc"
28
#include "floatautos.inc"
29
#include "mwindow.inc"
30
#include "messages.inc"
32
#include "pluginserver.inc"
33
#include "renderengine.inc"
34
#include "sharedlocation.h"
36
#include "virtualnode.inc"
40
// Attachment points for Modules to attach plugins
44
AttachmentPoint(RenderEngine *renderengine,
47
virtual ~AttachmentPoint();
49
virtual int reset_parameters();
50
// Used by Module::swap_attachments before virtual console expansion.
51
// Return 1 if the plugin id is the same
52
int identical(AttachmentPoint *old);
54
// Move new_virtual_plugins to virtual_plugins.
55
// Called after virtual console expansion.
58
// Cause plugins to free any resources which are required after stopping
61
// Called before every buffer processing
64
// Attach a virtual plugin for realtime playback. Returns the number
65
// of the buffer assigned to a multichannel plugin.
66
int attach_virtual_plugin(VirtualNode *virtual_plugin);
67
virtual void delete_buffer_vector() {};
69
// return 0 if ready to render
70
// check all the virtual plugins for waiting status
71
// all virtual plugins attached to this must be waiting for a render
72
// int sort(VirtualNode *virtual_plugin);
73
// Called by plugin server to render GUI with data.
74
void render_gui(void *data);
75
void render_gui(void *data, int size);
77
virtual int get_buffer_size() { return 0; };
79
// For unshared plugins, virtual plugins to send configuration events to and
81
// For shared plugins, virtual plugins to allocate buffers for and read
83
ArrayList<VirtualNode*> virtual_plugins;
85
// List for a new virtual console which is transferred to virtual_plugins after
86
// virtual console expansion.
87
ArrayList<VirtualNode*> new_virtual_plugins;
89
// Plugin servers to do signal processing
90
ArrayList<PluginServer*> plugin_servers;
92
// renderengine Plugindb entry
93
PluginServer *plugin_server;
94
// Pointer to the plugin object in EDL
96
// ID of plugin object in EDL
98
RenderEngine *renderengine;
99
// Current input buffer being loaded. Determines when the plugin server is run
100
// int current_buffer;
102
// Status of last buffer processed.
103
// Used in shared multichannel plugin to tell of it's already been processed
104
// or needs to be processed again for a different target.
105
// start_position is the end of the range if playing in reverse.
106
int64_t start_position;
123
int multichannel_shared(int search_new);