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* Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "awindowgui.h"
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#include "awindowmenu.h"
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#include "edlsession.h"
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AssetListMenu::AssetListMenu(MWindow *mwindow, AWindowGUI *gui)
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this->mwindow = mwindow;
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AssetListMenu::~AssetListMenu()
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void AssetListMenu::create_objects()
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add_item(format = new AssetListFormat(mwindow));
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add_item(new AssetListSort(mwindow));
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void AssetListMenu::update_titles()
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AssetListFormat::AssetListFormat(MWindow *mwindow)
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this->mwindow = mwindow;
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void AssetListFormat::update()
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set_text(mwindow->edl->session->assetlist_format == ASSETS_TEXT ?
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(char*)_("Display icons") : (char*)_("Display text"));
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int AssetListFormat::handle_event()
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switch(mwindow->edl->session->assetlist_format)
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mwindow->edl->session->assetlist_format = ASSETS_ICONS;
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mwindow->edl->session->assetlist_format = ASSETS_TEXT;
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if (!mwindow->awindow->gui->allow_iconlisting) {
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mwindow->edl->session->assetlist_format = ASSETS_TEXT;
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mwindow->awindow->gui->asset_list->update_format(
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mwindow->edl->session->assetlist_format,
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AssetListSort::AssetListSort(MWindow *mwindow)
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: BC_MenuItem(_("Sort items"))
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this->mwindow = mwindow;
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int AssetListSort::handle_event()
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mwindow->awindow->gui->sort_assets();
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FolderListMenu::FolderListMenu(MWindow *mwindow, AWindowGUI *gui)
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this->mwindow = mwindow;
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FolderListMenu::~FolderListMenu()
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void FolderListMenu::create_objects()
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add_item(format = new FolderListFormat(mwindow, this));
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void FolderListMenu::update_titles()
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format->set_text(mwindow->edl->session->folderlist_format == FOLDERS_TEXT ?
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(char*)_("Display icons") : (char*)_("Display text"));
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FolderListFormat::FolderListFormat(MWindow *mwindow, FolderListMenu *menu)
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this->mwindow = mwindow;
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int FolderListFormat::handle_event()
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switch(mwindow->edl->session->folderlist_format)
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mwindow->edl->session->folderlist_format = ASSETS_ICONS;
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mwindow->edl->session->folderlist_format = ASSETS_TEXT;
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mwindow->awindow->gui->folder_list->update_format(mwindow->edl->session->folderlist_format, 1);
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menu->update_titles();