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// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
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* Copyright (C) 2013-2014 Canonical Ltd
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3 as
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* published by the Free Software Foundation.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* Authored by: Andrea Azzarone <andrea.azzarone@canonical.com>
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#ifndef UNITY_LOCKSCREEN_CONTROLLER_H
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#define UNITY_LOCKSCREEN_CONTROLLER_H
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#include <NuxCore/Animation.h>
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#include <UnityCore/ConnectionManager.h>
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#include "LockScreenShieldFactory.h"
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#include "unity-shared/BackgroundEffectHelper.h"
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#include "unity-shared/UpstartWrapper.h"
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class Controller : public sigc::trackable
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Controller(session::Manager::Ptr const& session_manager,
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UpstartWrapper::Ptr const& upstart_wrapper = std::make_shared<UpstartWrapper>(),
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ShieldFactoryInterface::Ptr const& shield_factory = std::make_shared<ShieldFactory>(),
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bool test_mode = false);
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bool IsLocked() const;
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double Opacity() const;
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friend class TestLockScreenController;
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void EnsureShields(std::vector<nux::Geometry> const& monitors);
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void LockScreenUsingDisplayManager();
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void LockScreenUsingUnity();
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void OnLockRequested();
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void OnUnlockRequested();
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void OnPrimaryShieldMotion(int x, int y);
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std::vector<nux::ObjectPtr<AbstractShield>> shields_;
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nux::ObjectWeakPtr<AbstractShield> primary_shield_;
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session::Manager::Ptr session_manager_;
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UpstartWrapper::Ptr upstart_wrapper_;
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ShieldFactoryInterface::Ptr shield_factory_;
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nux::animation::AnimateValue<double> fade_animator_;
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connection::Wrapper uscreen_connection_;
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connection::Wrapper motion_connection_;
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BlurType old_blur_type_;
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