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// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
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* Copyright (C) 2014 Canonical Ltd
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 3 as
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* published by the Free Software Foundation.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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* Authored by: Andrea Azzarone <andrea.azzarone@canonical.com>
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#ifndef UNITY_LOCKSCREEN_SHIELD_FACTORY
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#define UNITY_LOCKSCREEN_SHIELD_FACTORY
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#include "LockScreenAbstractShield.h"
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class MockableBaseWindow;
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struct ShieldFactoryInterface
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typedef std::shared_ptr<ShieldFactoryInterface> Ptr;
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virtual ~ShieldFactoryInterface() = default;
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virtual nux::ObjectPtr<AbstractShield> CreateShield(session::Manager::Ptr const&, int monitor, bool is_primary) = 0;
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struct ShieldFactory : ShieldFactoryInterface
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nux::ObjectPtr<AbstractShield> CreateShield(session::Manager::Ptr const&, int monitor, bool is_primary) override;