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Viewing changes to lockscreen/LockScreenShieldFactory.h

  • Committer: CI bot
  • Author(s): Andrea Azzarone
  • Date: 2014-03-11 18:36:57 UTC
  • mfrom: (3566.5.457 unity)
  • Revision ID: ps-jenkins@lists.canonical.com-20140311183657-b3haqqvvr2ctp9u9
Implement the lockscreen in Unity that looks like unity-greeter. Also allow to fallback to lightdm + greeter (tty switching) in case you need more pam power. Fixes: 878836, 1266464, 1282798

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// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
 
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/*
 
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* Copyright (C) 2014 Canonical Ltd
 
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*
 
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* This program is free software: you can redistribute it and/or modify
 
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* it under the terms of the GNU General Public License version 3 as
 
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* published by the Free Software Foundation.
 
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*
 
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* This program is distributed in the hope that it will be useful,
 
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
 
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
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* GNU General Public License for more details.
 
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*
 
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* You should have received a copy of the GNU General Public License
 
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* along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
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*
 
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* Authored by: Andrea Azzarone <andrea.azzarone@canonical.com>
 
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*/
 
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#ifndef UNITY_LOCKSCREEN_SHIELD_FACTORY
 
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#define UNITY_LOCKSCREEN_SHIELD_FACTORY
 
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#include <Nux/Nux.h>
 
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#include "LockScreenAbstractShield.h"
 
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namespace unity
 
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{
 
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class MockableBaseWindow;
 
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namespace lockscreen
 
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{
 
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struct ShieldFactoryInterface
 
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{
 
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  typedef std::shared_ptr<ShieldFactoryInterface> Ptr;
 
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  virtual ~ShieldFactoryInterface() = default;
 
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  virtual nux::ObjectPtr<AbstractShield> CreateShield(session::Manager::Ptr const&, int monitor, bool is_primary) = 0;
 
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};
 
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struct ShieldFactory : ShieldFactoryInterface
 
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{
 
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  nux::ObjectPtr<AbstractShield> CreateShield(session::Manager::Ptr const&, int monitor, bool is_primary) override;
 
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};
 
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}
 
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}
 
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#endif