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class BuildEvent extends gamex.BaseEvent
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static public var BUILD_COMPLETE : String = 'fort_buildobjover'; //a building was complete
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static public var BUILD_CANCEL : String = 'fort_buildcancel'; //cancle current build object (no buildObj)
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public var buildObj : BuildObject ; //the object involved in the event [read-only]
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public function new( type : String, bo : BuildObject )