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//! @param lazyLoading define whether the texture should be actually loaded only when needed, i.e. when bind() is called the first time.
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StelTextureSP createTextureThread(const QString& url, const StelTexture::StelTextureParams& params=StelTexture::StelTextureParams(), bool lazyLoading=true);
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friend class StelTexture;
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friend class ImageLoader;