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Jaguar Company 1.7 (2012-07-21)
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A work in progress OXP.
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Sometime ago I posted some images on the Screenshots thread ( http://aegidian.org/bb/viewtopic.php?f=2&t=4494 ) of the
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Oolite BB ( http://aegidian.org/bb/ ), of what is possible with Griff's multi-decal Player Cobra Mk III OXP. I mentioned that I
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have a lioness on the back of my Cobbie 3 hunters. Someone else suggested that jaguars might be better. This formed an idea in my
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head and Jaguar Company was born.
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Adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.
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The members of Jaguar Company are part-time reservists so there is a chance that they will appear if there is a major Galactic
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Naval convoy in the system.
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* https://www.box.com/s/8af9aa0382c70a960885 (box.com)
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* https://dl.dropbox.com/u/31706855/Oolite/OXPs/jaguar_company.zip (dropbox.com)
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* rsync://ebspso.dnsalias.org/jaguar_company or ebspso.dnsalias.org::jaguar_company (rsync)
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After unzipping, move or copy the folder, "jaguar_company_1.7.oxp", into your AddOns directory.
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Delete the directory, "jaguar_company_1.7.oxp", from your AddOns directory.
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Simplified the intercept AI.
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Heavily commented the scripts and AIs.
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Stray comma in pirate-victim-roles.plist removed.
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Used Obj2DatTexNorm.py on the models and preserved the material names.
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Modified the shipdata to use the material names.
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Relaxed distance code to cope with battalion sized groups. (64 ships tested)
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Bug fix for the ship script.
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Bug fix to the waypoint AI. Never exited the stock AI.
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Cascade Weapon detection actually works for pre v1.77
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Took the opportunity to clean up some files and re-do the textures.
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There is now no concept of leaders and wingmen. All ships keep in a group.
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Complete rewrite of the AI to reflect the above.
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Vertex and fragment shaders for the base.
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Docking bay looks like a rippling pool.
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Be more mercenary when in intercept mode.
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Get back into formation after fighting.
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Port and starboard flashers.
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Moved the naming scheme into the ship script.
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New proto base. Doesn't spawn yet.
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Simplified the AI for the leader.
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Reduced accuracy to 7.5
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Added in "randomshipnames" = no, into script_info of ship data.
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Uses OXPConfig to change logging levels. Set 'displayAll' in OXPConfig to show this OXP.
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Fixed the decal rotation.
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Added lots of new ship names. Altered one for profanity reasons.
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Cleaned up the scripts with JSLint.
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navyPresent variable in jaguar_company.js fixed.
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Tightened up the escort formation distances.
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Added in pirate-victim-roles.plist
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Added some random ship names for variety.
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Jaguar Company to start off docked at the base and dock when finished their patrol.
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Launch from the base to start patrol.
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Torus drive sync for the boring bits.
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Currently if you attack Jaguar Company and then run away they forget about you. This will need to be changed.
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AI for the base needs to be written.
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Black box base and Jaguar Company locator.
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Check for player helping. Can this be done?
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Discount for "friends".
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Welcome message on docking.
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Integration with Snoopers OXP if available.
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Copyright (C) 2012 Tricky
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This work is licensed under the Creative Commons
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Attribution-Noncommercial-Share Alike 3.0 Unported License.
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To view a copy of this license, visit
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http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter
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to Creative Commons, 171 Second Street, Suite 300, San Francisco,
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California, 94105, USA.