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# Help texts for the various configuration
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# options that can be set via the console.
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# The text item for a configuration item
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# with name NAME has the ID name_help.
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first_use_help Is this the first time you use \g?
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include_help Includes the following file
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sinclude_help Includes the following file silently, without error message if it is not found
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new_team_allowed_help Is it currently allowed to create a new team?
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keyboard_help Keyboard settings
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doublebind_time_help Time in seconds during which no two different keyboard events can trigger the same action
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# Cycle physics related configuration options
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cycle_speed_help Basic speed of your cycle if you drive straight and not close to walls
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cycle_speed_min_help Minimal speed of your cycle, measured relative to CYCLE_SPEED
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cycle_speed_max_help Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed.
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cycle_speed_decay_below_help Rate of cycle speed approaching the value of CYCLE_SPEED from below
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cycle_speed_decay_above_help Rate of cycle speed approaching the value of CYCLE_SPEED from above
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cycle_start_speed_help Initial cycle speed
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cycle_sound_speed_help Sound speed divisor
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cycle_accel_help Wall acceleration factor
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cycle_accel_self_help Multiplicator to CYCLE_ACCEL for your own wall
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cycle_accel_team_help Multiplicator to CYCLE_ACCEL for your temmates' walls
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cycle_accel_enemy_help Multiplicator to CYCLE_ACCEL for your enemies' walls
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cycle_accel_rim_help Multiplicator to CYCLE_ACCEL for the rim walls
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cycle_accel_slingshot_help Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
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cycle_accel_tunnel_help Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it
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cycle_accel_offset_help Minimum numeric wall distance, must be positive
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cycle_wall_near_help Maximum accelerating wall distance
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cycle_boost_self_help Speed boost when breaking from your own wall
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cycle_boost_team_help Speed boost when breaking from a teammate's wall
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cycle_boost_enemy_help Speed boost when breaking from an enemy wall
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cycle_boost_rim_help Speed boost when breaking from the rim wall
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cycle_boostfactor_self_help Factor your speed is multiplied with when breaking from your own wall
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cycle_boostfactor_team_help Factor your speed is multiplied with when breaking from a teammate's wall
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cycle_boostfactor_enemy_help Factor your speed is multiplied with when breaking from an enemy wall
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cycle_boostfactor_rim_help Factor your speed is multiplied with when breaking from the rim wall
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cycle_turn_memory_help Number of pending turns a cycle will memorize exactly
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cycle_delay_help Minimum time between turns (must be greater than 0)
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cycle_delay_bonus_help Extra fudge factor to CYCLE_DELAY applied on the dedicated server only.
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cycle_delay_timebased_help Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
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cycle_turn_speed_factor_help Factor the speed of a lightcycle is multiplied with when turning
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cycle_delay_doublebind_bonus_help Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction
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cycle_brake_help Brake intensity
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cycle_width_help The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm.
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cycle_width_side_help Minimum distance of a cycle to a wall on either side before it takes harm.
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cycle_width_rubber_min_help If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
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cycle_width_rubber_max_help If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
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cycle_rubber_help Niceness factor to allow you drive really close to a wall
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cycle_rubber_time_help Timescale rubber is restored on.
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cycle_rubber_legacy_help Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
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cycle_rubber_timebased_help Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
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cycle_rubber_speed_help Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
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cycle_rubber_mindistance_help The minimal distance rubber code keeps you from the wall in front of you
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cycle_rubber_mindistance_gap_help If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay.
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cycle_rubber_mindistance_gap_side_help Gap detection only sees gaps that the cycle may reach in no less than this many seconds.
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cycle_rubber_mindistance_ratio_help Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
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cycle_rubber_mindistance_reservoir_help Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
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cycle_rubber_mindistance_unprepared_help Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
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cycle_rubber_mindistance_preparation_help Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
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cycle_rubber_mindistance_legacy_help Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
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cycle_rubber_minadjust_help When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
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cycle_rubber_delay_help During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
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cycle_rubber_delay_bonus_help Factor for CYCLE_RUBBER_DELAY rubber efficiency.
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cycle_ping_rubber_help Additional niceness for high ping players
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cycle_rubber_wall_shrink_help With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.
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cycle_brake_refill_help Rate at which the brake reservoir refills when you are not braking
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cycle_brake_deplete_help Rate at which the brake reservoir depletes when you are braking
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cycle_sync_interval_enemy_help Time in seconds between server-client updates of enemy cycles
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cycle_sync_interval_self_help Time in seconds between server-client updates of enemy cycles owned by the client itself
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cycle_avoid_oldclient_bad_sync_help If set to 1, old clients will not get sync messages in situations that are known to confuse them
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cycle_fair_antilag_help If set to 1, this deactivates the anti lag-sliding code when old clients are connected
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cycle_time_tolerance_help Maximum time difference of execution of turns on server and client (for clients that send timing information)
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cycle_packetloss_tolerance_help Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
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cycle_sync_ff_help Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
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cycle_sync_ff_steps_help Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
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topology_police_help The topology police does posteriori checks to determine whether game moves were legal.
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topology_police_parallel_help Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active.
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cycle_smooth_time_help Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
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cycle_smooth_min_speed_help Minimum speed of smooth correction relative to cycle speed.
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cycle_smooth_threshold_help Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
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cycle_max_refcount_help Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
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# Score rules configuration items
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enemy_teammate_penalty_help Penalty on the effective time in seconds if the enemy influence detection is from a teammate
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enemy_dead_penalty_help Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
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enemy_chatbot_penalty_help Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
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enemy_currenttime_influence_help If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
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enemy_suicide_timeout_help If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
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score_die_help What you get for dying
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score_survive_help What you get for surviving
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score_hole_help What you get for making a hole for your teammates
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score_kill_help What you get for killing someone
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score_suicide_help What you get for stupidly dying
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score_win_help What you get for winning a round
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score_deathzone_help What you get for hitting the Death Zone
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sp_score_win_help What you get for winning a round in single player mode
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sp_walls_stay_up_delay_help Number of seconds the walls stay up after a player died; negative values will keep them up forever.
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sp_walls_length_help Length of the cycle walls in meters; negative values will make the walls infinite.
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sp_explosion_radius_help Blast radius of the cycle explosions in single player mode
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sp_team_balance_on_quit_help Balance teams on player quit in single player mode?
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sp_team_balance_with_ais_help Balance teams with AI players in single player mode?
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sp_team_max_imbalance_help Maximum allowed team imbalance in single player mode
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sp_team_max_players_help Maximum number of players per team in single player mode
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sp_team_min_players_help Minimum number of players per team in single player mode
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sp_teams_max_help Maximum number of teams in single player mode
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sp_teams_min_help Minimum number of teams in single player mode
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sp_finish_type_help What happens when the last human is dead in single player mode?
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sp_game_type_help Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
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sp_auto_iq_help Automatically adjust AI IQ in single player mode?
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sp_auto_ais_help Automatically spawn AI players in single player mode?
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sp_ai_iq_help IQ of the AI opponents in single player mode
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sp_min_players_help Minimum number of players in single player mode
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sp_num_ais_help Number of AI players in single player mode
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sp_limit_score_help End the match when a player reaches this score in single player mode
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sp_limit_rounds_help End the match after this number of rounds in single player mode
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sp_limit_time_help End the match after this number of minutes in single player mode
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spawn_wingmen_back_help Determines how much each wingman is placed backwards in a team.
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spawn_wingmen_side_help Determines how much each wingman is placed sidewards in a team.
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walls_stay_up_delay_help Number of seconds the walls stay up after a player died; negative values will keep them up forever.
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walls_length_help Length of the cycle walls in meters; negative values will make the walls infinite.
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explosion_radius_help Blast radius of the cycle explosions
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team_balance_on_quit_help Balance teams on player quit?
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team_balance_with_ais_help Balance teams with AI players?
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team_max_imbalance_help Maximum allowed team imbalance
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team_max_players_help Maximum number of players per team
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team_min_players_help Minimum number of players per team
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team_allow_shuffle_up_help If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank.
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team_center_is_boss_help If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest.
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teams_max_help Maximum number of teams
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teams_min_help Minimum number of teams
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finish_type_help What happens when the last human is dead?
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game_type_help Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
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auto_iq_help Automatically adjust AI IQ?
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auto_ais_help Automatically spawn AI players?
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ai_iq_help IQ of the AI opponents
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min_players_help Minimum number of players
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num_ais_help Number of AI players
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limit_score_help End the match when a player reaches this score
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limit_rounds_help End the match after this number of rounds
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limit_time_help End the match after this number of minutes
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auto_team_help Flag indicating whether players should be put into teams automatically.
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auto_team_spec_spam_help If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0.
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allow_team_name_color_help Allow a team to be named after a color
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allow_team_name_player_help Allow a team to be named after the leading player
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play_time_total_help Total time in minutes someone has played with this client
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play_time_online_help Total time in minutes someone has played with this client online
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play_time_team_help Total time in minutes someone has played with this client in a team
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min_play_time_total_help Total play time in minutes required to play here
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min_play_time_online_help Online play time in minutes required to play here
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min_play_time_team_help Team play time in minutes required to play here
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play_time_total_lacking You cannot play here; first, you need to get more general experience. Play somewhere else (local games count) for \1 minutes, then you can come back here and play.\n
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play_time_online_lacking You cannot play here; first, you need to get more online experience. Play on other servers for \1 minutes, then you can come back here and play.\n
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play_time_team_lacking You cannot play here; first, you need to get more team play experience. Play on other team servers for \1 minutes, then you can come back here and play.\n
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team_name_1_help name of team 1
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team_name_2_help name of team 2
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team_name_3_help name of team 3
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team_name_4_help name of team 4
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team_name_5_help name of team 5
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team_name_6_help name of team 6
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team_name_7_help name of team 7
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team_name_8_help name of team 8
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team_red_1_help red portion of team 1's color
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team_red_2_help red portion of team 2's color
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team_red_3_help red portion of team 3's color
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team_red_4_help red portion of team 4's color
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team_red_5_help red portion of team 5's color
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team_red_6_help red portion of team 6's color
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team_red_7_help red portion of team 7's color
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team_red_8_help red portion of team 8's color
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team_green_1_help green portion of team 1's color
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team_green_2_help green portion of team 2's color
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team_green_3_help green portion of team 3's color
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team_green_4_help green portion of team 4's color
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team_green_5_help green portion of team 5's color
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team_green_6_help green portion of team 6's color
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team_green_7_help green portion of team 7's color
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team_green_8_help green portion of team 8's color
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team_blue_1_help blue portion of team 1's color
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team_blue_2_help blue portion of team 2's color
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team_blue_3_help blue portion of team 3's color
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team_blue_4_help blue portion of team 4's color
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team_blue_5_help blue portion of team 5's color
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team_blue_6_help blue portion of team 6's color
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team_blue_7_help blue portion of team 7's color
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team_blue_8_help blue portion of team 8's color
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# wall length modification
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cycle_dist_wall_shrink_help Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.
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cycle_dist_wall_shrink_offset_help Distance offset in wall length calculation. See settings.cfg for full docs.
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# respawn relevant settings (no server supports respawning yet, but the client is prepared)
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cycle_blink_frequency_help Frequency in Hz an invulnerable cycle blinks with.
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cycle_invulnerable_time_help Time in seconds a cycle is invulnerable after a respawn.
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cycle_wall_time_help Time in seconds a cycle does not make a wall after a respawn.
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cycle_first_spawn_protection_help Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.
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#********************************************
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# Game rules configuration items
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map_file_help File that contains the map used for playing
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map_uri_help DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead
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arena_axes_help In how many directions a cycle can turn 4 is the default, 6 is hexatron
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resource_repository_client_help URI the client uses to search for map files if they aren't stored locally. Better leave it alone
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resource_repository_server_help URI clients and the server use to search for map files if they aren't stored locally
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speed_factor_help Speed modifier for the cycles
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sp_speed_factor_help Speed modifier for the cycles
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size_factor_help Arena size modifier
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sp_size_factor_help Arena size modifier
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# single player settings (used by dedicated server only)
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sp_ais_help nummer of AI Players in Single-Player-mode
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start_new_match_help Initiates a new match
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# ladder and highscore rules
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ladder_min_bet_help Minimum score you put in the ladder pot
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ladder_percent_bet_help Percentage of your score you put in the ladder pot
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ladder_tax_help Percentage of the ladder pot the IRS takes
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ladder_lose_percent_on_load_help Percentage of your ladder score lost on each load
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ladder_lose_min_on_load_help Minimum of you ladder score lost on each load
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ladder_gain_extra_help Ping dependent ladder extra score for the winner
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real_arena_size_factor_help The currently active arena size. Leave it alone! Change size_factor instead.
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real_cycle_speed_factor_help The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
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sp_win_zone_min_round_time_help Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
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sp_win_zone_min_last_death_help Minimum number of seconds since the last death before the instant win zone is activated in single player mode
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win_zone_min_round_time_help Minimum number of seconds the round has to be going on before the instant win zone is activated
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win_zone_min_last_death_help Minimum number of seconds since the last death before the instant win zone is activated
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win_zone_expansion_help Expansion speed of the instant win zone
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win_zone_initial_size_help Initial size of the instant win zone
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win_zone_deaths_help A value of 1 turns it into a death zone.
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win_zone_randomness_help Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
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game_timeout_help Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
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last_chat_break_time_help Last round time a player in chat mode is able to pause the timer
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extra_round_time_help Lenght of an extra pause at the beginning of the round
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player_chat_wait_max_help Maximum time in seconds to wait for a single player to stop chatting.
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player_chat_wait_fraction_help Maximum fraction of time to wait for a single player to stop chatting.
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player_chat_wait_single_help Set to 1 if only one player should get his chat wait time reduced at any given time.
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player_chat_wait_teamleader_help Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.
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wait_for_external_script_help Let the server wait for an external script between two rounds until the script switches this setting back to 0.
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wait_for_external_script_timeout_help If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game.
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chatter_remove_time_help Time in seconds after which a permanent chatter is removed from the game
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idle_remove_time_help Time in seconds after which an inactive player is removed from the game
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idle_kick_time_help Time in seconds after which an inactive player is kicked
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#********************************************
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# Player Configuration items
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player_name_confitem_help Player name
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player_user_confitem_help Global player ID
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auto_login_confitem_help Schould this player automatically request authentication?
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camcenter_help Center internal camera on driving direction
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start_cam_help Initial Camera
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start_fov_help Initial field of vision
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allow_cam_help Allow/forbid the different camera modes
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instant_chat_string_help Instant chat available with hotkeys
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name_team_after_player_help If set, the team is named after the leading player
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fav_num_per_team_player_help The favourite number of players per team for this player
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spectator_mode_help Sets spectator mode for this player
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auto_incam_help Automatically switch to internal camera in a maze
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camwobble_help Lets the internal camera move with your cycle
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color_b_help Cycle and wall colour, blue component.
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color_g_help Cycle and wall colour, green component.
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color_r_help Cycle and wall colour, red component.
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#********************************************
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history_size_console_help Number of lines kept in the console history.
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history_size_chat_help Number of lines kept in the chat history.
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#********************************************
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#********************************************
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ping_flood_time_10_help Minimum time for 10 ping packets from one machine to arrive.
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ping_flood_time_20_help Minimum time for 20 ping packets from one machine to arrive.
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ping_flood_time_50_help Minimum time for 50 ping packets from one machine to arrive.
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ping_flood_time_100_help Minimum time for 100 ping packets from one machine to arrive.
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ping_flood_global_help The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
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spam_protection_repeat_help Minimum time between identical chat messages.
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spam_protection_help Harshness of spam protection; determines min delay between chat messages accepted.
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spam_protection_vote_help Extra factor for SPAM_PROTECTION for votes.
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spam_protection_chat_help Extra factor for SPAM_PROTECTION for chat messages.
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spam_penalty_help Number of seconds to silence a spammer.
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spam_maxlen_help Maximal length of chat message.
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spam_autokick_help Spam score that causes you to get kicked instantly.
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spam_autokick_count_help Number of spam warnings before a player gets spamkicked.
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silence_all_help If set to 1, new players will be silenced
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enable_chat_help If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown)
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allow_team_change_help If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER
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spam_chat You chatted too much.
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spam_teamchage You switched teams too often.
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spam_vote_kick_issue You issued too many kick votes.
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spam_vote_rejected Too many of your votes got rejected.
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#********************************************
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#********************************************
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#********************************************
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allow_enemies_same_ip_help If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
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allow_enemies_same_client_help If set to 1, this allows two players that play on the same client to fight for points with each other.
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allow_control_during_chat_help If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).
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allow_imposters_help If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
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allow_impostors_help If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
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#********************************************
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#********************************************
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#********************************************
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#********************************************
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lag_max_speedup_timer_help Maximal speed increase of timer while lag is compensated for.
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lag_slow_time_help Timescale the slow lag measurement decays on.
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lag_fast_time_help Timescale the fast lag measurement decays on.
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lag_slow_weight_help Extra weight lag reports from the server influence the slow lag compensation with.
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lag_fast_weight_help Extra weight lag reports from the server influence the fast lag compensation with.
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lag_credit_help Maximal seconds of total lag credit.
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lag_credit_single_help Maximal seconds of lag credit for a single lag event.
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lag_sweet_spot_help Sweet spot, the fill ratio of lag credit the server tries to keep the client at.
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lag_credit_time_help Timescale lag credit is restored on.
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lag_offset_client_help Extra amount of lag compensation, determined by the client.
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lag_offset_server_help Extra amount of lag compensation, determined by the server.
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lag_offset_legacy_help Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server.
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#********************************************
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#********************************************
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#********************************************
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#********************************************
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network_min_ban_help When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
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network_autoban_offset_help Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
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network_autoban_factor_help Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
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network_autoban_max_kph_help Maximal value of the kicks per hour; larger values are smoothly clamped.
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network_spectator_time_help If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.
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#********************************************
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#********************************************
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#********************************************
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#********************************************
454
vote_use_server_controlled_kick_help Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
455
voting_timeout_help Votes older than this time out and are rejected.
456
voting_timeout_per_voter_help Additional value for VOTING_TIMEOUT for every voter present.
457
allow_voting_help If set to 1, voting will be allowed for players.
458
allow_voting_spectator_help If set to 1, voting will be allowed for spectators.
459
min_voters_help Number of voters that need to be online to enable voting.
460
max_votes_help The maximum number of total votes that can be active at any given moment.
461
votes_cancel_help Cancels all running polls.
462
max_votes_per_voter_help The maximum number of votes suggested by each voter that can be active at any given moment.
463
voting_start_decay_help Number of seconds after that the non-voters start to get ignored.
464
voting_decay_help One non-voter is ignored everytime this many secons pass.
465
voting_bias_help Add virtual voters that oppose every change.
466
voting_bias_kick_help Add virtual voters that oppose every kick vote.
467
voting_bias_suspend_help Add virtual voters that oppose every suspend vote.
468
voting_bias_include_help Add virtual voters that oppose every include vote.
469
voting_bias_command_help Add virtual voters that oppose every command vote.
471
voting_privacy_help Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
472
voting_spam_issue_help The spam level of issuing a vote.
473
voting_spam_reject_help The spam level of getting your vote rejected.
474
voting_harm_time_help The minimum time in seconds between two harmful votes against the same player.
475
voting_kick_time_help The minimum time in seconds between two kick votes against the same player.
476
voting_maturity_help The minimum time in seconds a player needs to be online with the same name before he can issue votes.
477
voting_suspend_rounds_help The number of rounds "/vote suspend <player>" suspends a player for.
478
voting_kick_minharm_help Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension.
479
voting_suspend_help Suspends voting for n minutes.
480
voting_suspend_default_help Default value for VOTING_SUSPEND.
481
voting_unsuspend_help Allows voting again.
482
voting_suspended Voting has been suspended for the next \1 minutes.\n
483
voting_unsuspended Voting is allowed again.\n
484
vote_rejected_voting_suspended Voting has been suspended by the Administrator.\n
486
#********************************************
487
#********************************************
491
#********************************************
492
#********************************************
494
fadeout_name_delay_help Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
495
show_own_name_help Should your name be displayed above your cycle on your screen?
497
#********************************************
498
#********************************************
500
# Recording and playback
502
#********************************************
503
#********************************************
505
recording_debuglevel_help Level of additonal information in recording file.
506
fast_forward_maxstep_help Maximum recording time between rendered frames in fast forward mode
507
fast_forward_maxstep_real_help Maximum real time between rendered frames in fast forward mode
508
fast_forward_maxstep_rel_help Maximum fraction of the time left until the end of FF mode between rendered frames
510
#********************************************
511
#********************************************
513
# Camera Configuration items
515
#********************************************
516
#********************************************
518
camera_forbid_smart_help Forbids the use of the internal camera on all clients
519
camera_forbid_in_help Forbids the use of the internal camera on all clients
520
camera_forbid_free_help Forbids the use of the free camera on all clients
521
camera_forbid_follow_help Forbids the use of the fixed external camera on all clients
522
camera_forbid_custom_help Forbids the use of the custom camera on all clients
523
camera_forbid_server_custom_help Forbids the use of the server custom camera
525
camera_forbid_custom_glance_help Forbids use of special glance camera settings
526
camera_override_custom_glance_help Overrides custom glance settings with vanues from the server
527
camera_override_custom_glance_server_custom_help Overrides custom glance settings with vanues from the server only for the server custom camera
529
camera_follow_start_x_help Start position of the fixed external camera
530
camera_follow_start_y_help Start position of the fixed external camera
531
camera_follow_start_z_help Start position of the fixed external camera
533
camera_smart_start_x_help Start position of the smart camera
534
camera_smart_start_y_help Start position of the smart camera
535
camera_smart_start_z_help Start position of the smart camera
536
camera_smart_glance_custom_help Use custom camera settings when glancing with the smart camera
537
camera_smart_glance_custom_text Custom Glance
539
camera_free_start_x_help Start position of the free camera
540
camera_free_start_y_help Start position of the free camera
541
camera_free_start_z_help Start position of the free camera
543
camera_custom_back_help Position of the custom camera: how much is it moved back from the cycle?
544
camera_custom_rise_help Position of the custom camera: how much is it moved up from the cycle?
545
camera_custom_back_fromspeed_help This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
546
camera_custom_rise_fromspeed_help This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
547
camera_custom_pitch_help Position of the custom camera: how much does it look up/down?
548
camera_custom_zoom_help Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
549
camera_custom_turn_speed_help Speed the custom camera turns with
550
camera_custom_turn_speed_180_help Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
551
camera_in_turn_speed_help Speed the internal camera turns with
553
camera_server_custom_back_help Position of the custom camera: how much is it moved back from the cycle?
554
camera_server_custom_rise_help Position of the custom camera: how much is it moved up from the cycle?
555
camera_server_custom_back_fromspeed_help This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
556
camera_server_custom_rise_fromspeed_help This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
557
camera_server_custom_pitch_help Position of the custom camera: how much does it look up/down?
558
camera_server_custom_turn_speed_help Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.
559
camera_server_custom_turn_speed_180_help Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
561
camera_glance_back_help Position of the glance camera: how much is it moved back from the cycle?
562
camera_glance_rise_help Position of the glance camera: how much is it moved up from the cycle?
563
camera_glance_back_fromspeed_help This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK.
564
camera_glance_rise_fromspeed_help This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE.
565
camera_glance_pitch_help Position of the glance camera: how much does it look up/down?
567
camera_server_glance_back_help Position of the server glance camera: how much is it moved back from the cycle?
568
camera_server_glance_rise_help Position of the server glance camera: how much is it moved up from the cycle?
569
camera_server_glance_back_fromspeed_help This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK.
570
camera_server_glance_rise_fromspeed_help This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE.
571
camera_server_glance_pitch_help Position of the server glance camera: how much does it look up/down?
573
camera_visibility_recovery_speed_help The speed the external visibility targets recovers from wall hits
574
camera_visibility_wall_distance_help The distance the visibility targets keep from walls
575
camera_visibility_clip_speed_help Speed with wich the visibility targets is brought into view
576
camera_visibility_extension_help Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
577
camera_visibility_sideskew_help Extra forward component of the sideways visibility targets
578
camera_visibility_lower_wall_help If set to 1, walls are lowerd when they block the view and the camera is not moved
579
camera_visibility_lower_wall_smart_help Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
580
bug_transparency_help Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
581
bug_transparency_demand_help Unsupported: use transparency instead of lowering walls
583
#********************************************
584
#********************************************
586
# Network Configuration items
588
#********************************************
589
#********************************************
591
custom_server_name_help Name of the server to connect to
592
dedicated_idle_help After running this time (in hours), the dedicated server takes the next chance to quit.
593
dedicated_fps_help Maximum simulation steps per second the dedicated server will perform
594
dedicated_fps_idle_factor_help Number of times per frame the server should check whether simulation can be done if no network input is coming
595
talk_to_master_help Announce this server on the internet?
596
max_out_rate_help Maximum network output rate
597
max_in_rate_help Maximum network input rate
598
ping_charity_help How much ping are you willing to take over from your opponent?
599
ping_charity_max_help Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better.
600
ping_charity_min_help Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better.
601
ping_charity_server_help Don't touch: the server says this is the maximal ping compensation.
602
big_brother_help Did we already send the big brother information?
603
server_name_help Name of this server
604
server_options_help Short description of the options on this server
605
server_ip_help IP the server listens on
606
server_dns_help If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
607
server_port_help Port this server listens on
608
client_port_help Port we try to connect to
609
max_clients_help Maximum number of network clients to accept
610
max_clients_same_ip_soft_help Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
611
max_clients_same_ip_hard_help Maximum number of network clients to accept from the same IP; more logins will be ignored
612
max_players_same_ip_help maximum number of players from the same IP (note that each client can legally host up to four players)
613
url_help HTTP URI assiciated with a server
615
# settings compatibility
617
setting_legacy_behavior_breaking_help Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
618
setting_legacy_behavior_bumpy_help Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
619
setting_legacy_behavior_annoying_help Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
620
setting_legacy_behavior_cheating_help Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
621
setting_legacy_behavior_visual_help Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
623
#********************************************
624
#********************************************
626
# Graphics Configuration items
628
#********************************************
629
#********************************************
631
png_screenshot_help Store screenshots as PNG files, not BMP files.
632
white_sparks_help Draw sparks in white (instead of cycle colors).
633
keep_window_active_help Keeps rendering active when the program window loses input focus.
636
show_brake_help Show the brake meter on the HUD?
637
show_alive_help Show the number of enemies and friends left on the HUD?
638
show_fastest_help Show the fastest player on the HUD?
639
show_hud_help Show the HUD?
640
show_ping_help Show your ping on the HUD?
641
show_rubber_help Show the rubber meter on the HUD?
642
show_score_help Show your single player scores on the HUD?
643
show_speed_help Show the speed meter on the HUD?
644
show_time_help Show the current time in the top- right corner?
645
show_time_24_help Show the time in 24 hour format?
646
speed_gauge_locx_help Horizontal position of the speed meter
647
speed_gauge_locy_help Vertical position of the speed meter
648
speed_gauge_size_help Size of the speed meter
649
rubber_gauge_locx_help Horizontal position of the rubber meter
650
rubber_gauge_locy_help Vertical position of the rubber meter
651
rubber_gauge_size_help Size of the rubber meter
652
brake_gauge_locx_help Horizontal position of the brake meter
653
brake_gauge_locy_help Vertical position of the brake meter
654
brake_gauge_size_help Size of the brake meter
655
alive_locx_help Horizontal position of the alive headcount display
656
alive_locy_help Vertical position of the alive headcount display
657
alive_size_help Size of the alive headcount display
658
fastest_locx_help Horizontal position of the fastest player display
659
fastest_locy_help Vertical position of the fastest player display
660
fastest_size_help Size of the fastest player display
661
ping_locx_help Horizontal position of the ping display
662
ping_locy_help Vertical position of the ping display
663
ping_size_help Size of the ping display
664
score_locx_help Horizontal position of the score display
665
score_locy_help Vertical position of the score display
666
score_size_help Size of the score display
667
cm_locy_help Vertical position of the center messages
670
grid_size_help Distance between gridlines
671
grid_size_moviepack_help Distance between gridlines when moviepack is active
672
floor_red_help Floor colour
673
floor_green_help Floor colour
674
floor_blue_help Floor colour
676
rim_wall_stretch_x_help Extension of the rim wall texture in the horizontal direction
677
rim_wall_stretch_y_help Extension of the rim wall texture in the vertical direction
678
rim_wall_wrap_y_help Set to 1 if the rim wall texture should repeat in the vertical direction
681
moviepack_floor_red_help Floor colour
682
moviepack_floor_green_help Floor colour
683
moviepack_floor_blue_help Floor colour
684
moviepack_wall_stretch_help The distance of the vertical lines on the moviepack walls
685
moviepack_rim_wall_stretch_x_help Extension of one square of rim wall texture in the horizontal direction for the moviepack
686
moviepack_rim_wall_stretch_y_help Extension of the rim wall texture in the vertical direction for the moviepack
689
swapmode_text Swap Mode:
690
swapmode_help Determines the commands used to sync graphics and input every frame. The current value implies:
691
swapmode_fastest_text Fastest
692
swapmode_fastest_help No sync commands. This is fastest and uses the least CPU, but may cause graphics to severely lag behind input. Use at your own risk.
693
swapmode_glflush_text Flush
694
swapmode_glflush_help Calls glFlush() to sync graphics output. Very little overhead and prevents graphics lag. This is the default.
695
swapmode_glfinish_text Finish
696
swapmode_glfinish_help Calls glFinish() to sync graphics output. This is guaranteed to prevent graphics lagging behind input, but causes loss of framerate on some systems and full CPU load on others. Use if Flush does not work.
697
swap_mode_help Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
699
texture_mode_0_help Floor Texture:
700
texture_mode_1_help Wall Textures:
701
texture_mode_2_help Object Textures:
702
texture_mode_3_help Font:
704
gl_extensions_help OpenGL system information
705
gl_version_help OpenGL system information
706
gl_renderer_help OpenGL system information
707
gl_vendor_help OpenGL system information
708
alpha_blend_help Enable alpha blending
709
zone_alpha_toggle_help This is XORd with ALPHA_BLEND to determine the way to draw zones
710
smooth_shading_help Enable smooth shading
711
text_out_help Enable console text output
712
console_columns_help Number of characters in each line of console output
713
console_rows_help Number of lines of console output without user intervention
714
console_rows_max_help Number of lines of console output when scrolling back
715
console_indent_help Number of spaces each continuation of a wrapped console line is indented by
716
console_decorate_id_help Decorates every line of console output with the client ID
717
console_decorate_ip_help Decorates every line of console output with the client IP
718
console_decorate_timestamp_help Decorates every line of console output with the current date and time
719
console_ladder_log_help Sends ladder log output to the console
720
ladderlog_decorate_timestamp_help Decorates every line of ladderlog output with the current date and time
721
ladderlog_write_all_help Set all the LADDER_LOG_WRITE_* settings to the same value
722
ladderlog_write_all_usage Usage: LADDER_LOG_WRITE_ALL 1|0
723
ladderlog_write_all_enabled Enabled full ladderlog output.
724
ladderlog_write_all_disabled Disabled ladderlog output.
725
ladderlog_write_authority_blurb_help Write to ladderlog: AUTHORITY_BLURB <name> <value>
726
ladderlog_write_basezone_conquered_help Write to ladderlog: BASEZONE_CONQUERED <team> <cx> <cy>
727
ladderlog_write_basezone_conquerer_help Write to ladderlog: BASEZONE_CONQUERER <player>
728
ladderlog_write_chat_help Write to ladderlog: CHAT <chatter> [/me] <chat string>
729
ladderlog_write_death_frag_help Write to ladderlog: DEATH_FRAG <prey> <predator>
730
ladderlog_write_death_suicide_help Write to ladderlog: DEATH_SUICIDE <player>
731
ladderlog_write_death_teamkill_help Write to ladderlog: DEATH_TEAMKILL <prey> <predator>
732
ladderlog_write_game_end_help Write to ladderlog: GAME_END
733
ladderlog_write_game_time_help Write to ladderlog: GAME_TIME <time> (see also: GAME_TIME_INTERVAL)
734
ladderlog_write_match_winner_help Write to ladderlog: MATCH_WINNER <winner>
735
ladderlog_write_new_match_help Write to ladderlog: NEW_MATCH
736
ladderlog_write_new_round_help Write to ladderlog: NEW_ROUND
737
ladderlog_write_num_humans_help Write to ladderlog: NUM_HUMANS <number of humans>
738
ladderlog_write_online_player_help Write to ladderlog: ONLINE_PLAYER <name> [<ping> [<team>]]
739
ladderlog_write_player_entered_help Write to ladderlog: PLAYER_ENTERED <name> <IP> <screen name>
740
ladderlog_write_player_left_help Write to ladderlog: PLAYER_LEFT <name> <IP>
741
ladderlog_write_player_renamed_help Write to ladderlog: PLAYER_RENAMED <old name> <new name> <ip> <screen name>
742
ladderlog_write_round_score_help Write to ladderlog: ROUND_SCORE <score difference> <player> [<team>]
743
ladderlog_write_round_score_team_help Write to ladderlog: ROUND_SCORE_TEAM <score difference> <team>
744
ladderlog_write_round_winner_help Write to ladderlog: ROUND_WINNER <winner>
745
ladderlog_write_sacrifice_help Write to ladderlog: SACRIFICE <player who used the hole> <player who created the hole> <player owning the wall the hole was made into>
746
ladderlog_write_wait_for_external_script_help Write to ladderlog: WAIT_FOR_EXTERNAL_SCRIPT (see also: WAIT_FOR_EXTERNAL_SCRIPT and WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT)
747
ladderlog_game_time_interval If nonnegative, write a line with the current game time to the ladder log every n seconds.
748
chat_log_help Write machine parsable chat messages to var/chatlog.txt
749
show_fps_help Enable fps display
750
floor_mirror_help Floor mirror mode
751
floor_detail_help Floor detail settings
752
high_rim_help Draw high rim walls
753
dither_help Use dithering
754
upper_sky_help Draw upper sky plane
755
lower_sky_help Draw lower sky plane
756
sky_wobble_help Sky animation
757
infinity_plane_help Use infinite points (Does not work properly on most Windows systems)
758
lag_o_meter_help Draw Lag-O-Meter in network play
759
lag_o_meter_scale_help Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
760
lag_o_meter_threshold_help The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value.
761
lag_o_meter_blend_help Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player.
762
lag_o_meter_use_old_help Should we use the old buggy Lag-O-Meter? This functionality will go away soon.
763
axes_indicator_help Should the Axis Indicator be rendered?
764
predict_objects_help Predict cycle movement in network play
765
textures_hi_help Use high colour textures
766
sparks_help Draw sparks when going too close to a wall
767
explosion_help Enable explosions?
768
wrap_menu_help If set, you leave a menu to the top and reenter it at the bottom.
769
floor_mirror_int_help Intensity of the floor mirror effect
770
color_strings_help Generate strings that will be rendered with color effects.
771
filter_color_strings_help Filter color codes from strings coming in over the network.
772
filter_dark_color_strings_help Filter dark color codes from strings coming in over the network.
773
filter_color_names_help Filter color codes from player names.
774
filter_dark_color_names_help Filter dark color codes from player names.
775
filter_name_ends_help Filter whitespace and other junk from beginnings and ends of player names.
776
filter_name_middle_help Filter excess whitespace and other junk from the middle of player names.
777
filter_color_server_names_help Filter color codes from server names in the server browser.
778
filter_dark_color_server_names_help Filter dark color codes from server names in the server browser.
779
filter_color_team_help Filter color codes from /team messages.
780
filter_dark_color_team_help Filter dark color codes from /team messages.
782
zone_alpha_help Transparency factor for zone rendering. 1.0 gives full strength.
783
zone_alpha_server_help Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength.
786
custom_screen_height_help Custom screen size
787
custom_screen_width_help Custom screen size
788
custom_screen_aspect_help Custom screen aspect ratio ( pixel width/pixel height)
789
screen_size_desktop Desktop
790
armagetron_screenmode_help Screen resolution
791
armagetron_last_screenmode_help Last screen resolution
792
armagetron_windowsize_help Window size
793
armagetron_last_windowsize_help Last Window size
794
fullscreen_help Fullscreen or windowed mode?
795
last_fullscreen_help Fullscreen or windowed mode, last successful init
796
check_errors_help Listen to errors claiming a video mode does not exist
797
last_check_errors_help Listen to errors claiming a video mode does not exist, last successful init
798
colordepth_help Colour depth to use (0: 16 1: desktop 2: 24)
799
last_colordepth_help Colour depth, last successful init
800
zdepth_help z buffer depth to use (0: 16 1: from colour depth 2: 32)
801
last_zdepth_help z buffer depth, last successful init
802
use_sdl_help Use SDL to init OpenGL?
803
last_use_sdl_help Use SDL to init OpenGL, last successful init
804
failed_attempts_help Number of failed attemts to initialise graphics mode
805
software_renderer_help Is the OpenGL renderer not hadware accelerated?
808
use_displaylists_help Use display lists for rendering the cycles?
810
#********************************************
811
#********************************************
813
# Sound Configuration items
815
#********************************************
816
#********************************************
818
sound_buffer_shift_help Buffer size multiplier
819
sound_quality_help Sound quality [0=off, 3=high]
820
sound_sources_help Number of sound sources to be heard at the same time
823
#********************************************
824
#********************************************
826
# Viewport Configuration items
828
#********************************************
829
#********************************************
832
viewport_conf_help Viewport configuration; decides how many players can play on this computer
833
viewport_belongs_help Assign this viewport to a player
835
#********************************************
836
#********************************************
838
# Misc. Configuration items
840
#********************************************
841
#********************************************
843
word_delimiters_help Characters that count as word delimiters when skipping over words in a text input field.
845
mouse_grab_help Grab the mouse pointer, so it can't leave the window
846
moviepack_help Use the moviepack if available
847
armagetron_version_help your version of \g
848
message_of_day_help Message sent to clients on connection, if supported by the client, it will be displayed fullscreen
849
title_of_day_help If fullscreen display is supported, this will be the title above message_of_day
850
message_of_day_timeout_help Time message_of_day is displayed for in fullscreen mode
851
round_console_message_help Message sent to clients after every round
852
round_center_message_help Big message sent to clients after every round
854
password_storage_help Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
855
protect_sensitive_files_help Try to protect user.cfg from read access by other users?
856
admin_pass_help Password for the basic in game admin
858
backward_compatibility_help Maximum number of old protocol versions to support.
859
new_feature_delay_help Disable features that only came in during the last X protocol versions.
862
quit_help Shuts the dedicated server down and quits.
863
exit_help Shuts the dedicated server down and quits.
865
# manning and kicking commands
866
only_works_on_server The console command \1 only works on the server. You probably want to say "/admin \1 \2".\n
867
players_help Prints list of currently active players
868
kill_help Kill a specific player (as warning before a kick)
869
silence_help Silence a specific player so he can't use public chat any more (/msg and /team still work)
870
suspend_help Suspend a player from playing for the following N rounds (default: 5)
871
unsuspend_help Removes a player suspension.
873
voice_help Reverse of SILENCE
874
allow_team_change_player_help Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled
875
disallow_team_change_player_help Reverse of ALLOW_TEAM_CHANGE_PLAYER
876
kick_help Kicks the specified player from the server.
877
default_kick_reason_help The reason given to a player kicked by KICK if none is specified.
878
kick_to_help Kicks the specified player from the server and, if the client supports it, redirects him to a different server.
879
move_to_help Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty.
880
default_kick_to_reason_help The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified.
881
default_kick_to_server Default server IP/name a player is redirected to by KICK_TO and MOVE_TO.
882
default_kick_to_port Default server port a player is redirected to by KICK_TO and MOVE_TO.
883
vote_kick_to_server Server IP/name a player is redirected to by vote kicks.
884
vote_kick_to_port Default server port a player is redirected to by vote kicks.
886
ban_help Bans the specified player from the server (kicks him first) for a variable time in minutes.
887
ban_ip_help Bans the spedified IP address from the server for a variable time.
888
ban_list_help Prints a list of currently banned IPs.
889
unban_ip_help Revokes the ban of the specified IP address.
891
player_list_hidden_player_prefix_help The prefix that is shown on hidden players' Global ID and access level when we can see it.
894
console_message_help Prints a message on the console of all connected clients.
895
center_message_help Prints a big message on the screen of all connected clients.
896
fullscreen_message_help Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.
897
say_help Dedicated server only: let the server administator say something.
898
rename_help Renames the given player.
899
allow_rename_player_help Gives the given player the ability to rename.
900
disallow_rename_player_help Prevents the given player from renameing.
902
#********************************************
903
#********************************************
907
#********************************************
908
#********************************************
910
bug_rip_help Allows the rim wall to be ripped open by a VERY close grind.
911
bug_tunnel_help Allows players to pass through walls on odd occasions.
912
bug_color_overflow_help Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
914
#********************************************
915
#********************************************
916
#********************************************
918
# Key bindings; every input ITEM item gets two
919
# strings: the short description string
920
# appearing in the configuration menus
921
# (named input_item_text) and the help message
922
# you see below the input configuration menu
923
# when you select the input item for a longer
924
# time (named input_item_help).
926
#********************************************
927
#********************************************
928
#********************************************
929
#********************************************
932
input_items_unbound Unbound
933
input_items_global Global Controls
936
#********************************************
937
#********************************************
939
# Misc. Configuration items
941
#********************************************
942
#********************************************
944
input_console_input_text Console input
945
input_console_input_help Lets you enter a message for the console system.
947
input_screenshot_text Screenshot
948
input_screenshot_help Makes a screenshot and saves it as screenshot_X.bmp in the var directory
951
input_chat_help Lets you talk to other players over the network.
953
input_toggle_spectator_text Toggle Spectator
954
input_toggle_spectator_help Toggles spectator mode, conveniently taking you out of the game so you can take a call (of nature, possibly) and back into the game when you're done.
956
input_score_text Score
957
input_score_help Shows you the score table.
959
input_toggle_fullscreen_text Toggle fullscreen
960
input_toggle_fullscreen_help Toggles windowed and fullscreen mode
962
input_toggle_mousegrab_text Toggle mousegrab
963
input_toggle_mousegrab_help Frees the mouse pointer or contstrains it to the program window
965
input_reload_textures_text Reload textures
966
input_reload_textures_help Reloads all textures. Useful for content creators.
968
input_ingame_menu_text Ingame menu
969
input_ingame_menu_help Triggers the ingame menu. ESC is hardcoded to this function so you don't get trapped in the game :)
971
input_pause_game_text Pause game
972
input_pause_game_help Stops the game timer or resumes it.
974
#********************************************
975
#********************************************
977
# console scrolling items
979
#********************************************
980
#********************************************
982
input_mess_up_text Scroll up
983
input_mess_up_help Scrolls the messages up a page.
985
input_mess_down_text Scroll down
986
input_mess_down_help Scrolls the messages down a page.
988
#********************************************
989
#********************************************
993
#********************************************
994
#********************************************
996
input_cycle_brake_text Brake
997
input_cycle_brake_help decreases your speed in critical situations
999
input_cycle_brake_toggle_text Toggle Brake
1000
input_cycle_brake_toggle_help turns your brake on and off permanently without you needing to hold down a key
1002
input_cycle_turn_right_text Turn right
1003
input_cycle_turn_right_help Makes a 90 degrees turn to the right
1005
input_cycle_turn_left_text Turn left
1006
input_cycle_turn_left_help Makes a 90 degrees turn to the left
1009
#********************************************
1010
#********************************************
1012
# camera control keys
1014
#********************************************
1015
#********************************************
1017
input_move_back_text Move back
1018
input_move_back_help Moves the camera backward if the camera position is not fixed.
1020
input_move_forward_text Move forward
1021
input_move_forward_help Moves the camera forward if the camera position is not fixed.
1023
input_move_down_text Move down
1024
input_move_down_help Moves the camera down or turns it down if the camera position is fixed.
1026
input_move_up_text Move up
1027
input_move_up_help Moves the camera up or turns it up if the camera position is fixed.
1029
input_move_right_text Move right
1030
input_move_right_help Moves the camera to the right or turns it right if the camera position is fixed.
1032
input_move_left_text Move left
1033
input_move_left_help Moves the camera to the left or turns it left if the camera position is fixed.
1035
input_zoom_out_text Zoom out
1036
input_zoom_out_help Shows more of the scene, but with less details.
1038
input_zoom_in_text Zoom in
1039
input_zoom_in_help Reduces the field of vision and reveals more details on faraway objects.
1041
input_glance_back_text Glance back
1042
input_glance_back_help Turns the camera temporarily backwards.
1044
input_glance_right_text Glance right
1045
input_glance_right_help Turns the camera temporarily to the right.
1047
input_glance_left_text Glance left
1048
input_glance_left_help Turns the camera temporarily to the left.
1050
input_bank_down_text Look down
1051
input_bank_down_help Turns the camera down or moves it up if the camera direction is fixed.
1053
input_bank_up_text Look up
1054
input_bank_up_help Turns the camera up or moves it down if the camera direction is fixed.
1056
input_look_right_text Look right
1057
input_look_right_help Turns the camera to the right or moves it left if the camera direction is fixed.
1059
input_look_left_text Look left
1060
input_look_left_help Turns the camera to the left or moves it right if the camera direction is fixed.
1062
input_switch_view_text Switch view
1063
input_switch_view_help Switches the camera perspective. Available views: Smart external camera (default) and dumb external camera (both fixed to look at your cycle), free floating and internal camera (position fixed at your cycle ).
1065
#********************************************
1066
#********************************************
1070
#********************************************
1071
#********************************************
1073
input_instant_chat_text Instant Chat \1
1074
input_instant_chat_help Issues a special instant chat macro
1078
#********************************************
1079
#********************************************
1080
#********************************************
1081
#********************************************
1083
# Menu texts (titles, menuitems and
1084
# selection items) and their corresponding
1085
# help texts (the texts that appear when
1086
# you don't press up and down in the menu
1089
#********************************************
1090
#********************************************
1091
#********************************************
1092
#********************************************
1095
#********************************************
1096
#********************************************
1100
#********************************************
1101
#********************************************
1103
main_menu_text \g v\1
1106
game_menu_main_help Game configuration and launch.
1108
player_mainmenu_text Player Setup
1109
player_mainmenu_help Select player names and control methods.
1111
system_settings_menu_text System Setup
1112
system_settings_menu_help Configure sound, graphics and overall appearence of \g
1114
main_menu_about_text About
1115
main_menu_about_help Displays information about the version of \g, the location of its config files, sites to visit and the project admins.
1117
main_menu_exit_text Exit Game
1118
main_menu_exit_help Goodbye!
1122
ingame_menu_text In-Game Menu
1124
game_menu_ingame_text Change Game
1125
game_menu_ingame_help Game configuration
1127
ingame_menu_exit_text Return to Game
1128
ingame_menu_exit_help Return to the game grid!
1130
game_menu_shutdown_text End the Server
1131
game_menu_shutdown_help End the server process and returns to the main menu.
1133
game_menu_exit_text Leave Grid
1134
game_menu_exit_help End the current game and return to the game menu.
1136
game_menu_disconnect_text Disconnect
1137
game_menu_disconnect_help Disconnects from the server and returns to the main menu.
1140
#********************************************
1141
#********************************************
1143
# Version Info screen
1145
#********************************************
1146
#********************************************
1147
version_info_title About this installation of \g
1148
version_info_version Version of \g: \1
1149
version_info_misc_stuff \n0xff8888Official website:0xRESETT http://armagetronad.net/\n0xff8888Official forums:0xRESETT http://forums.armagetronad.net/\n0xff8888Wiki (strategies, tournaments, ...):0xRESETT http://wiki.armagetronad.net/\n0xff8888Project admins:0xRESETT z-man, Tank Program (guru3), Lucifer
1151
path_info_user_cfg Location of user.cfg:
1152
path_info_config Configuration directories:
1153
path_info_resource Resource directories (maps):
1154
path_info_data Data directories (textures, moviepack, ...):
1155
path_info_screenshot Screenshot directories:
1156
path_info_var Var directories:
1158
#********************************************
1159
#********************************************
1163
#********************************************
1164
#********************************************
1166
game_menu_start_text Local Game
1167
game_menu_start_help Enter the game grid! Only players configured on this computer will play.
1169
network_menu_text Network Game
1170
network_menu_help This joins or creates a network multiplayer game.
1172
game_settings_menu_text Game Setup
1173
game_settings_menu_help Choose game mode and number of opponents
1176
game_menu_reset_text Start New Match
1177
game_menu_reset_help After the end of the current round, a new match is started and all scores are set back to 0.
1180
game_menu_finish_text Finish Mode:
1181
game_menu_finish_help What happens if all human players are dead?
1183
game_menu_finish_expr_text Express Reset
1184
game_menu_finish_expr_help Fastest possible game restart.
1186
game_menu_finish_stop_text Reset
1187
game_menu_finish_stop_help Abort the game after some seconds.
1189
game_menu_finish_fast_text Fast Finish
1190
game_menu_finish_fast_help Let the game continue regularily until there is a winner, but in fast forward mode.
1192
game_menu_finish_normal_text Normal Finish
1193
game_menu_finish_normal_help Let the game continue regularily until there is a winner. Boooring.
1195
game_menu_mode_text Game Mode:
1196
game_menu_mode_help Select the rules you want to play by:
1198
game_menu_mode_free_text Freestyle
1199
game_menu_mode_free_help No rules, no winner. The game stops when all human players are dead.
1201
game_menu_mode_lms_text Last Man Standing
1202
game_menu_mode_lms_help The last human alive wins. If all human players die, the computer wins.
1204
game_menu_mode_team_text Humans vs. AI
1205
game_menu_mode_team_help All humans form a team, the computer players the other. The humans start from the same position in the arena. If all the players from one team are deleted, the other team wins.
1207
game_menu_autoai_text Auto AI:
1208
game_menu_autoai_help Automatically determine the number of AI opponents you are going to face next based on our current success.
1210
game_menu_autoiq_text Auto IQ:
1211
game_menu_autoiq_help Automatically determine the IQ of the AI opponents you are going to face next based on our current success.
1213
game_menu_ais_text AI Players:
1214
game_menu_ais_help Lets you select the number of computer controlled players("Artificial Intelligence") in the game.
1216
game_menu_iq_text AI IQ:
1217
game_menu_iq_help Lets you select the average intelligence of the computer controlled players("Artificial Intelligence") in the game.
1219
game_menu_minplayers_text Min Players:
1220
game_menu_minplayers_help Selects the minimum nuber of players that will be on the game grid. If not enough humans are present, the empty positions will be filled by AIs.
1222
game_menu_speed_text Speed:
1223
game_menu_speed_help Speed modifier. Negative values slow the game down, positive values speed it up. An increase of two in this value will double the speed. Reasonable values lie between -2 and +4.
1225
game_menu_size_text Arena Size:
1226
game_menu_size_help Size modifier. Negative values make the arena smaller, positive make it larger. An increase of two in this value will double the size. Reasonable values lie between -6 and +2.
1228
game_menu_balance_quit_text Balance on Quit:
1229
game_menu_balance_quit_help Balance the teams as soon as someone quits a team?
1231
game_menu_balance_ais_text Balance with AIs:
1232
game_menu_balance_ais_help Make teams equally strong by adding AIs to the weaker team?
1234
game_menu_imb_perm_text Max. permanent imbalance:
1235
game_menu_imb_perm_help Maximum difference in team strengths that is tolerated permanetly; may be violated for short periods of time
1237
game_menu_imb_text Max. temporary imbalance:
1238
game_menu_imb_help Maximum difference in team strengths that is tolerated
1240
game_menu_max_players_text Max. players per team:
1241
game_menu_max_players_help Maximum number of players on a team
1243
game_menu_min_players_text Min. players per team:
1244
game_menu_min_players_help Minimum number of players on a team ( missing positions will be filled by AIs)
1246
game_menu_max_teams_text Max. teams:
1247
game_menu_max_teams_help Maximum number of teams
1249
game_menu_min_teams_text Min. teams:
1250
game_menu_min_teams_help Minimum number of teams
1252
game_menu_wallstayup_text Wall Delay:
1253
game_menu_wallstayup_help Time the walls stay up after a player got killed
1255
game_menu_wallstayup_infinite_text infinite
1256
game_menu_wallstayup_infinite_help Walls stay up forever
1258
game_menu_wallstayup_immediate_text immediate
1259
game_menu_wallstayup_immediate_help Walls disapear immediately
1261
game_menu_wallstayup_halfsecond_text 1/2s
1262
game_menu_wallstayup_halfsecond_help Walls dissapear after half a second
1264
game_menu_wallstayup_second_text 1s
1265
game_menu_wallstayup_second_help Walls dissapear after one second
1267
game_menu_wallstayup_2second_text 2s
1268
game_menu_wallstayup_2second_help Walls dissapear after two seconds
1270
game_menu_wallstayup_4second_text 4s
1271
game_menu_wallstayup_4second_help Walls dissapear after 4 seconds
1273
game_menu_wallstayup_8second_text 8s
1274
game_menu_wallstayup_8second_help Walls dissapear after 8 seconds
1276
game_menu_wallstayup_16second_text 16s
1277
game_menu_wallstayup_16second_help Walls dissapear after 16 seconds
1279
game_menu_wallstayup_32second_text 32s
1280
game_menu_wallstayup_32second_help Walls dissapear after 32 seconds
1282
game_menu_wallslength_text Wall Length:
1283
game_menu_wallslength_help Length of the cycle walls in meters
1285
game_menu_wallslength_infinite_text infinite
1286
game_menu_wallslength_infinite_help Walls have infinite length
1288
game_menu_wallslength_25meter_text 25m
1289
game_menu_wallslength_25meter_help Walls are 25 meters long
1291
game_menu_wallslength_50meter_text 50m
1292
game_menu_wallslength_50meter_help Walls are 50 meters long
1294
game_menu_wallslength_100meter_text 100m
1295
game_menu_wallslength_100meter_help Walls are 100 meters long
1297
game_menu_wallslength_200meter_text 200m
1298
game_menu_wallslength_200meter_help Walls are 200 meters long
1300
game_menu_wallslength_300meter_text 300m
1301
game_menu_wallslength_300meter_help Walls are 300 meters long
1303
game_menu_wallslength_400meter_text 400m
1304
game_menu_wallslength_400meter_help Walls are 400 meters long
1306
game_menu_wallslength_600meter_text 600m
1307
game_menu_wallslength_600meter_help Walls are 600 meters long
1309
game_menu_wallslength_800meter_text 800m
1310
game_menu_wallslength_800meter_help Walls are 800 meters long
1312
game_menu_wallslength_1200meter_text 1200m
1313
game_menu_wallslength_1200meter_help Walls are 1200 meters long
1315
game_menu_wallslength_1600meter_text 1600m
1316
game_menu_wallslength_1600meter_help Walls are 1600 meters long
1318
game_menu_wallslength_2400meter_text 2400m
1319
game_menu_wallslength_2400meter_help Walls are 2400 meters long
1321
game_menu_exrad_text Blast Radius:
1322
game_menu_exrad_help Destructive radius of the cycle explosions; walls will get destroyed inside this radius
1324
game_menu_exrad_0_text none
1325
game_menu_exrad_0_help no destruction
1327
game_menu_exrad_2meters_text 2m
1328
game_menu_exrad_2meters_help Blast radius is 2 meters
1330
game_menu_exrad_4meters_text 4m
1331
game_menu_exrad_4meters_help Blast radius is 4 meters
1333
game_menu_exrad_8meters_text 8m
1334
game_menu_exrad_8meters_help Blast radius is 8 meters
1336
game_menu_exrad_16meters_text 16m
1337
game_menu_exrad_16meters_help Blast radius is 16 meters
1339
game_menu_exrad_32meters_text 32m
1340
game_menu_exrad_32meters_help Blast radius is 32 meters
1342
game_menu_exrad_64meters_text 64m
1343
game_menu_exrad_64meters_help Blast radius is 64 meters
1345
game_menu_exrad_128meters_text 128m
1346
game_menu_exrad_128meters_help Blast radius is 128 meters
1348
game_menu_wz_mr_text Win Zone Min Round Time
1349
game_menu_wz_mr_help Minimum number of seconds the round has to be going on before the instant win zone is activated
1351
game_menu_wz_ld_text Win Zone Min Last Death
1352
game_menu_wz_ld_help Minimum number of seconds since the last death before the instant win zone is activated
1355
#********************************************
1356
#********************************************
1360
#********************************************
1361
#********************************************
1364
network_menu_lan_text LAN Game
1365
network_menu_lan_help Connect to a server on your local network or start a server.
1367
network_menu_internet_text Internet Game
1368
network_menu_internet_help Connect to an internet server or start one.
1370
network_opts_text Network Setup
1371
network_opts_help Configures your network preferences.
1374
network_opts_pingchar_text Ping Charity:
1375
network_opts_pingchar_help The maximum ping (in ms) you are willing to take over from the other players. \g will reduce their ping and increase yours, until you have equal ping or the maximum transfer set by this menuitem is hit.
1377
network_opts_lagometer_text Lag-O-Meter:
1378
network_opts_lagometer_help In a network game, the place where the other players may already be now (but you have not yet noticed because of the network delay) is indicated as a geometrical shape. Useful for internet play.
1379
network_opts_axesindicator_text Axes Indicator:
1380
network_opts_axesindicator_help The axes indicator is meant to show the directions the cycle can turn to as lines going out from the cycle. Good on servers with changing configs so you know what to expect before you turn.
1382
network_opts_predict_text Prediction:
1383
network_opts_predict_help In a network game, this extrapolates the cycles' movement. Leaving it disabled makes the graphics smoother, enabling it gives yo a better image of the actual situation. I leave it disabled; the Lag-O-Meter is a good substitute for prediction. This is always disabled in server mode.
1385
network_opts_inrate_text Input Rate:
1386
network_opts_inrate_help The maximum number of kilobytes your network can receive per second. 1 for 9.6k modems (only limited play possible), 3 for 28.8k modems (usualy no problems)...7 for 56k modems, 8 for ISDN, more for cable modems, (A)DSL and LAN.
1388
network_opts_outrate_text Output Rate:
1389
network_opts_outrate_help The maximum number of kilobytes your network can send per second. Set it to two or three if you do not wish to act as a server; more bandwidth is never used. Of course, it does not hurt to set it higher if you have a bigger pipe.
1392
network_opts_deletepw_text Delete Passwords
1393
network_opts_deletepw_help This function will delete all stored passwords.
1394
network_opts_deletepw_complete Passwords deleted.
1396
network_opts_minport_text Minimum Port:
1397
network_opts_minport_help The lowest network port that is scanned when looking for a LAN server.
1399
network_opts_maxport_text Maximum Port:
1400
network_opts_maxport_help The highest network port that is scanned when looking for a LAN server.
1402
network_opts_master_text Talk to Master:
1403
network_opts_master_help Do you want to announce it to the internet master server if you run a server? If you enable this and you are connected to the net, expect some visitors to drop in.
1406
#network custom join menu
1407
network_custjoin_text Custom Connect
1408
network_custjoin_help Lets you enter a server to connect to manually.
1410
network_custjoin_port_text Server Port:
1411
network_custjoin_port_help The network port the server listens on; must match the corresponding option set on the server you wish to join.
1413
network_custjoin_name_text Server Name:
1414
network_custjoin_name_help The name or IP adress of the server you wish to join
1417
network_host_text Host Network Game
1418
network_host_help Start a server.
1420
network_host_name_text Server Name:
1421
network_host_name_help The name of this server that should appear on the server browser. Choose it as you please; a network game will work with any name.
1423
network_host_port_text Server Port:
1424
network_host_port_help The network port this server will listen on.
1426
network_host_host_text Host Network Game
1427
network_host_host_help Enter the game grid! Other players are allowed to join you via the "Connect to Server"-menuitem.
1429
bookmarks_menu Server Bookmarks
1430
bookmarks_menu_help Add, edit, and connect to your server bookmarks.
1431
bookmarks_menu_edit Edit Bookmarks
1432
bookmarks_menu_edit_help Edit and add favorite servers.
1433
bookmarks_menu_edit_slot Edit \1
1434
bookmarks_menu_address Address
1435
bookmarks_menu_address_help The address of the server to connect to.
1436
bookmarks_menu_name Name
1437
bookmarks_menu_name_help The name of the server. This is used only for display, not functional purposes.
1438
bookmarks_menu_connect Connect to \1
1439
bookmarks_menu_edit_connect_text Connect To Server
1440
bookmarks_menu_edit_connect_help Enter the game grid!
1443
masters_menu Subcultures
1444
masters_menu_help Add, edit, and connect to alternative master servers for special purposes.
1445
masters_menu_edit Edit Subcultures
1446
masters_menu_edit_help Edit and add subcultures.
1447
masters_menu_edit_slot Edit \1
1448
masters_menu_address Address
1449
masters_menu_address_help The address of the master server managing the subculture.
1450
masters_menu_name Name
1451
masters_menu_name_help The name of the subculture. This is used only for display, not functional purposes.
1452
masters_menu_connect Browse \1
1453
masters_menu_edit_connect_text Browse Subculture
1454
masters_menu_edit_connect_help Opens a master server like server browser specialized for servers of this subculture.
1457
friends_menu_help Edit your mates.
1458
friends_enable Mates Enabled
1459
friends_enable_help Turn on/off friends mates filtering.
1461
friend_help If a server has this name on its players list, it will show when filtering is on.
1463
#********************************************
1464
#********************************************
1468
#********************************************
1469
#********************************************
1471
misc_menu_text Misc Stuff
1472
misc_menu_help Diverse items that had no place elsewere, i.e. global keys.
1474
misc_global_key_text Global Keyboard Configuration
1475
misc_global_key_help Some keyboard settings independent of the current player.
1477
misc_menuwrap_text Menu Wrap:
1478
misc_menuwrap_help What happens if you are at the top of the menu and press up?
1480
misc_textout_text Text Output:
1481
misc_textout_help Toggles the display of text messages (chat, status info...) on the screen. Forced on for network games.
1483
misc_moviepack_text Moviepack:
1484
misc_moviepack_help If this is enabled and the moviepack is installed, \g will display more movie-like graphics.
1487
#*************************************
1488
#*************************************
1492
#*************************************
1493
#*************************************
1495
language_first_help The language \g will use
1496
language_second_help Fallback language if the first language is not available
1498
language_menu_title Language Settings
1499
language_menu_help Choose the language used for all onscreen texts
1501
language_menu_item_fist First Language:
1502
language_menu_item_first_help \g will display most text messages in this language. Use Cursor Left/Right to choose.
1504
language_menu_item_second Second Language:
1505
language_menu_item_second_help If the fist language is not available for one text item, it will be displayed in the second language (or in english as final fallback). Use Cursor Left/Right to choose.
1507
#*************************************
1508
#*************************************
1512
#*************************************
1513
#*************************************
1515
player_police_text Player Police
1516
player_police_help Allows you to silence other players or issue a kick vote
1518
player_police_silence_text Silence Menu
1519
player_police_silence_help Allows you to silence spamming players locally
1521
silence_player_help If activated, all chat messages from this player will be omitted.
1522
silence_player_text Silence \1
1524
player_police_kick_text Kick Menu
1525
player_police_kick_help Allows to issue a kick vote for a player
1527
kick_player_details_text If accepted, \1 will be removed from the server.
1528
kick_player_text Kick \1
1529
kick_player_help Pressing enter or space on this menu item will issue a kick vote on that player.
1531
suspend_player_details_text If accepted, \1 will be suspended for some rounds.
1532
suspend_player_text Suspend \1
1534
vote_include_details_text If accepted, the file \1 will be included as a configuration file.
1535
vote_include_text Include \1
1536
vote_include_error Include file \1 not found or not readable.\n
1537
vote_include_message Including file \1. Only users of access level \2 or higher will receive the output.\n
1539
vote_command_details_text If accepted, the console command "\1" will be executed on the server.
1540
vote_command_text Command \1
1541
vote_command_message Executing command "\1".\n
1543
#*************************************
1544
#*************************************
1548
#*************************************
1549
#*************************************
1551
voting_menu_text Vote
1552
voting_menu_help Vote on pending issues
1554
vote_approve Approve
1555
vote_approve_help By selecting this, you indicate that you approve the vote.
1557
vote_dont_mind Don't mind
1558
vote_dont_mind_help By leaving this selected, you delay the casting of your vote.
1561
vote_reject_help By selecting this, you reject the vote.
1563
vote_details_help This menu entry determines your vote. Details: \1
1564
vote_submitter_text This vote was submitted by \1.
1566
#*************************************
1567
#*************************************
1571
#*************************************
1572
#*************************************
1576
player_menu_text Player \1 Settings
1577
player_menu_help Cycle and camera controls for player \1
1579
viewport_menu_title Viewports
1580
viewport_menu_help Would you like a singe player game or split the screen to allow multiplayer games?
1582
viewport_conf_text Viewports:
1583
viewport_conf_name_0 Single Player
1584
viewport_conf_name_1 Horizontal Split
1585
viewport_conf_name_2 Vertical Split
1586
viewport_conf_name_3 Three Players, Version a
1587
viewport_conf_name_4 Three Players, Version b
1588
viewport_conf_name_5 Four Player Mayhem!
1590
viewport_belongs_text Viewport \1 belongs to player \2 (\3)
1592
viewport_assign_text Assign Viewports to Players
1593
viewport_assign_help Which player's game is seen on which part of the screen?
1595
player_authenticate_text Authentication
1596
player_authenticate_help If you have a global ID, activating this menuitem will make you log in with it. You'll be prompted for a password, naturally.
1597
player_authenticate_action Authentication requests have been sent to the server. You should be prompted for a password shortly.\n
1601
player_name_text Name:
1602
player_name_help The ... in "Winner: ... ". Use cursor <left>/<right>, delete, backspace and all the other keys.
1604
player_global_id_text Global ID:
1605
player_global_id_help If you have one, enter your global player ID here. If you have an account on the forums at forums.armagetronad.net, your ID will be your account name, followed by "@forums". Accounts on other community sites may give you a different ID.
1607
player_input_text Input Configuration
1608
player_input_help Setup keyboard and mouse controls for this player.
1610
input_for_player Input for Player \1: \2
1612
player_camera_input_text Camera Input Configuration
1613
player_camera_input_help Setup keyboard and mouse controls for this player's camera.
1615
camera_controls \1's Camera Controls
1617
player_camera_text Camera Setup
1618
player_camera_help Set up your camera preferences.
1620
player_chat_text Instant Chat Setup
1622
player_chat_chat Instant Chat \1:
1623
player_chat_chat_help Sets the instant chat macros that can be said with one keystroke.
1625
player_blue_text Blue:
1626
player_blue_help Lets you choose the blue component of your colour.
1628
player_green_text Green:
1629
player_green_help Lets you choose the green component of your colour.
1631
player_red_text Red:
1632
player_red_help Lets you choose the red component of your colour.
1634
player_autologin_text Auto Login:
1635
player_autologin_help When enabled, you will automatically initiate the (usually completely optional) login procedure as soon as you enter a server.
1637
player_stealth_text Hide Global ID:
1638
player_stealth_help Usually your global ID is shown to everyone when you log in or when someone uses the /players chat command. Enabling this tells the server that you prefer to remain anonymous. The server may still show your ID to moderators and administrators on the server or even decide to ignore your request.
1640
player_spectator_text Spectator Mode:
1641
player_spectator_help In spectator mode, you do not control a cycle; you just watch the game as if you were already dead. The other players will see you on the score table and you can chat with them, but you won't be spawned at the beginng of a round.
1643
player_name_team_text Name Team after Player:
1644
player_name_team_help You can set your prefered method for naming your team here: On indicates you want the team to be named after its most senior player, Off means you want a simple colour label.
1646
player_num_per_team_text Players per Team:
1647
player_num_per_team_help Set your favourite number of players per team here. When you join a game and the smallest team has less players than specified here, you'll join that team. Otherwise, you will create a new team. Only the default behaviour is governed by this setting; you can switch teams later.
1652
player_camera_initial_text Initial Camera:
1653
player_camera_initial_help Choose your favourite camera perspective here.
1655
player_camera_initial_int_text Internal
1656
player_camera_initial_int_help The view from inside your vehicle.
1658
player_camera_initial_smrt_text Smart
1659
player_camera_initial_smrt_help The smart chasecam that tries to give you a good perspective on the action.
1661
player_camera_initial_ext_text External
1662
player_camera_initial_ext_help A fixed external perspective.
1664
player_camera_initial_free_text Free
1665
player_camera_initial_free_help A free floating camera.
1667
player_camera_initial_cust_text Custom
1668
player_camera_initial_cust_help A configurable camera fixed relative to the cycle.
1670
player_camera_initial_scust_text Server Custom
1671
player_camera_initial_scust_help A configurable camera fixed relative to the cycle, position determined by server administrator.
1673
player_camera_fov_text Initial FOV:
1674
player_camera_fov_help Choose your favourite FOV (Field of vision).
1676
player_camera_incam_text Allow Incam:
1677
player_camera_incam_help When pressing the camera switch button, this enables switching into the internal camera perspective.
1679
player_camera_free_text Allow Free Cam:
1680
player_camera_free_help When pressing the camera switch button, this enables switching into the free camera mode.
1682
player_camera_fixed_text Allow Fixed Cam:
1683
player_camera_fixed_help When pressing the camera switch button, this enables switching into the fixed external perspective.
1685
player_camera_smartcam_text Allow Smartcam:
1686
player_camera_smartcam_help When pressing the camera switch button, this enables switching into the smart camera mode (an external camera that tries to guess what perspective on your cycle is useful).
1688
player_camera_custom_text Allow Custom:
1689
player_camera_custom_help When pressing the camera switch button, this enables switching into the custom perspective. (Configurable in settings.cfg)
1691
player_camera_server_custom_text Allow Server Custom:
1692
player_camera_server_custom_help When pressing the camera switch button, this enables switching into the server defined custom custom perspective. (Configurable in settings.cfg on the server)
1695
player_camera_center_int_text Center Int. Camera:
1696
player_camera_center_int_help On: every time you make a turn, the internal camera will face in the direction you turned to. Good for keyboard play.\nOff: you alone control the direction you look in; it is independent of the direction you are driving. Your choice if you use Quake-style mouselook.
1698
player_camera_wobble_text Int. Camera Movement:
1699
player_camera_wobble_help On: the internal camera moves and rocks with the cycle; you can get seasick from it... \nOff: the internal camera stays fixed at the position you steered your cycle to.
1701
player_camera_autoin_text Auto Incam:
1702
player_camera_autoin_help On: the smartcam switches to internal camera if you are in a tunnel. \nOff: the smartcam moves to a top view if you are in a tunnel.
1705
team_menu_title Team Menu
1706
team_menu_help Let the players change their teams or created new teams
1708
team_menu_player_title Choose team for \1
1709
team_menu_player_help Let this player make team related decicions
1711
team_menu_join join \1
1712
team_menu_join_help Let the current player join the specified team
1714
team_menu_create create new team/join any
1715
team_menu_create_help Creates a new team and lets the current player join it, or, if that is not possible, joins any team.
1717
team_menu_spectate spectate
1718
team_menu_spectate_help Quits the game and enters spectator mode.
1720
team_owned_by \1's team
1722
team_empty Empty team
1724
team_name_blue Team blue
1725
team_name_gold Team gold
1726
team_name_red Team red
1727
team_name_green Team green
1728
team_name_violet Team violet
1729
team_name_ugly Team ugly
1730
team_name_white Team white
1731
team_name_black Team black
1733
#********************************************
1734
#********************************************
1738
#********************************************
1739
#********************************************
1741
sound_menu_text Sound Settings
1742
sound_menu_help Sound quality settings.
1744
sound_menu_sources_text Sound Sources:
1745
sound_menu_sources_help Gives the approximate number of sound sources to be mixed; setting it too low will result in important sound sources (your own engine) to be constantly turned on and off, too high values eat away too much CPU power. Six seems to be a good value for low-power CPU's.
1747
sound_menu_quality_text Sound Quality:
1748
sound_menu_quality_help Selects the quality of the sound; currently, only 16 bit stereo modes are available.
1750
sound_menu_quality_off_text Off
1751
sound_menu_quality_off_help Disables sound output completely.
1753
sound_menu_quality_low_text Low
1754
sound_menu_quality_low_help Sound output is 16 bit 11025 Hz stereo.
1756
sound_menu_quality_medium_text Medium
1757
sound_menu_quality_medium_help Sound output is 16 bit 22050 Hz stereo.
1759
sound_menu_quality_high_text High
1760
sound_menu_quality_high_help Sound output is 16 bit 44100 Hz stereo.
1762
sound_menu_buffer_text Buffer Length:
1763
sound_menu_buffer_help Selects the size of the sound buffer.
1765
sound_menu_buffer_vsmall_text Very Small
1766
sound_menu_buffer_vsmall_help Latency of about 0.02s, but very high probability of artefacts.
1768
sound_menu_buffer_small_text Small
1769
sound_menu_buffer_small_help Latency below 0.04s, but high probability of artefacts.
1771
sound_menu_buffer_med_text Normal
1772
sound_menu_buffer_med_help Latency of about 0.1s, and may still produce artefacts.
1774
sound_menu_buffer_high_text High
1775
sound_menu_buffer_high_help Latency of about 0.2s, probably no artifacts.
1777
sound_menu_buffer_vhigh_text Very High
1778
sound_menu_buffer_vhigh_help Latency of about 0.4s.
1781
#********************************************
1782
#********************************************
1786
#********************************************
1787
#********************************************
1790
display_settings_menu Display Settings
1791
display_settings_menu_help Toggles features of your graphic system.
1793
screen_mode_menu Screen Mode
1794
screen_mode_menu_help Screen resolution and stuff.
1796
preferences_menu Preferences
1797
preferences_menu_help Options that depend more on your personal preferences than on performance issues.
1799
hud_menu HUD Options
1800
hud_menu_help Modify HUD (heads up display) options.
1802
detail_settings_menu Detail Settings
1803
detail_settings_menu_help Allows you to adjust the graphical detail to your system's performance.
1805
performance_tweaks_menu Performance Tweaks
1806
performance_tweaks_menu_help Settings that may improve game performace, but do not work on all systems.
1808
graphics_load_defaults_text Load Defaults
1809
graphics_load_defaults_help This will reset all this options to the ones that suit your system best. (In the opinion of this stupid program...)
1813
feature_disabled_text Off
1814
feature_disabled_help Feature is currently disabled.
1816
feature_default_text System Default
1817
feature_default_help Your system decides what to do with it.
1819
feature_enabled_text On
1820
feature_enabled_help Feature is currently activated.
1823
texture_menuitem_help Selects the texture mapping mode; note how it affects the menu background. The curent state is:
1825
texture_off_text Off
1826
texture_off_help No textures at all
1828
texture_nearest_text Nearest
1829
texture_nearest_help Fastest but ugliest: no filtering or detail level selection is performed. Not recommended.
1831
texture_bilinear_text Bilinear
1832
texture_bilinear_help Still ugly: textures are filtered, but still no detail level is selected. Not recommended.
1834
texture_mipmap_nearest_text Mipmap Nearest
1835
texture_mipmap_nearest_help No filtering, but detail level (MipMap) selection. If you use software rendering and want to see textures, use this mode.
1837
texture_mipmap_bilinear_text Mipmap Bilinear
1838
texture_mipmap_bilinear_help Filtering and detail level selection. Not perfect, but usable on older 3D-accelerators.
1840
texture_mipmap_trilinear_text Mipmap Trilinear
1841
texture_mipmap_trilinear_help Filtering and interpolation between detail levels. Looks smoothest and is as fast as "Mipmap Bilinear" on most newer 3D-cards. Some renderers ignore this feature.
1845
screen_resolution_text Screen Resolution:
1846
screen_resolution_help Selects the screen resolution. Changes will be be applied the next time you start \g or when you select "Apply Changes" below.
1848
window_size_text Window Size:
1849
window_size_help Selects the window size. Changes will be be applied the next time you start \g or when you select "Apply Changes" below.
1851
screen_custom_text Custom
1852
screen_custom_help Set the variables CUSTOM_SCREEN_WIDTH and CUSTOM_SCREEN_HEIGHT in artr.cfg (Windows) or ~/.ArmageTronrc (Linux) to adjust you custom screen size.
1854
screen_fullscreen_text Fullscreen:
1855
screen_fullscreen_help This toggles fullscreen and window mode. As with resolution changes. You have to exit and re-enter \g or select "Apply Changes" for this to have an effect.
1857
screen_colordepth_text Colour Depth:
1858
screen_colordepth_help Choose the colour depth you want \g to run at. You have to exit and reenter \g or select "Apply Changes" for this to have an effect.
1860
screen_colordepth_16_text 16 Bit
1861
screen_colordepth_16_help Generally considered low quality; but \g does not use many blending effects, so it looks quite OK.
1863
screen_colordepth_desk_text Default
1864
screen_colordepth_desk_help Your system's default colour depth; usually the same you have on your desktop.
1866
screen_colordepth_32_text 32 Bit
1867
screen_colordepth_32_help High quality.
1869
screen_zdepth_text Z Buffer Depth:
1870
screen_zdepth_help Depth of the z buffer; determines the quality of depth sorting. You have to exit and reenter \g or select "Apply Changes" for this to have an effect.
1872
screen_zdepth_16_text 16 Bit
1873
screen_zdepth_16_help Not recommended, as it will not work most of the time.
1875
screen_zdepth_desk_text Default
1876
screen_zdepth_desk_help Take z buffer depth from colour depth; this is the most compatible option.
1878
screen_zdepth_32_text 32 Bit
1879
screen_zdepth_32_help Force 32 bit z-buffer. If it works, it will improve the quality in 16 bit colour depth.
1881
screen_check_errors_text Check Errors:
1882
screen_check_errors_help Should we listen to the warnings about non-existent video modes during initialisation? Usually, you should leave this option alone.
1884
screen_use_sdl_text Use SDL OpenGL:
1885
screen_use_sdl_help Toggles use of the clean OpenGL initialisation routines; if disabled, \g will use the dirty method that was neccesary with SDL 1.0.
1887
screen_grab_mouse_text Grab Mouse:
1888
screen_grab_mouse_help If activated, the mouse pointer is centered after every move; thus, it is unable to leave the window. This option is only useful when you play \g in a window.
1890
screen_apply_changes_text Apply Changes
1891
screen_apply_changes_help Tries to enable the settings in this menu without exiting \g. Use at your own risk.
1893
screen_keep_window_active_text Keep Window Active
1894
screen_keep_window_active_help This toggles if \g should stay active when window mode is selected and \g loses focus.
1897
detail_floor_mirror_text Floor Mirror:
1898
detail_floor_mirror_help Which objects should have reflections on the floor?
1900
detail_floor_mirror_off_text Off
1901
detail_floor_mirror_off_help None
1903
detail_floor_mirror_obj_text Objects only
1904
detail_floor_mirror_obj_help All moving objects
1906
detail_floor_mirror_ow_text Objects and Walls
1907
detail_floor_mirror_ow_help Everything that is important in the game
1909
detail_floor_mirror_ev_text Everything!
1910
detail_floor_mirror_ev_help (Currently no difference to "Objects and Walls".)
1912
detail_dither_text Dithering:
1913
detail_dither_help If the colour depth of your current graphic mode does not directly allow the colour that is to be drawn, it is simulated by mixing other colours. Turning it of will improve software rendering performance on some systems; in low resolution modes, turning it off will even improve the visual quality (IMHO).
1915
detail_floor_text Floor Detail:
1916
detail_floor_help Armagetron Advanced has several ways to draw the floor and the grid; the better looking ones will cost you some FPS (Frames Per Second).
1918
detail_floor_no_text No Floor
1919
detail_floor_no_help Draw nothing at all. Fastest possibility.
1921
detail_floor_grid_text Just Grid
1922
detail_floor_grid_help Only a grid of lines is drawn. This option is your choice if you use software rendering.
1924
detail_floor_tex_text Textured Plane
1925
detail_floor_tex_help An infinite plane is drawn, with the texture of the grid painted on it. Recomended for all 3D-card owners. Problem: looking at the horizon, the grid will lose its sharpness too fast.
1927
detail_floor_2tex_text Dual Texture Plane
1928
detail_floor_2tex_help Just as in "Textured Plane", the floor is an infinite textured plane. But here, the two groups of lines are drawn in two separate rendering steps, resulting in a much sharper image.
1930
detail_alpha_text Alpha Blending:
1931
detail_alpha_help Alpha blending is used to display half-transparent objects such as explosions and the walls rising behind the cycles. It does not cost extra with most 3D-cards, but slows software rendering down quite a bit.
1933
detail_smooth_text Smooth Shading:
1934
detail_smooth_help Makes edges appear "round" by adding a colour gradient to the surfaces. Even software rendering is not slowed down by activating this.
1936
detail_text_truecolor_text TrueColour Textures:
1937
detail_text_truecolor_help Stores the textures with 32 bit colour depth instead of the default of 16 bit.
1940
pref_sparks_text Sparks:
1941
pref_sparks_help Glowing sparks fly from your vehicle whenever you nearly crash.
1943
pref_explosion_text Explosion:
1944
pref_explosion_help Toggles the explosion animation when a cycle crashes.
1946
pref_skymove_text Sky Movement:
1947
pref_skymove_help Toggles the animation of the lower sky plane.
1949
pref_lowersky_text Lower Sky:
1950
pref_lowersky_help Toggles the display of the lower sky plane, a plasma cloud. Turning both sky planes on hurts performance.
1952
pref_uppersky_text Upper Sky:
1953
pref_uppersky_help Toggles the display of the upper sky, a solid plane similar to the floor. Turning both sky planes on hurts performance.
1955
pref_highrim_text High Rim:
1956
pref_highrim_help If enabled, the rim walls will have infinite height. If not, they will be about as high as player walls.
1958
pref_headlight_text Show Headlight:
1959
pref_headlight_help Render a headlight in front of each cycle. Requires support by your video card.
1961
pref_showhud_text Show HUD
1962
pref_showhud_help If enabled, a heads up display will be shown while playing in single user mode.
1964
pref_showfastest_text Show Fastest
1965
pref_showfastest_help Shows the fastest player so far on the grid in a game (Needs Show HUD = On to work).
1967
pref_showscore_text Show Score
1968
pref_showscore_help Shows your score and the top score in the HUD (Needs Show HUD = On to work).
1970
pref_showenemies_text Show Enemies
1971
pref_showenemies_help Shows how many players are still alive (Needs Show HUD = On to work).
1973
pref_showtime_text Show Time:
1974
pref_showtime_help Show the current time of day on the HUD.
1976
pref_show24hour_text Show 24 Hour Clock:
1977
pref_show24hour_help Shows the clock as a 24 hour clock, if enabled. Set this to 'off' to show the clock as a 12 hour clock.
1979
pref_showping_text Show Ping
1980
pref_showping_help Shows your ping in the HUD (Needs Show HUD = On to work).
1982
pref_showbrake_text Show Brake Meter
1983
pref_showbrake_help Shows your brake depletion state in a meter in the HUD (Needs Show HUD = On to work).
1985
pref_showspeed_text Show Speed Meter
1986
pref_showspeed_help Shows your speed in a metter in the HUD (Needs Show HUD = On to work).
1988
pref_showrubber_text Show Rubber Meter
1989
pref_showrubber_help Shows the status of your rubber in a meter in the HUD (Needs Show HUD = On to work).
1991
misc_fps_text Show FPS:
1992
misc_fps_help Toggles the display of the current FPS (frames per secon) rate in the upper right corner (Needs Show HUD = On to work).
1995
tweaks_displaylists_text Display Lists:
1996
tweaks_displaylists_help Display lists are a feature of OpenGL for rendering the same thing many times; it is normally used for the cycles and other geometry. Some implementations are broken however; if you do no see the cycles, you should disable this feature.
1997
tweaks_displaylists_off_text Off
1998
tweaks_displaylists_off_help Don't use display lists at all.
1999
tweaks_displaylists_cac_text Create and Call
2000
tweaks_displaylists_cac_help Use displaylists; Create them and call them directly. This is the recommended way.
2001
tweaks_displaylists_cae_text Create and Execute
2002
tweaks_displaylists_cae_help Use displaylists; Create them let them be executed while they are filled. The expers say this is slower than Create and Call.
2004
tweaks_infinity_text Infinity:
2005
tweaks_infinity_help Some planes (grid, sky...) have an infinite extension; if this feature is enabled, they are really drawn as infinite planes. Some OpenGL renderers do not seem to like this (all Windows versions I have seen...); disable it if the floor or sky textures are screwed up.
2008
#********************************************
2009
#********************************************
2011
# generic menu texts
2013
#********************************************
2014
#********************************************
2016
#menu texts: generic
2017
menuitem_exit_text Exit Menu
2018
menuitem_exit_help Exits this menu and returns to the previous level
2020
menuitem_accept Accept
2021
menuitem_accept_help Accepts the settings in this menu and continues.
2023
input_item_help To change, press ENTER or SPACE, then press the key/mousebutton you want to assign to this control. Moving the mouse also works.
2024
input_press_any_key Press any key!
2026
menuitem_toggle_on On
2027
menuitem_toggle_off Off
2035
#********************************************
2036
#********************************************
2037
#********************************************
2038
#********************************************
2040
# Game messages printed on the console
2042
#********************************************
2043
#********************************************
2044
#********************************************
2045
#********************************************
2047
timer_hickup Timer hickup of \1 seconds detected and compensated. If this happens frequently, you should check whether your system timer is operating correctly.\n
2049
#********************************************
2050
#********************************************
2052
# Greeting message printed on first start
2054
#********************************************
2055
#********************************************
2057
welcome_message_heading Welcome to \g!
2058
welcome_message_intro Default Settings have been loaded according to your configuration\n\n
2059
welcome_message_vendor GL Vendor :
2060
welcome_message_renderer GL Renderer :
2061
welcome_message_version GL Version :
2062
welcome_message_finish \nHave fun!\n
2063
#\n\nThis Game is supported from KGN (Krawall Gaming Network, www.krawall.de).
2065
#********************************************
2066
#********************************************
2068
# Network compatibility warnings
2070
#********************************************
2071
#********************************************
2073
setting_legacy_clientblock Setting \1 (Group: \2) deviates from its default value; clients older than \3 will not be allowed in.\n
2074
setting_legacy_revert Setting \1 (Group: \2) deviates from its default value; it will revert to it when clients older than \3 connect.\n
2075
setting_legacy_ignore Setting \1 (Group: \2) deviates from its default value; clients older than \3 may experience problems.\n
2076
setting_legacy_change_blocked Setting \1 (Group: \2) can't be changed currently; clients older than \3 are connected.\n
2078
#********************************************
2079
#********************************************
2081
# leaque/highscore messages
2083
#********************************************
2084
#********************************************
2086
league_message_rose \1 rose to place \3 on the \4 because of \2.
2087
league_message_dropped \1 dropped to place \3 on the \4 because of \2.
2089
league_message_greet_intro You are
2090
league_message_greet_sep ,
2091
league_message_greet_lastsep and
2092
league_message_greet number \1 of \2 on the \3
2093
league_message_greet_new not on the \3
2095
won_rounds_description won multiplayer rounds list
2096
won_matches_description won multiplayer matches list
2098
highscore_description single player highscores
2099
highscore_message_entered \1 entered the \2 list with \3 points
2100
highscore_message_improved \1 improved its personal highscore in the \2 to \3
2101
highscore_message_move_top and moved to the top!
2102
highscore_message_move_pos and moved to position \4.
2103
highscore_message_stay_top and stayed at the top.
2104
highscore_message_stay_pos but stayed at position \4.
2106
ladder_description ladder
2107
ladder_message_entered \1 entered the \2 list with \3 points
2108
ladder_message_gained \1 gained \5 points on the \2
2109
ladder_message_lost \1 lost \5 points on the \2
2110
ladder_message_move_top and moved to the top!
2111
ladder_message_move_pos and moved to position \4.
2112
ladder_message_stay_top and stayed at the top.
2113
ladder_message_stay_pos but stayed at position \4.
2115
online_activity_nobody Nobody online.
2116
online_activity_onespec One user online in spectator mode.
2117
online_activity_manyspec \1 users online in spectator mode.
2118
online_activity_napping Nobody there. Taking a nap...
2121
#********************************************
2122
#********************************************
2124
# messages describing the current gamestate
2126
#********************************************
2127
#********************************************
2129
gamestate_deleting_objects Deleting objects...\n
2130
gamestate_deleting_grid Deleting grid...\n
2131
gamestate_creating_grid Creating grid...\n
2132
gamestate_done done!\n
2133
gamestate_timeout_intro \n\nTimeout! Reason:\n
2134
gamestate_timeout_message User \1 does not know about netobject \2 ( \3 ).\n
2136
gamestate_reset_center Reset
2137
gamestate_reset_console Resetting scores and starting new match after this round.\n
2138
gamestate_resetnow_center New Match
2139
gamestate_resetnow_console Resetting scores...\n
2140
gamestate_resetnow_log New Match\n
2141
gamestate_newround_console Go (round \1 of \2 )!\n
2142
gamestate_newround_goldengoal Go (extra round; whoever gains the lead wins)!\n
2143
gamestate_newround_log New Round\n
2144
gamestate_chat_wait Waiting up to \2 seconds for \1 to finish chatting.\n
2146
gamestate_wait_players Waiting for real players...\n
2147
gamestate_wait_players_con Waiting for real players (only spectators online)...\n
2149
gamestate_tensecond_warn Ten seconds left!\n
2150
gamestate_30seconds_warn 30 seconds left!\n
2151
gamestate_minute_warn One minute left!\n
2152
gamestate_2minutes_warn Two minutes left!\n
2153
gamestate_5minutes_warn Five minutes left!\n
2154
gamestate_10minutes_warn Ten minutes left!\n
2156
gamestate_champ_center Match Winner: \1
2157
gamestate_champ_console Overall Winner: \1
2158
gamestate_champ_scorehit with \1 points.\n
2159
gamestate_champ_timehit after the timelimit of \1 minutes was hit.\n
2160
gamestate_champ_default after \1 rounds.\n
2161
gamestate_champ_finalscores Final Scores:\n
2163
gamestate_winner_winner Winner:
2164
gamestate_winner_ai AI.
2165
gamestate_winner_humans Humans.
2167
instant_win_activated Death zone activated! Avoid it!\n
2168
instant_round_end_activated Round end zone activated! Enter it to end the round.\n
2169
instant_death_activated Instant win zone activated! Enter it to win the round.\n
2171
player_admin_kill \1 0xRESETTwas smitten by an administrator.\n
2172
player_admin_slap_free \1 0xRESETThas been slapped by an administrator.\n
2173
player_admin_slap_win \1 has been hugged by an administrator and got \2 points.\n
2174
player_admin_slap_lose \1 has been slapped by an administrator and lost \2 points.\n
2175
player_win_instant \1 was awarded \2 points for hitting the instant win zone.\n
2176
player_win_conquest \1 was awarded \2 points for conquering the enemy base.\n
2177
player_win_held_fortress \1 was awarded \2 points for holding the base.\n
2178
player_lose_held_fortress \1 lost \2 points for being too defensive.\n
2179
player_win_conquest_specific \1 was awarded \2 points for conquering \3's base.\n
2180
player_kill_collapse \1 was eradicated by its collapsing zone.\n
2181
player_win_hole \1 got \2 points for a sacrifice for the good of the team.\n
2182
player_lose_hole 0xffff00ZOMG! 0xff7f00HOLER!!1!!0xRESETT \1 lost \2 points for being a cheap ass lamer.\n
2184
player_no_longer_suspended \1 0x77ff77is allowed to play again.\n
2185
player_suspended \1 0xff7777is banned to spectator mode for \2 round(s).\n
2187
zone_collapse_harmless \1's zone collapses harmlessly for lack of enemy contacts.\n
2189
#********************************************
2190
#********************************************
2192
# messages about player activity
2194
#********************************************
2195
#********************************************
2197
player_teamleave_disallowed Sorry, does not work with automatic team assignment.\n
2198
player_teamchanges_disallowed Sorry, the administrator disabled team changes.\n
2199
player_teamchanges_suspended Sorry, you are still suspended from playing for the next \1 round(s).\n
2200
player_teamchanges_accesslevel Sorry, your access level is not high enough to play. You're \1, required would be \2.\n
2201
player_vote_accesslevel Sorry, your access level is not high enough to issue a vote of this type. You're \1, required would be \2.\n
2202
player_pingcharity_changed Ping charity changed from \1 to \2.\n
2203
spam_protection_repeat SPAM PROTECTION: you already said: \1\n
2204
spam_protection SPAM PROTECTION: you are silenced for the next \1 seconds.\n
2205
spam_protection_silenceall SPAM PROTECTION: public chat is disabled.\n
2206
spam_protection_silenced SPAM PROTECTION: you have been silenced by the server administrator.\n
2207
spam_protection_silenced_default SPAM PROTECTION: you have to be given voice in order to chat publically.\n
2208
player_silenced \10xff7777 has been silenced.\n
2209
player_voiced \10x77ff77 has been given his voice back.\n
2210
player_allowed_teamchange \10x77ff77 has been allowed to change his team.\n
2211
player_disallowed_teamchange \10xff7777 cannot change teams anymore.\n
2212
vote_spam_protection VOTE SPAM PROTECTION: you are disallowed from issuing votes for the next \1 seconds.\n
2213
chat_title_text Say:
2214
player_entered_game \1 0x7fff7fentered the game.\n
2215
player_entered_spectator \1 0x7fff7fentered as spectator.\n
2216
player_left_spectator 0xff7f7fSpectator \1 0xff7f7fleft.\n
2217
player_left_game \1 was discarded with \2 points.\n
2218
player_leaving_game \1 0xff7f7fleft the game.\n
2219
player_renamed \2 renamed to \1.\n
2220
player_got_renamed \2 has been renamed to \1.\n
2221
player_will_be_renamed \2 will be renamed to \1.\n
2222
player_rename_rejected_votekick \1 0xffffffis not allowed to rename to \2 0xffffffright now to avoid confusion with kick votes.\n
2223
player_rename_rejected_admin \1 0xffffffis not allowed to rename to \20xffffff, as its name was locked by the administrator.\n
2224
player_allowed_rename \1 0x7fff7fis allowed to rename again.\n
2225
player_disallowed_rename \1 0xff7f7fis not allowed to rename anymore.\n
2226
player_welcome \n\nWelcome \1! This server is running version \2.\n
2227
player_win_default \1 got \2 points for a very strange reason.\n
2228
player_lose_default \1 lost \2 points for a very strange reason.\n
2229
player_lose_suicide \1 committed suicide and lost \2 points.\n
2230
player_lose_deathzone \1 exploded on a deathzone and lost \2 points.\n
2231
player_free_suicide \1 committed suicide.\n
2232
player_win_frag \1 core dumped \3 for \2 points.\n
2233
player_win_survive \1 got \2 points for surviving.\n
2234
player_free_frag \1 core dumped \2.\n
2235
player_teamkill \1 core dumped teammate \2! Boo! No points for that!\n
2236
player_win_frag_ai \1 got \2 points for core dumping an AI player.\n
2237
player_lose_frag \1 lost \2 points since it caused a general protection fault.\n
2238
player_lose_rim \1 lost \2 points for trying to escape from the game grid.\n
2239
player_win_survivor \1 was awarded \2 points for being last active team.\n
2240
player_joins_team \1 wants to play for \2 on the next respawn.\n
2241
player_joins_team_wish \1 still wants to play for \2, but isn't currently allowed to.\n
2242
player_joins_team_noex \1 wants to play for a team that ceased to exist, ignoring request.\n
2243
player_leave_team_wish \1 wants to leave \2 on the next respawn.\n
2244
player_leave_game_wish \1 does not want to play next round.\n
2245
player_joins_team_start \1 0x7fff7fplays for \2.\n
2246
#player_joins_team_now \1 0x7fff7fnow plays for \2.\n
2247
player_changes_team \1 0x7f7fffswitches from \3 to \2.\n
2248
player_leaves_team \1 0xff7f7fleft \2.\n
2249
player_creates_team \1 founded \2.\n
2250
player_nocreate_team \1 cannot currently create a new team.\n
2251
player_nojoin_team \1 cannot currently join \2.\n
2252
player_not_on_team You are not on a team.\n
2253
player_team_message Teammates
2254
player_spectator_message Spectators
2255
no_real_teams No teams with more than one player.\n
2256
player_topologypolice Order from Topology Police: \1
2257
player_win_shot \1 shot \3 for \2 points.\n
2258
player_free_shot \1 shot \2.\n
2259
player_shot_suicide \1 shot itself in the foot and lost \2 points.\n
2260
player_free_shot_suicide \1 shot itself in the foot.\n
2261
player_win_death_shot \1 got \3 with a death shot for \2 points.\n
2262
player_free_death_shot \1 got \2 with a death shot.\n
2263
player_win_self_destruct \1 self destructed and blasted \3 for \2 points.\n
2264
player_free_self_destruct \1 self destructed and blasted \2.\n
2265
player_win_zombie_zone_revenge Zombie \1 ate \3 for revenge, brains, and \2 points.\n
2266
player_free_zombie_zone_revenge Zombie \1 ate \2 for revenge and brains.\n
2267
player_win_zombie_zone Zombie \1 ate \3 for \2 points and yummy brains.\n
2268
player_free_zombie_zone Zombie \1 ate \2 for their yummy brains.\n
2269
player_free_zombie_zone_die \1 killed zombie \2, no brains for them.\n
2270
player_score_goal \1 scored a goal for \2 points! Great ball handling!\n
2271
player_score_own_goal \1 scored on themselves. Boo!\n
2273
player_flag_timeout \1 lost the flag because they held it too long...\n
2274
player_flag_return \1 returned the flag, well done!\n
2275
player_flag_take \1 stole the flag, get them!\n
2276
player_flag_drop \1 dropped the flag, get it!\n
2277
player_flag_score \1 took the flag home for \2 points, nice flag handling!\n
2278
player_flag_cant_score \1 took the flag home, but their flag isn't back yet. Get it!\n
2279
player_flag_hold_score_win \1 got \2 points for holding the flag!\n
2280
player_flag_hold_score_lose \1 lost \2 points for holding the flag!\n
2282
player_target_score_win \1 got \2 points for entering a target.\n
2283
player_target_score_lose \1 lost \2 points for entering a target.\n
2284
player_target_win_conquest \1 win round for being the first to get the last target.\n
2286
player_base_respawn \1 was respawned by \2.\n
2287
player_base_enemy_respawn \1 was respawned by their enemy \2.\n
2288
player_base_enemy_kill \1 forgot which team they're on...\n
2290
player_respawn_center_message You've been respawned\n
2292
player_base_respawn_reminder 0xff4444Reminder: 0xffffffRespawn 0x44ff44\1 0xffffffteammates by hitting your base.\n
2293
player_base_respawn_reminder_alone 0xff4444Reminder (Last Player): 0xffffffRespawn 0x44ff44\1 0xffffffteammates by hitting your base.\n
2295
msg_deadsilenced Chat discarded, the dead cannot speak...\n
2297
team_shuffle \1 gets shuffled from rank \2 to \3.\n
2298
player_noshuffleup You are not allowed to shuffle up.\n
2299
player_noshuffle Your shuffling wish has no effect.\n
2300
player_shuffle_error /shuffle expects a number as argument; an explicit sign (+/-) will change your position by the indicated number of steps, no sign will shuffle you to the given position.\n
2302
add_help_topic_help Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text>
2303
add_help_topic_usage Usage: ADD_HELP_TOPIC <topic> <short description> <text>\n
2304
add_help_topic_success Added help topic "\1".\n
2305
remove_help_topic_help Remove a help topic.
2306
remove_help_topic_success Removed help topic "\1".\n
2307
remove_help_topic_notfound Help topic "\1" doesn't exist.\n
2309
rtfm_announcement \2 wants \3 to know about /help \1.\n
2311
help_introductory_blurb_help Message that is displayed before the list of help topics if someone uses /help without arguments
2313
help_topics_list_start Say /help TOPIC to get help on the following topics.\n
2314
help_topic_not_found Help topic \1 not found. Try /help with no arguments to see a list of available topics.\n
2316
help_commands_shortdesc List of all chat commands
2317
help_commands_text This help topic is empty. Use one of the following sub-topics instead:
2319
help_commands_chat_shortdesc Basic chat commands
2320
help_commands_chat_text 0x88ff88/me <message>0xffff88: Transmit an action, as in "/me is a noob."\n0x88ff88/msg <part of a nickname> <message>0xffff88: Send a private message that only a specific player can see\n0x88ff88/team <message>0xffff88: Send a message to your teammates, or to all spectators if you're not on a team
2322
help_commands_team_shortdesc Basic team management commands
2323
help_commands_team_text 0x88ff88/teamshuffle0xffff88: Shuffle yourself to be at the outside of your team's wingmen formation\n0x88ff88/teamshuffle <position>0xffff88: Shuffle yourself to be at a specific position\n0x88ff88/teamshuffle [+|-]<offset>0xffff88: Shuffle yourself up/down by a certain number of ranks\n0x88ff88/teamleave0xffff88: Leave your current team. Only works on some servers\n0x88ff88/teams0xffff88: Get a list of all teams with a somewhat graphic representation of their formation
2325
help_commands_pp_shortdesc Player police commands
2326
help_commands_pp_text 0x88ff88/players [<search>]0xffff88: Get a list of all players, along with some other information. You can also match specific users with the search argument.\n0x88ff88/vote kick|suspend <player>0xffff88: Start a poll to kick or suspend a player
2328
help_commands_auth_shortdesc Authentication related commands
2329
help_commands_auth_text 0x88ff88/login [<user>]@<authority>0xffff88: Authenticate yourself using a given authority. Try @forums if you have an account at http://forums.armagetronad.net/\n0x88ff88/logout0xffff88: Log out so you can log back in as another player\n0x88ff88/vote include <file>0xffff88: Start a poll to include a given file\n0x88ff88/vote command <command>0xffff88: Start a poll to execute an admin command\n0x88ff88/admin <command>0xffff88: Execute a console command on the server if you have sufficient access rights\n0x88ff88/op <player> [+|-]<optional access level>0xffff88: Gives another player a higher or a lower access level; the level defaults to the level one lower than you access level, which is also the maximal possible level\n0x88ff88/deop <player>0xffff88: Reverses /op; it takes away a player's access level, effectively making him unauthenticated again. Only works on players of lower access level than yours, of course.\n
2330
help_commands_auth_levels_shortdesc List of all access levels
2331
help_commands_auth_levels_text 0x88ff880 (Owner)0xffff88: The owner of the server. Commands entered on the server console are executed with these rights.\n0x88ff881 (Admin)0xffff88: A server administrator. By default, almost as powerful as the owner himself.\n0x88ff882 (Moderator)0xffff88: A server moderator. Is still allowed to use /admin, but is restricted to player management commands.\n0x88ff887 (Team Leader)0xffff88: Leader of a team. By default, no admin rights at all.\n0x88ff888 (Team Member)0xffff88: Member of a team. Local team accounts get this level.\n0x88ff8812 (Local User)0xffff88: Players with local accounts get this level.\n0x88ff8815 (Remote User)0xffff88: Players with remote accounts get this level by default.\n0x88ff8816 (Fallen from Grace)0xffff88: Authenticated players who abused default rights given to them.\n0x88ff8817 (Shunned)0xffff88: Same, only worse :)\n0x88ff8819 (Authenticated)0xffff88: Minimal level authenticated players can get.\n0x88ff8820 (Program)0xffff88: Unauthenticated players.
2333
help_commands_ra_shortdesc Remote admin commands
2334
help_commands_ra_text 0x88ff88/login <password>0xffff88: Log in as the server administrator using the server-specific password\n0x88ff88/logout0xffff88: Drop your logged in status so that other players can't see that you're an administrator\n0x88ff88/admin <command>0xffff88: Execute a console command as if it were entered on the server
2336
help_commands_misc_shortdesc Miscellaneous commands
2337
help_commands_misc_text 0x88ff88/help0xffff88: You just found out about this one :-)\n0x88ff88/teach <player> <topic>0xffff88: same as /help, but the the output gets sent to another player.\n0x88ff88/rtfm0xffff88: alias for /teach\n0x88ff88/command <command>0xffff88: Execute a command on your own client. Useful for instant chats
2339
help_commands_tourney_shortdesc Tourney related commands
2340
help_commands_tourney_text 0x88ff88/lock0xffff88: Locks your current team. Nobody can join it any more on their own. To let someone in, you need to invoke\n0x88ff88/invite <player>0xffff88: From that moment on, the player is allowed to join you. Another effect of /invite, even if your team is not locked, is that the invited player can read all of your team's /team messages. Invitations are permanent until revoked. That means a player who is invited into your team can join and leave it freely without further need to /invite him again. Players who were on the team when you /locked it are not automatically invited when they leave on their own account.\n0x88ff88/uninvite <player>0xffff88: reverses /invite. The invitation is revoked, the player can no longer join you, and if he currently is on your team, he will be thrown out.\n0x88ff88/unlock0xffff88: makes your team available for everyone to join again.
2342
invite_no_team Can't use \1 if you're not on a team.\n
2343
invite_team_locked \1 locked, you'll need an invitation from a team leader via the /invite command to join from now on.\n
2344
invite_team_unlocked \1 unlocked, you can join it freely again.\n
2345
invite_team_can_join \10xRESETT can now join \2.\n
2346
invite_team_invite \10xRESETT has been invited to join \2.\n
2347
invite_team_kick \10xRESETT has been kicked from \2.\n
2348
invite_team_uninvite \10xRESETT got his invitation to join \2 cancelled.\n
2349
invite_team_locked_list (locked)
2351
msg_toomanymatches 0xff0000Too many matches found for the search term \1. Be more specific.\n
2352
msg_nomatch 0xff0000No matches were found that contained \1.\n
2356
player_toggle_spectator_on \1 switches to spectator mode and will stop playing the next round.\n
2357
player_toggle_spectator_off \1 leaves spectator mode and enters the game again.\n
2360
camera_watching_ai Watching AI Player\n
2361
camera_watching_player Watching \1\n
2364
team_scoretable_name Team:
2365
team_scoretable_score Score:
2366
player_scoretable_name Player:
2367
player_scoretable_team Member of Team:
2368
player_scoretable_score Score:
2369
player_scoretable_ping Ping:
2370
player_scoretable_alive Alive:
2371
player_scoretable_alive_yes Yes
2372
player_scoretable_alive_no No
2373
player_scoretable_pingcharity Ping Charity:
2374
player_scoretable_nobody Nobody there.\n
2375
player_scoretable_inactive Disconnected
2379
#********************************************
2380
#********************************************
2384
#********************************************
2385
#********************************************
2387
fullscreen_message_title Server Message
2389
network_message_timeout_title Server does not answer
2390
network_message_timeout_inter The server you wanted to connect to did not answer for ten seconds.\nIt is probably down or unreachable, or you mistyped its name in the "custom connect" menu.
2392
network_message_denied_title Login denied
2393
network_message_denied_inter The server you wanted to connect to denied your login attempt.\nThat usually means it is full.
2394
network_message_denied_inter2 The server you wanted to connect to denied your login attempt.
2396
network_message_lateto_title Timeout
2397
network_message_lateto_inter Connection to the server was initially successful; however, synchronising the gamestate failed.\nJust try again!
2399
network_message_lostconn_title Connection lost
2400
network_message_lostconn_inter The network connection to the server was lost. This may be due to a real network failure (Ethernet-cable plugged out, modem lost link, ...) or because of a server crash (That would be bad, so please send a bug report if it happens.)
2402
network_message_abortconn_title Connection terminated
2403
network_message_abortconn_inter The server terminated our connection.
2405
network_master_timeout_retry One of the master servers did not answer. Trying next one...\n
2406
network_master_timeout_title Master servers do not answer
2407
network_master_timeout_inter The master servers could not be reached and the server list could not be updated. You'll browse the old list for now.\n\nThe most likely reason for this is a problem with your network. Please check\n- that you have a working internet connection: point your web browser to www.armagetronad.net to test.\n- that your firewall, if you have one, does not block our traffic. To test whether this is your problem, disable your firewall and try again. If it then works, you should reenable the firewall, but allow Armagetron traffic specifically: Armagetron uses UDP and usually ports 4533 to 4540. Personal firewalls also have the possibility to block connections based on program names; make sure that armagetronad(.exe) is unblocked.\nIf you don't control parts of the network connection, say because you're at a public WLAN hotspot or in a company or school network, chances are the owner of the network purposefully blocks UDP traffic. You'll need to talk to the owner, then.\nA last possible, but unlikely, cause is that the master server infrastructure is currently down completely. Visit the forums at forums.armagetronad.net or the IRC channel #armagetron on irc.freenode.net to see if anyone else has this problem currently.
2409
network_master_denied_title Master login denied
2410
network_master_denied_inter The master server denied your login attempt. That usually means it is full. Try again later.
2412
testing_version_expired_title Version Expired
2413
testing_version_expired You are running a public test version or an unsupported CVS build. The server you tried to connect to is running a much newer version and that combination is only supported for major releases. An update is probably available for you on www.armagetronad.net or beta.armagetronad.net.
2415
network_master_upgrage Upgrade needed
2416
network_master_downgrage Server is outdated
2417
network_master_incompatible Server is incompatible
2418
network_master_full Full
2419
network_master_serverinfo Version: \1\nURI : \2\nOptions: \3\n
2420
network_master_players Players:
2421
network_master_players_empty Empty
2422
network_master_options Options:\n
2424
network_connecting_to_server Connecting to \1...\n
2425
network_connecting_gamestate Waiting for gamestate...\n
2426
network_syncing_gamestate Received! Syncing gamestate...\n
2427
network_warn_unknowndescriptor \n\n\nGot unknown nMessage with descriptor id \1 \n\nYOU SHOULD PROBABLY UPGRADE ARMAGETRON ADVANCED!!!!\n
2428
network_error Network error.\n
2429
network_error_timeout User \1 timed out.\n
2430
network_error_shortmessage User \1's message was too short.\n
2431
network_error_overflow User \1 is unable to keep up with the network traffic.\n
2432
network_killuser Killing user \1, ping \2.\n
2433
network_statistics1 Time: \1 seconds\n
2434
network_statistics2 Sent: \2 bytes in \3 packets (\4 bytes/s)\n
2435
network_statistics3 Received: \5 bytes in \6 packets (\7 bytes/s)\n
2437
network_login_denial Got login denial...\n
2438
network_server_login Received login from \1 via socket \2, network version: \3 (ID: \4).\n
2439
network_unknown_version unknown
2440
network_server_login_success New user: \1\n
2443
network_toomanyservers \n\n\nWarning: too many servers open on this computer.\nLeaving the port range that is scanned by clients with default settings.\n\n\n
2445
network_browser_unidentified Reveived unidentifiable server information from \1 over socket \2.\n
2447
network_logout_process Logging out...\n
2448
network_logout_done Done!\n
2449
network_logout_server received logout from \1.\n
2451
network_login_process Login information sent. Waiting for reply...\n
2452
network_login_failed Login failed.\n
2453
network_login_failed_full Login failed: Server is full.\n
2454
network_login_failed_timeout Login failed: Timeout.\n
2455
network_login_failed_abort Login failed: Aborted.\n
2456
network_login_success Login Succeeded. User Nr. \1 \n
2457
network_login_sync Syncing with server...\n
2458
network_login_relabeling Relabeling NetObjects...\n
2459
network_login_sync2 Syncing again...\n
2460
network_login_done Done!\n
2462
network_kill_log User \1 kicked, reason given to him: \2\n
2463
network_redirect \n\nYou will now be redirected to the server \1:\2. You can prevent that by pressing ESC.\n
2464
network_kill_preface Reason given by server:
2465
network_kill_maxidgrabber It ran out of IDs; your client was the one occupying most of them for himself. The reason for this can be a bug.
2466
network_kill_maxiduser It ran out of IDs; your client was the one occupying most of them.
2467
network_kill_cheater It assumed you are cheating. If that is untrue, it is a bug you should report.
2468
network_kill_error An error occured while processing messages from your client. This usually indicates a client or server bug.
2469
network_kill_timeout You timed out.
2470
network_kill_logout You logged out regularily.
2471
network_kill_incompatible You are running a version incompatible with the server.
2472
network_kill_full The server is full.
2473
network_kill_shutdown The server was shut down.
2474
network_kill_overflow There was a network overflow.
2475
network_kill_too_many_players Too many players were logged in from your connection.
2476
network_kill_kick You have been kicked by the server administrator; please stay away.
2477
network_kill_idle You have been kicked automatically for being idle.
2478
network_kill_banned You are banned for at least \1 minutes. \2
2479
#network_kill_banned You are banned. Please stay away. The more often you retry to connect, the longer your ban stays.
2480
network_kill_unknown No reason was given.
2481
network_kill_spamkick You have been auto-kicked for spamming.
2482
voted_kill_kick You have been kicked by an angry mob of players; please stay away.
2483
network_kill_spectator You have been sitting in spectator mode for too long.
2485
network_ban_kph Kicks per hour of IP \1 are now \2.\n
2486
network_ban Players from IP \1 are banned for \2 minutes. Reason: \3\n
2487
network_noban Players from IP \1 are no longer banned.\n
2489
network_ban_kick This is an autoban from being kicked too often.
2490
network_ban_noreason None given.
2492
#*************************************
2493
#*************************************
2497
#*************************************
2498
#*************************************
2500
vote_accepted Poll "\1" has been accepted.\n
2501
vote_rejected Poll "\1" has been rejected.\n
2502
vote_timeout Poll "\1" timed out.\n
2503
vote_cancel_all All polls have been canceled by an administrator.\n
2504
vote_new New poll: "\1". Enter the main menu vote on it.\n
2505
vote_redundant Poll rejected, same suggestion was made already.\n
2506
vote_maturity Poll rejected, you're not old enough to issue votes, wait \1 seconds.\n
2507
vote_overflow Poll rejected, too many pending polls.\n
2508
vote_disabled Poll rejected, disabled by server admin.\n
2509
vote_disabled_spectator Poll/Vote rejected, disabled for spectators by server admin.\n
2510
vote_toofew Poll rejected, too few possible voters online.\n
2511
vote_submitted Poll "\2" submitted by \1.\n
2512
vote_vote_for \1 voted for Poll "\2".\n
2513
vote_vote_against \1 voted against Poll "\2".\n
2514
vote_unknown_command Unknown /vote command \1, available are: \2\n
2515
vote_kick_local Can't vote against local player/AI \1.\n
2517
#********************************************
2518
#********************************************
2520
# the server browser menu
2521
# and master server messages
2523
#********************************************
2524
#********************************************
2526
network_master_unknown Unknown Server
2527
network_master_polling Polling...
2528
network_master_unreachable Unreachable
2529
network_master_noserver Sorry, no server found :-(
2530
network_master_servername Server Name
2531
network_master_score Score
2532
network_master_users Users
2533
network_master_ping Ping
2534
network_master_browserhelp Press "Enter" to connect to this server, "p" to refresh a single server, "r" to refresh the whole list, "+/-" to set the score bias for this server, "cursor left/right" to change the sorting key, or "b" to add the server to your bookmarks. "m" toggles mates filtering.
2535
network_master_connecting Connecting to \1...\n
2536
network_master_send Sending my server info...\n
2537
network_master_reqlist Requesting server list...\n
2538
network_master_status Receiving server \1...\n
2539
network_master_finish Received \1 servers.\n
2540
network_master_start Host Game
2541
network_master_host_inet_help This will start a network game on your computer and announce it on the internet.
2542
network_master_host_lan_help This will start a network game that is only visible from your LAN.
2545
#********************************************
2546
#********************************************
2550
#********************************************
2551
#********************************************
2553
resource_not_cached Resource \1 not found in cache. Downloading it, please be patient...\n
2554
resource_downloading Downloading \1 ...\n
2555
resource_fetcherror_404 ERROR: Return value 404 : File not found.\n
2556
resource_fetcherror ERROR: Return value \1 != 200.\n
2557
resource_no_filename ERROR: NULL or empty filename.\n
2558
resource_abs_path ERROR: Absolute filename, the server is trying to overwrite system files.\n
2559
resource_no_writepath ERROR: Cannot determine path to write resource to.\n
2560
resource_no_write ERROR: Cannot open \1 for writing.\n
2562
#********************************************
2563
#********************************************
2565
# Directory messages
2567
#********************************************
2568
#********************************************
2570
directory_path_nonwritable Could not create path to "\1". Check your user's rights.
2571
directory_path_null ERROR: User given path is NULL or empty.\n
2572
directory_path_absolute ERROR: User given path "\1" is an absolute path. You're not allowed to access files outside of the configured file hierarchies.\n
2573
directory_path_relative ERROR: User given path "\1" is a relative path. You're not allowed to access files outside of the configured file hierarchies.\n
2574
directory_path_hidden ERROR: User given path "\1" contains a hidden component.\n
2576
#********************************************
2577
#********************************************
2581
#********************************************
2582
#********************************************
2584
# printed on loading a map
2585
map_file_loading Loading map \1 ...\n
2587
# title of map error message
2588
map_file_load_failure_title Map load failure
2590
# printed when a map can't be loaded, and the user can do something about it
2591
map_file_load_failure_self The map \1 could not be loaded or parsed; please check your configuration and the log.\n
2593
# printed when a map can't be loaded, and the failure is the server admin's fault
2594
map_file_load_failure_server The map \1 could not be loaded.\nThe server you tried to connect to may have a broken configuration; you should inform the server administrator of this error.\n
2596
# worst case: default map could not load, either
2597
map_file_load_failure_default \nFallback to default map did not work either. Please send a bug report, this is unusual.\n
2599
# resource at the wrong place
2600
resource_file_wrong_place_title Incorrect File Path
2601
resource_file_wrong_place The resource file loaded from "\1" wants to be at "\2". Possible resolutions:\na) If you are not the author of the resource, you should move it to the right place given above and adapt the reference pointing to it.\nb) If you are the author and want the file to stay where it is, you can modify its <Resource> tag so it wants to be where you put it. Consult the documentation on how to do that.\n
2603
map_file_reverting Reverting to last known working map \1.\n
2605
#********************************************
2606
#********************************************
2610
#********************************************
2611
#********************************************
2613
# texture not found error message
2614
texture_error_filenotfound The texture file \1 could not be loaded.\n
2615
texture_error_filenotfound_title Texture not found.
2617
#********************************************
2618
#********************************************
2622
#********************************************
2623
#********************************************
2625
sound_error_no16bit Sorry. We need 16 bit stereo output (I'm too lazy to support other formats. Maybe if you ask really nice?).\n
2626
sound_error_initfailed Sound initialisation failed.\n
2627
sound_firstinit Trying to start sound. Just restart \g in case of crash.\n
2628
sound_inited Sound initialised: 16 bit stereo at \1 Hz, buffer size \2 samples.\n
2629
sound_disabling Disabling sound...\n
2630
sound_disabling_done Done!\n
2631
sound_error_filenotfound Sound file \1 not found. Have you called \g from the right directory?
2632
sound_error_unsupported Sound file \1 has unsupported format. Sorry!
2635
#********************************************
2636
#********************************************
2638
# Configuration messages
2640
#********************************************
2641
#********************************************
2643
config_include_not_found Configuration file "\1" to be included not found.\n
2644
config_rinclude_not_found Configuration resource "\1" to be included not found.\n
2645
config_command_unknown Command \1 unknown.\n
2646
config_command_other You probably want:\n
2647
config_command_more There are more commands containing your search string that were left out to avoid flooding your terminal.\n
2648
config_file_write_error Could not write configuratrion file!\n
2649
config_value_changed \1 changed from \2 to \3.\n
2650
config_error_read Input error reading \1: invalid format.\n
2651
config_message_info \1 is currently set to \2.\n
2652
config_sighup SIGHUP received, reloading configuration.\n
2654
nconfig_errror_protected No way. Only the server can change \1.\n
2655
nconfig_error_unknown Got conf message for unknown setting \1.\n\nYOU PROBABLY SHOULD UPGRADE ARMAGETRON ADVANCED!!!\n
2656
nconfig_error_nonet Got conf message for setting \1 which is not network aware.\n\nYOU PROBABLY SHOULD UPGRADE ARMAGETRON ADVANCED!!!\n
2657
nconfig_error_ignoreold Ignoring old conf message for setting \1.\n
2658
nconfig_value_changed \1 changed from \2 to \3 on server order.\n
2660
config_accesslevel_0 Owner
2661
config_accesslevel_1 Administrator
2662
config_accesslevel_2 Moderator
2663
config_accesslevel_7 Team Leader
2664
config_accesslevel_8 Team Member
2665
config_accesslevel_12 Local User
2666
config_accesslevel_15 Remote User
2667
config_accesslevel_16 Fallen from Grace
2668
config_accesslevel_17 Shunned
2669
config_accesslevel_19 Authenticated
2670
config_accesslevel_20 Program
2672
access_level_help Changes the access level of a configuration item to make it available to lower ranked users
2673
access_level_usage usage: ACCESS_LEVEL <config command> <required minimal access level (numerical)>\n
2674
access_level_change Required access level of command \1 changed to "\2".\n
2675
access_level_error Required access level of command \1 is "\2", you only have "\3".\n
2677
casacl_help For the duratioon of the rest of the configuration file thiss directive appears in, elevate the access level.
2678
casacl_usage Usage: CASACL <required access level> <elevated access level>\n
2680
abort_loading_name Loading Abort
2681
abort_loading_description Current config file/stream loading was aborted by command \1.
2683
user_level_help Changes the access level of a user.
2684
user_level_usage usage: USER_LEVEL <authenticated name> <user access level (numerical)>\n
2685
user_level_change Access level of user \1 changed to "\2".\n
2687
#*************************************
2688
#*************************************
2692
#*************************************
2693
#*************************************
2696
login_password_title Password
2697
login_password_help Enter your login password here. Pressing Enter here will log you in.
2699
login_cancel Cancel Login
2700
login_cancel_help This will abort the login procedure.
2702
login_username Username
2703
login_username_help Enter your login username here.
2705
login_storepw_text Store Passwords:
2706
login_storepw_help Determines the password security policy.
2708
login_storepw_dont_text Not at all
2709
login_storepw_dont_help Paranoid: Throw the password away immediately after use.
2711
login_storepw_mem_text In memory
2712
login_storepw_mem_help Password will be remembered for this session of \g.
2714
login_storepw_disk_text On disk
2715
login_storepw_disk_help Lazy: store the password on the harddisk so you won't have to retype it ever again. Although the password is stored in encrypted form, this is pretty unsafe.
2717
password_help Password setting
2719
login_request_redundant Already logged in.\n
2720
login_request_failed Login failed. Try again!
2721
login_request_failed_dup Two logins with the same account are not permitted.\n
2722
login_not_supported This server does not support authentication of the type you requested, sorry.\n
2723
login_request Login with Authority \1
2724
login_request_local Login with Local Account
2725
login_request_namechange Name changed. Login required.
2726
login_request_master Master server requires Login.
2728
# access level messages
2729
access_level_hide_of_help Minimal access level to be able to hide it's own user account information.
2730
access_level_hide_to_help Minimal access level to see everyone's user account information.
2731
access_level_team_help Minimal access level for /lock, /unlock, /invite and /uninvite team management.
2732
access_level_op_help Minimal access level for /op, /deop, /promote and /demote co-admin management commands commands.
2733
access_level_op_max_help Maximal access level attainable by /op and /promote commands.
2734
access_level_admin_help Minimal access level for /admin command.
2735
access_level_rtfm_help Minimal access level for /teach or /rtfm command.
2736
access_level_chat_help Minimal access level for chatting.
2737
access_level_ips_help Minimal access level you need for seeing IPs of players in the /players command.
2738
access_level_spy_team_help Minimal access level you need for seeing /team messages as a spectator.
2739
access_level_spy_msg_help Minimal access level you need for seeing /msg messages directed to others.
2740
access_level_play_help Minimal access level for playing
2741
access_level_shuffle_up_help Minimal access level for shuffling up
2742
access_level_play_sliding_help Sliding minimal access level for playing; if enough players of a higher access level than given by ACCESS_LEVEL_PLAY are online, their level will be the minimal level for play; however, it will never be higher than ACCESS_LEVEL_PLAY_SLIDING.
2743
access_level_play_sliders_help The access level required to play will only slide up if at least this many players of a higher level are online.
2744
access_level_play_changed Access level required to play changed from \1 to \2.\n
2746
access_level_vote_suspend_help Minimal access level required to issue suspend votes.
2747
access_level_vote_kick_help Minimal access level required to issue kick votes.
2748
access_level_vote_inclue_help Minimal access level required to issue inclue votes.
2749
access_level_vote_include_execute_help Minimal access level successful include votes will be executed at.
2750
access_level_vote_command_help Minimal access level required to issue command votes.
2751
access_level_vote_command_execute_help Minimal access level successful command votes will be executed at.
2753
access_level_chat_timeout_help Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings.
2754
access_level_chat_request \10xRESETT would like to chat, but is not authorized yet. Would someone be so kind and say "/op \2" or "/promote \2"?\n
2755
access_level_chat_denied 0xff7f7fChat denied,0xffffff insufficient access level.\n
2756
access_level_op_denied 0xff7f7f\1 denied,0xffffff insufficient access level.\n
2757
access_level_op_overpowered 0xff7f7f\1 denied,0xffffff your need higher access righrs than your victim.\n
2758
access_level_op_self 0xff7f7f\1 denied,0xffffff can't do that to yourself :).\n
2759
access_level_op_denied_max 0xff7f7f\1 denied,0xffffff your victim already has maximal rights.\n
2760
access_level_op_denied_ai 0xff7f7f\1 denied,0xffffff your victim is an AI.\n
2762
access_level_demote \1 has been demoted to "\2" by order of \3.\n
2763
access_level_promote \1 has been promoted to "\2" by order of \3.\n
2765
access_level_admin_denied 0xff7f7f/admin denied,0xffffff insufficient access level.\n
2766
access_level_shuffle_up_denied Required access level to shuffle up is "\1", you only have "\2".\n
2767
access_level_rtfm_denied Required access level to teach others is "\1", you only have "\2".\n
2768
rtfm_denied You need to be logged in to teach others.\n
2770
chat_command_unknown Unknown chat command "\1".\n
2772
authority_blacklist_help Comma separated list of authorities your server should refuse to query.
2773
authority_whitelist_help If non-empty, only authorities on this comma separated list will be queried by your server.
2774
trust_lan_help If set to 1, the server assumes that your LAN is safe and that nobody can run a pharming server on it.
2775
hash_method_blacklist_help List of hash authentication methods to disable support for.
2777
login_message_requested User \1 requests authentication as "\2@\3".\n
2778
login_message_delayed Your login process will be delayed because the server configuration makes it impossible to be processed immedeately in the background. We're sorry for the inconvenience.\n
2779
login_message_responded Password request sent to user \1, username "\2", method \3, message "\4".\n
2780
login_message \3\1 has been logged in as \2.\n
2781
login_message_byorder Order of \1:
2782
login_message_special \4\1 has been logged in as \2 at access level "\3".\n
2783
logout_message \1 has been logged out as \2.\n
2784
logout_message_deop \1 has been logged out as \2 by order of \3.\n
2785
login_failed_message 0xff7f7fLogin failed,0xffffff reason: \1\n
2787
# various reasons for logins to fail
2788
login_error_aborted Login aborted.
2789
login_error_invalidurl_illegal_hostname Authentication URL \1 invalid, illegal characters in hostname part (only ASCII letters, numbers and a fine selection of other characters are allowed).
2790
login_error_invalidurl_illegal_path Authentication URL \1 invalid, illegal characters in path part (only ASCII letters, numbers, dots, slashes and a fine selection of other characters are allowed).
2791
login_error_invalidurl_illegal_port Authentication URL \1 invalid, illegal characters in port (only numbers are allowed).
2792
login_error_invalidurl_defaultport Authentication URL \1 invalid. Just leave away the default port, please :).
2793
login_error_invalidurl_slash Authentication URL \1 invalid, double slash or ending with slash.
2794
login_error_invalidurl_rawip Authentication URL \1 invalid, it contains a raw IP address.
2795
login_error_invalidurl_notfound Authentication URL \1 invalid, it was not found.
2796
login_error_noremote Authentication via Global ID not available on this server.
2797
login_error_blacklist Authority \1 is on this server's blacklist.
2798
login_error_whitelist Authority \1 is not on this server's whitelist.
2799
login_error_pharm Server adress mismatch, \1 (sent by client) != \2 (our address). Pharming suspected. If you are connecting from the LAN and get this error, either set "TRUST_LAN" on the server (only if your LAN can be fully trusted, of course) or use "SERVER_IP" to make the local IP known to the server.
2800
login_error_methodmismatch The local method used for auhtentication has been modified since your password was set. In the server's config files, put all commands that define authentication methods before all local password definitions.
2801
login_error_nomethod No authentication method could be found. Your client supports \1, this server supports \2, and the authentication server supports \3.
2802
login_error_nomethodlist Authentication URL \1 does not return a list of supported methods, got error code \2, content "\3".
2803
login_error_nomethodproperties Authentication URL \1 does not return a list of methods properties, got error code \2, content "\3".
2804
login_error_nouser User does not exist, authentication server returned "\1".
2805
login_error_password Wrong password supplied, authentication server returned "\1".
2806
login_error_unknown Unknown error code \1 returned, content "\2".
2807
login_error_unexpected_answer Answer "\1" expected from server, but got \2 instead.
2809
login_error_local_nouser Local user \1 not found.
2810
login_error_local_password Supplied password for local user \1 incorrect.
2812
chatcommand_requires_player \1 requires a player username as additional paramenter.\n
2814
local_user_help Adds a local user account from a name/password pair.
2815
local_user_syntax Usage: LOCAL_USER <user name> <password>\n
2817
local_team_help Adds a local account for an entire team (team tags are compared).
2818
local_team_syntax Usage: LOCAL_TEAM <team tag> <password>\n
2820
md5_password_teamleader_help Adds an account over the md5-hash based login system for a team leader. Team leaders can pick up players into the game.
2821
md5_password_teamleader_syntax Usage: MD5_PASSWORD_TEAMLEADER <user name> <password>\n
2823
md5_user_remove_help Removes an password account for a user or team.
2824
md5_password_remove_syntax Usage: USER_REMOVE <user name/team tag>\n
2825
md5_password_removed User name/team tag \1 removed.\n
2826
md5_password_remove_notfound User name/team tag \1 to remove not found.\n
2828
reserve_screen_name_help Reserves a screen name to a registered user
2829
reserve_screen_namne_usage Usage: RESERVE_SCREEN_NAME <screen name (in quotes if it contains spaces)> <user>
2830
reserve_screen_name_change Screen name "\1" reserved for user \2.\n
2832
user_alias_help Allows bending authenticated names around: a player authenticated as X originally can appear as y.
2833
alias_usage Usage: USER_ALIAS <user> <alias of user>
2834
alias_change User \1 will be known as \2.\n
2836
ban_user_help Allows to ban players based on their authentication ID.
2837
ban_user_message User \1 has been banned.\n
2838
unban_user_help Undoes BAN_USER.
2839
unban_user_message User \1 has been unbanned.\n
2840
ban_user_list_help Gives a list of banned users.
2842
md5_prefix_help Extra hash prefix for local accounts used to scramble the password
2843
md5_suffix_help Extra hash suffix for local accounts used to scramble the password
2845
global_id_help If set to 1, Global IDs (Armathentication) will be enabled on this server.
2847
# items that should not be translated
2848
include english_base_notranslate.txt
2850
# Room for lost settings in translation files: