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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="date" content="2008-09-03T17:19:25+01:00">
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<meta name="author" content="Manuel Moos">
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<title>Armagetron Advanced: Documentation</title>
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<meta name="description" content="Armagetron Advanced: Documentation">
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<table width="90%" align=center>
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<td align=center width="15%">
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<strong>First Start</strong>
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<td align=center width="15%">
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<a href="install_linux.html" target="_top"> Installation</a>
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<td align=center width="15%">
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<a href="network.html" target="_top">Network Play</a>
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<td align=center width="15%">
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<a href="config.html" target="_top">Configuration</a>
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<td align=center width="10%">
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<a href="faq.html" target="_top">FAQ</a>
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<td align=center width="15%">
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<a href="compile.html" target="_top">Redistribution</a>
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<a name=><h1 align=center>First Start</h1></a>
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<a name=><h3 align=left>WARNING: (READ IT! it's NOT legalese, I mean it!)</h3></a>
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Some people react on flashing lights in a very unpleasant manner:
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they experience epileptic seizures. Even if you did never have such
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a seizure, you may still be affected by those induced seizures.
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Since Armagetron Advanced contains rhythmic flashing lights (the grid you race
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over...), there is a higher risk of induced seizures than in normal
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computer games. FOR YOUR OWN SAFETY, do NOT play Armagetron Advanced on a wide TV
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screen or in a dark room and always keep a good eye distance to
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your monitor. WE DO NOT FEEL RESPONSIBLE for anything that might happen
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to you while playing Armagetron Advanced, even if you do respect these advises
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(See legal stuff below).
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<a name=><h3 align=left>How to play</h3></a>
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The rules are simple: you ride a lightcycle, a kind of motorbike that
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can only turn 90 degrees at a time, leaves a wall behind and cannot be
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stopped. Avoid running into a wall while trying to make your opponent run into a wall.
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Just in case you do not know: this idea is best known from the Disney
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movie "Tron" from 1982. However, that's not the origin of the game idea:
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The earliest arcade game of that type was
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<a href="http://www.klov.com/B/Blockade.html" target=_top><strong>Blockade</strong></a> from 1976, the first known home versions
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<a href="http://www.thelogbook.com/phosphor/mattel/snafu.html" target=_top><strong>SNAFU</strong></a> on the Intellivision from 1981 and
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<a href="http://www.atarihq.com/reviews/2600/surround.html" target=_top><strong>Surround</strong></a> for the Atari 2600.
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Acceleration is possible by driving close to player walls, be it your own wall or the
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wall of your enemy. Every time you make a turn, you lose a little bit of your speed, so don't be
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too nervous; speed is your only resource against other players!
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<a name=><h3 align=left>Quick start</h3></a>
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First, you'll be confronted with the selection of your favourite language.
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Use CURSOR LEFT/RIGHT to select, then CURSOR_DOWN to move
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to the "Accept" menu item. Then, press ENTER/RETURN three times.
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You'll immediately be set to fight against one weak AI opponent.
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<a name=><h4 align=left>Initial keyboard layout</h4></a>
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<tr><td>turn left </td><td>: y,z,w</td></tr>
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<tr><td>turn right </td><td>: x</td></tr>
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<tr><td>brake </td><td>: v</td></tr>
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<tr><td>switch camera </td><td>: c</td></tr>
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<tr><td>glance </td><td>: cursor left/right/down</td></tr>
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<tr><td>show scores </td><td>: TAB</td></tr>
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<tr><td>scroll message console </td><td>: page up/down</td></tr>
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<tr><td>toggle fullscreen </td><td>: f</td></tr>
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<tr><td width = 200 >pauses/unpauses the game</td><td>: p</td></tr>
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<tr><td>quit to the game menu</td><td>: q/ESC</td></tr>
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SHIFT-ESC is the "boss key" and quits Armagetron Advanced as fast as possible.
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<a name=><h4 align=left>Menu navigation:</h4></a>
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<tr><td>Move up one item</td><td>cursor up</td></tr>
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<tr><td>Move down one item</td><td>cursor down</td></tr>
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<tr><td>Change item</td><td>cursor left/right</td></tr>
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<tr><td width = 200>Enter Submenu/Activate item</td><td>return/enter/space</td></tr>
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<tr><td>Leave Menu</td><td>ESC</td></tr>
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<a name=><h4 align=left>change controls (in "Player Menu"/"Player x"/"(Camera) Input Configuration" and "System Setup"/"Misc Stuff"/"Global Keyboard Configuration"):</h4></a>
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Press <strong>enter</strong> or <strong>space</strong> on the control you wish to change, then press
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the key/mousebutton you want to assign to that control. Moving the
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Press <strong>delete</strong> or <strong>backspace</strong> to reset the control binds for the selected
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After your first matches, you should go into the "Player Menu", set your name,
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your keyboard and mouse configuration. Then, get some friends together and try
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the multiplayer modes!
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<a name=><h3 align=left>Feedback, support, keeping up to date:</h3></a>
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Visit the <a href="http://www.armagetronad.net/" target=_top><strong>main webpage</strong></a> for up to date information
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about Armagetron Advanced and the latest stable builds. Check out the
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<a href="http://forums.armagetronad.net/" target=_top><strong>Forums</strong></a> for keeping in touch with
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current development and venting your anger that we broke your favorite feature
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in the current release. Visit the
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<a href="http://sourceforge.net/projects/armagetronad/" target=_top><strong>SourceForge project page</strong></a> to get
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informed by email or RSS when a new release is out. Get the latest
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alpha and beta builds on <a href="http://beta.armagetronad.net/" target=_top><strong>AABeta</strong></a>.
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<a name=><h2 align=left>Credits:</h2></a>
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Directly from the AUTHORS file:
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The AA-DevTeam currently consists of (alphabetic username order):
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Real name SF username Forum name (empty if identical to SF name)
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Dave Fancella davidfancella Lucifer
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Fred guru3 Tank Program
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Jochen Darley jarrt joda.bot
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Kurt Johnson k_at_work K
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Daniel Harple nemostultae
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Philippe Villeneuve philippeqc
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Mathias Plichta wrtlprnft
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E-Mail addresses can be generated by taking the SF username and appending
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"@users.sf.net". The forum is at http://forums.armagetronad.net.
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guru3, z-man and davidfancella are the Administrators, any spam goes to them.
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Honored former members:
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Alex E. Kelly : former Project Administrator
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? ? subby : where and when did he go?
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Additional contributions from:
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Ben Hines : first working Mac OS X port
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Fabrice Holbe : original Moviepack and font
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Tomas Birraux : french accents in font
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Christian Reitwiessner : contributed name rendering above cycles
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Edd Keefe : contributed Mac OS X icon and the title screen
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hang3r : skeleton for more accurate timer on Windows
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Jonathan : Headlight (needs activation) and overhead map (will be in 0.3.X)
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Meriton : Replacement for the old buggy Lag-O-Meter
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Oscilloscope : Most default instant chats
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Belenus : OpenBSD support sniplets
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epsy : VOTING_SUSPEND console command
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External code merged in from:
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ID Software : first version of the low level networking code
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David McAllister : particle system API
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Aladdin Enterprises : MD5 Hashsum implementation
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Additional thanks go out to:
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<li>Chaz Guarino (<b> </b> <script language="JavaScript"> var b = "com"; var c = "Clockwiser"; var a="aol"; document.write(c); document.write("@") ; document.write(a) ; document.write(".") ; document.write(b); </script> ) for extracting the sounds from
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the movie in high quality.</li>
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(Both the moviepack and the movie sounds are available for download
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separately on the old <a href="http://armagetron.sourceforge.net/old/addons.html" target=_top><strong>Addons page</strong></a>
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because of their size and copyright issues)
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<li>Max Rudberg(<b> </b> <script language="JavaScript"> var b = "com"; var c = "max_08"; var a="mac"; document.write(c); document.write("@") ; document.write(a) ; document.write(".") ; document.write(b); </script> ) for the Mac icon</li>
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<li>All the other fans that sent their suggestions and comments, especially eRVee and Andrew Macks!
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<a name=><h3 align=left>Legal stuff: license and warranty</h3></a>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the
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<a href="COPYING.txt" target=_top>GNU General Public License</a>
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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<p align=center>This document was created by
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<a href="http://armagetron.sf.net/contact.html" target=_top><strong>Manuel Moos</strong></a>
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Last modification: Jul 18 2008
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<p align=center><!--#spaceportsbanner--></p>
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<table width="90%" align=center>
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<td align=center width="15%">
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<strong>First Start</strong>
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<td align=center width="15%">
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<a href="install_linux.html" target="_top"> Installation</a>
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<td align=center width="15%">
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<a href="network.html" target="_top">Network Play</a>
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<td align=center width="15%">
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<a href="config.html" target="_top">Configuration</a>
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<td align=center width="10%">
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<a href="faq.html" target="_top">FAQ</a>
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<td align=center width="15%">
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<a href="compile.html" target="_top">Redistribution</a>