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#N canvas 89 39 931 736 10;
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#X obj 68 204 pdp_noise;
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#X obj 68 58 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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#X obj 112 303 pdp_gain;
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#X floatatom 240 518 5 0 0;
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#X obj 68 514 pdp_blur;
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#X obj 243 499 hsl 128 15 0 1 0 1 empty empty empty -2 -6 0 8 -262144
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#X floatatom 240 233 5 0 0;
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#X obj 243 208 hsl 128 15 0 5 0 1 empty empty empty -2 -6 0 8 -262144
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#X floatatom 240 587 5 0 0;
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#X obj 243 567 hsl 128 15 0 1 0 1 empty empty empty -2 -6 0 8 -262144
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#X floatatom 239 307 5 0 0;
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#X obj 242 288 hsl 128 15 -5 5 0 1 empty empty empty -2 -6 0 8 -262144
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#X obj 68 338 pdp_add;
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#X obj 68 243 pdp_gain;
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#X text 393 286 a |gain| > 1 ensures regeneration;
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#X floatatom 119 56 5 0 0;
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#X obj 68 582 pdp_motion_phase;
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#X floatatom 133 338 5 0 0;
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#X text 392 495 blur ensures spatial coupling (determines the speed
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at which "blobs" move around the screen);
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#X text 392 565 a motion phase effect to spice it up (this causes local
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negative feedback around suddon changes);
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#X msg 146 119 type grey;
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#X msg 147 90 type yv12;
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#X text 393 206 mix in some noise to get it going (set blur to minimal
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when starting so the added noise won't be blurred to black);
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#X obj 68 363 pdp_del 50;
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#X text 242 14 this example is like example03 with a zoom / rotation
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#X obj 68 480 pdp_zrot;
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#X floatatom 239 377 5 0 0;
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#X obj 242 358 hsl 128 15 0.1 10 1 1 empty empty empty -2 -6 0 8 -262144
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#X floatatom 239 446 5 0 0;
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#X obj 242 426 hsl 128 15 0 360 0 1 empty empty empty -2 -6 0 8 -262144
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#X text 392 420 rotation;