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UNITY_LAUNCHER_SCROLLER_CHILD_GROUP_TYPE,
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UNITY_LAUNCHER_SCROLLER_CHILD_IS_DRAGGING_STATE
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char* unity_launcher_scroller_child_to_string (UnityLauncherScrollerChild* self);
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gboolean unity_launcher_scroller_child_get_running (UnityLauncherScrollerChild* self);
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gboolean unity_launcher_scroller_child_get_active (UnityLauncherScrollerChild* self);
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float unity_launcher_scroller_child_get_position (UnityLauncherScrollerChild* self);
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char* unity_launcher_scroller_child_to_string (UnityLauncherScrollerChild* self);
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UnityLauncherScrollerChild* unity_launcher_scroller_child_new (void);
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UnityLauncherScrollerChild* unity_launcher_scroller_child_construct (GType object_type);
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static void unity_launcher_scroller_child_load_textures (UnityLauncherScrollerChild* self);
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static void unity_launcher_scroller_child_on_icon_changed (UnityLauncherScrollerChild* self);
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static void _unity_launcher_scroller_child_on_icon_changed_g_object_notify (GObject* _sender, GParamSpec* pspec, gpointer self);
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static void unity_launcher_scroller_child_on_running_changed (UnityLauncherScrollerChild* self);
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static void unity_launcher_scroller_child_on_enable_close_state_changed (UnityLauncherScrollerChild* self);
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static void _unity_launcher_scroller_child_on_enable_close_state_changed_g_object_notify (GObject* _sender, GParamSpec* pspec, gpointer self);
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static void unity_launcher_scroller_child_on_rotation_changed (UnityLauncherScrollerChild* self);
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static void unity_launcher_scroller_child_load_textures (UnityLauncherScrollerChild* self);
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void unity_launcher_scroller_child_set_is_dragging_state (UnityLauncherScrollerChild* self, gboolean value);
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ClutterActor* unity_launcher_scroller_child_get_content (UnityLauncherScrollerChild* self);
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void unity_launcher_scroller_child_set_is_dragging_state (UnityLauncherScrollerChild* self, gboolean value);
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gboolean unity_launcher_scroller_child_get_is_dragging_state (UnityLauncherScrollerChild* self);
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#define UNITY_LAUNCHER_SHORT_DELAY ((guint) 400)
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gboolean unity_launcher_scroller_child_get_enable_close_state (UnityLauncherScrollerChild* self);
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static float unity_launcher_scroller_child_get_ease_out_sine (float alpha);
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static float unity_launcher_scroller_child_get_circular_alpha (float alpha);
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void unity_launcher_scroller_child_set_rotation (UnityLauncherScrollerChild* self, float value);
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void unity_launcher_scroller_child_force_rotation_jump (UnityLauncherScrollerChild* self, float degrees);
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void unity_launcher_scroller_child_set_rotation (UnityLauncherScrollerChild* self, float value);
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static void unity_launcher_scroller_child_on_glow_timeline_new_frame (UnityLauncherScrollerChild* self);
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static void unity_launcher_scroller_child_glow_anim_rising (UnityLauncherScrollerChild* self, float progress);
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static void unity_launcher_scroller_child_glow_anim_looping (UnityLauncherScrollerChild* self, float progress);
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static void unity_launcher_scroller_child_glow_anim_falling (UnityLauncherScrollerChild* self, float progress);
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static void unity_launcher_scroller_child_on_glow_timeline_new_frame (UnityLauncherScrollerChild* self);
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#define UNITY_LAUNCHER_LONG_DELAY ((guint) 1600)
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static void unity_launcher_scroller_child_on_wiggle_timeline_new_frame (UnityLauncherScrollerChild* self);
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static void unity_launcher_scroller_child_wiggle_anim_rising (UnityLauncherScrollerChild* self, float progress);
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static void unity_launcher_scroller_child_wiggle_anim_looping (UnityLauncherScrollerChild* self, float progress);
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static void unity_launcher_scroller_child_wiggle_anim_falling (UnityLauncherScrollerChild* self, float progress);
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static void unity_launcher_scroller_child_on_wiggle_timeline_new_frame (UnityLauncherScrollerChild* self);
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gboolean unity_launcher_scroller_child_get_needs_attention (UnityLauncherScrollerChild* self);
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static gboolean unity_launcher_scroller_child_check_continue_wiggle (UnityLauncherScrollerChild* self);
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gboolean unity_launcher_scroller_child_get_needs_attention (UnityLauncherScrollerChild* self);
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static gboolean _unity_launcher_scroller_child_check_continue_wiggle_gsource_func (gpointer self);
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GdkPixbuf* unity_launcher_scroller_child_get_icon (UnityLauncherScrollerChild* self);
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float unity_launcher_scroller_child_get_rotation (UnityLauncherScrollerChild* self);
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static void unity_launcher_scroller_child_load_textures (UnityLauncherScrollerChild* self) {
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GError * _inner_error_;
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UnityThemeImage* _tmp0_;
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UnityThemeImage* _tmp1_;
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UnityThemeImage* _tmp2_;
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UnityThemeImage* _tmp3_;
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UnityUnityIcon* _tmp6_;
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GError * _inner_error_ = NULL;
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g_return_if_fail (self != NULL);
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_inner_error_ = NULL;
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self->priv->active_indicator = (_tmp0_ = g_object_ref_sink (unity_theme_image_new ("application-selected")), _g_object_unref0 (self->priv->active_indicator), _tmp0_);
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self->priv->running_indicator = (_tmp1_ = g_object_ref_sink (unity_theme_image_new ("application-running")), _g_object_unref0 (self->priv->running_indicator), _tmp1_);
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self->priv->running_indicator_notify = (_tmp2_ = g_object_ref_sink (unity_theme_image_new ("application-running-notify")), _g_object_unref0 (self->priv->running_indicator_notify), _tmp2_);